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COOPERATIVE FULLGAME with partners....can it to work good? Emptyby Tiger-Boy Today at 1:51 pm

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 COOPERATIVE FULLGAME with partners....can it to work good?

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Mazemerald




Posts : 3999
Join date : 2012-12-10
Age : 28

COOPERATIVE FULLGAME with partners....can it to work good? Empty
PostSubject: COOPERATIVE FULLGAME with partners....can it to work good?   COOPERATIVE FULLGAME with partners....can it to work good? EmptyMay 9th 2017, 8:09 pm


i had thought about the possibility the creators make a game with shared features.

1 - creator has the idea to make 8 or 10 characters for a fullgame,so he asks about someone who join to the team with songs,stages,screenpack and lifebar.

2 - a small fullgame,but very consistent and funny.

example :

10 fighters and 1 boss
11 stages
11 theme songs for each other character.
1 exclusive screenpack with lifebar
all the involved members added to the staff.

nothing so huge or complicated too much, just a simple and easy project to do with a defined theme like = street fighter or mortal kombat,neogeo,sega ect....

after all, everything that have been made is added like a DLC at extra content or upgrade.

lesser fullgames are easier to finish and the details and finalization are faster.

everything thought like were a authentic fullgame of CPS123 or neogeo system of oldschool arcade.

the games were small but so funny and exciting.
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LESSARD

LESSARD


Posts : 2220
Join date : 2016-06-19
Age : 44
Location : In your wildest mugen Dreams

COOPERATIVE FULLGAME with partners....can it to work good? Empty
PostSubject: Re: COOPERATIVE FULLGAME with partners....can it to work good?   COOPERATIVE FULLGAME with partners....can it to work good? EmptyMay 9th 2017, 10:12 pm

I always have the idea of making a mugen fullgame based in Van Damme movie "The Quest"...what do you think?
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