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Subject: [MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27 March 12th 2017, 5:54 pm
[MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27
in case servimg not working for you...:
MUGEN update 2017-03-27:
@Staubhold: >> Bug is still in there...Try to recreate it, had "better" results by doing the following. In the corner, crouching z knockdown, let p2 stand up, do the knock down again and then the Dragon King's Roar. The hit sound bug plays even before the actual projectile. Sound plays in her "charge up" phase. Finally I could replicate the MUGEN bug that you keep reporting to me! That was not SFA's hit sounds; rather, that was the sound when Pairon's MUGEN Victim falls on the ground, now fixed it finally!
@BoyBoyz: >> There's a bug, where when you walk against her, she will either be pushed back very slowly, or even walk forward against your character. The auto walking forward thing happened against M.Ranmaru character. I did that "hard-to-move-her-idle" on purpose, but I forgot to fix that "auto walking forward thing" when Pairon's MUGEN Enemy has non-1:1 xscale.....now fixed it just!
@Dumanios: >> stupa's "Training" MUGEN character (with autoguard ON) couldn't guard/block many Pairon's attacks Well, even having AttackDist values with guard.dist = 0 in HitDef&Projectile MUGEN state controllers, the CPU/A.I. is having a MUGEN problem.... but for human players that is working..........anyway, now fixed it just........ >> Pairon's attack (i.e. Celestial Dragon Kick SFA) missed Saki Omokane during a corner combo Well, it was not Pairon's MUGEN default, it was Saki Omokane's "Tripped" animation Action 5070 has no blue collision boxes:
Even when I put Pairon's "Tripped" MUGEN Victim in my MUGEN Custom States, I don't want to give him/her/it a custom "Tripped" animation, because every MUGEN character has his/her/its own "Tripped" animation and it is up to the MUGEN creator/author to make their Action 5070 invincible like Saki Omokane's...
=> added the missing note about the "Ryuga Helper/Assist doesn't give any damages to the MUGEN Enemy during his Support Intervention (SI)" to the MUGEN_Manual.html
=> made some Pairon's MUGEN A.I. changes (very minor...)
Please watch my YouTube MUGEN Wang Pairon update 2017-03-27 video here:
Please download the 2017-03-27 MUGEN update here: "Custom_Experimental_BA_Wang_Pairon_2017-03-27_update_patch.zip" (~21MB) from my OneDrive here: https://onedrive.live.com/?id=7DB65F02B0BBD12E!1159&cid=7DB65F02B0BBD12E
@Staubhold: - About that SFA-hit-sound-still-heard-when-not-actually-hitting-P2 MUGEN bug, since I couldn't replicate that myself, I took your MUGEN advice: "Looks like p2 has to hit/almost hit the ground at the same time as the SFA starts..." and then I just now restricted both SFA's hit sounds to make sure it is not taking place when Pairon's MUGEN Victim falls down on the ground, in hope of trying to fix this "rare-and-hard- to-replicate" MUGEN bug... - >> Why can´t I use Pairon against Pairon? It is because a Pairon vs Pairon can give a bunch of MUGEN bugs which I have yet to figure out how to fix......... - >> IMO she needs more electricity sound effects.... In the PC BA source game, there is no electricity sound effects when hitting a player with all her electrical attacks.......but since you mentioned it, I just now took the "Custom" label advantage and added the SFA start-up electricity sound effect to all her electrical attacks...... - >> this is kinda... strange and I dunno if this effects other things too, but it´s hard to "shove" Pairon via running into her... This one......sorry but I did it on purpose..........some other states of hers have this strange "feature" too... - >> Are you sure about her name? Cause I researched and found "Won Pairon", "Wang Pairon" and even "Wong Pairon"... IMO stay with the source naming and just call her "Pairon". Sorry but I tend to like use full names like "Wang Pairon" in MUGEN. Please look closely her swimsuit poster (the right hand side of that) below....it shows that it is "Wang Pairon" in a vertically aligned text.........
Other update: - fixed that when facing some smaller MUGEN characters (with smaller hit boxes), sometimes Pairon's Reversal Strike (RF) might miss her MUGEN Enemy... - added the missing "For Pairon's MUGEN Enemy" note for the " No Killing/Defeat by Chip Damage" part to the very important MUGEN_Manual.html....
Please download the 2017-03-17 MUGEN update "Custom_Experimental_BA_Wang_Pairon_2017-03-17_update_patch.zip" (~21MB) from my OneDrive here: https://onedrive.live.com/?id=7DB65F02B0BBD12E!1159&cid=7DB65F02B0BBD12E
This is my 1st first MUGEN experiment to try to mugenize a Blade Arcus from Shining (BA) character.....I know many fighting game fans don't quite like this "Blade Arcus from Shining", and I don't care because I just want to mugenize a Wang Pairon, as her story is what has catched my attention very much -- a Chinese girl fighting hard to try to get her schoolmate (Ryuga) back to the right track -- so touching... Since all stuff in this PC fighting game "Blade Arcus from Shining" are done in 2.5D (no real 2D sprites made and used) from 3D models, there is no perfect way to rip except using my usual "make-movies-take-screenshots-clean-images" way to rip the "sprites". I managed to separate some VFXs out of the character body, but for some it is not possible (at least to me) because some seem to be embedded in the character body file itself. And most full-screen/out-of-screen VFXs are too hard for me to rip, so I try to find some alternatives from other ripped fighting games such as Ougon Musou Kyoku, which offers some nicely ripped VFXs. By the way, the BA source game developer (Studio Saizensen) is kind of lazy as I don't see any standing&crouching turn animations, so I have to Franken-sprite a couple of turn "sprites" for Wang Pairon..... Since the "Blade Arcus from Shining" PC version has no screen resolution option, it looks good only in 1280x720. As a result, all the "sprites" I ripped can also look good only in 1280x720 in MUGEN. Here is a MUGEN1.0 with 1280x720 setting screen shot:
in case servimg not working for you...:
* Wang Pairon is from Blade Arcus from Shining (BA), a 2015 2.5D fighting game produced by Studio Saizensen and published by SEGA.
- official web site (index page): http://shining-world.jp/kakutou/ - official web site (Wang Pairon info. page): http://shining-world.jp/BA/chara/pairon/
A MUGEN demo video here:
================================================================================= Download my "Custom_Experimental_BA_Wang_Pairon_2017-03-13b.zip" (~363MB) MUGEN file from my OneDrive here:
Game Play in MUGEN !!!!!!! get to read the very important MUGEN readme file -- MUGEN_Manual.html -- inside the MUGEN file download !!!!!!!
Miscellaneous : Some MUGEN combo examples performed by my students, Ryuga & Pairon
in case servimg not working for you...:
: Master Fenrir, we will not let you down!
Some interesting & peculiar related stuff.....
1) Copycats are every where............. Tifa Lockhart from Final Fantasy........certainly is older than the younger Wang Pairon from Blade Arcus........so, Pairon must have been copied Tifa's cat:
in case servimg not working for you...:
Tifa Lockhart: "You reckless copycat......@!#?@!...." Wang Pairon: "Let me replace you as the hot girl in the year of 2017!"
2) "Won Pairon" or "Wang Pairon"? I don't know but many online sources say it is "Won Pairon", yet, I once found from an art work of Tony's that is should be "Wang Pairon":
in case servimg not working for you...:
3) Do you know what kind of Chinese Steamed Buns Wang Pairon like so much? As a Chinese being, I want to say that, "Chinese Steamed Buns are one (1) of the most yummy food in the world!"
in case servimg not working for you...:
I am sure that Wang Pairon, as a Chinese girl, must agree with me about how great Chinese Steamed Buns are. I am going to let the cool Stephen Chow tell you what kind of Chinese Steamed Buns Wang Pairon and I like so much:
4) Wang Pairon has a nice figure ^_^..... But I want to see a real Wang Pairon cosplay more @_@.....
MUGEN Notes 1) Credit and Thank-You Credit: Dazz - BA source game portraits/backgrounds/events/art galleries @ https://www.spriters-resource.com/playstation_3/bladearcusfromshiningex/ kowa1985 - an awesome Wang Pairon big portrait I used in her "Dragon King's Roar" Super Force Action @ http://kowa1985.deviantart.com/art/Won-Pairon-551622854 zedk8's YouTube videos - BA character voice rips @ https://www.youtube.com/watch?v=84H-KvyJ4RE&list=PL0ynYmQTv_xuXpyzaS8UV_Z9z94UVh5Wi&index=12 Beast Note - BA guide @ http://beastnote.blogspot.com/2014/11/introduction-to-blade-arcus.html BLADE ARCUS from Shining 攻略Wiki @ http://seesaawiki.jp/bladearcus/ 千寻Mugen - for the MUGEN State Controller ReversalDef bug example that I used for Pairon's Heaven's Will RPG-styled "Speed Down" debuff @ https://qxmugen.com/article/11045.html SRK - BA discussion @ http://forums.shoryuken.com/discussion/188021/blade-arcus-from-shining-shining-series-fg dustloop - BA discussion @ http://www.dustloop.com/forums/index.php?/forums/topic/8323-new-fighting-game-based-on-shining-series/ BA official web site - http://shining-world.jp/kakutou/ http://www.w3schools.com/ - very comprehensive HTML and CSS guide! fancyBox - very nice web page image enlarge pop up tool! GifCam - very nice GIF making tool! Thank-You: Studio Saizensen - Blade Arcus from Shining (BA) developer SEGA - Blade Arcus from Shining (BA) publisher VirtuallTek Systems - Fighter Factory Classic/3
MUGEN Free For All http://mugenfreeforall.com/ - Borewood's 1st MUGEN home (me inactive) The Mugen Multiverse http://mugenmultiverse.fanbb.net/ - Borewood's 2nd MUGEN home (me active) Elecbyte http://www.elecbyte.com/ - MUGEN
2) MUGEN Readme Warning: There is only one default palette for all my MUGEN characters, because I am color-blind and don't know how to do palettes. Disclaimer: All my new MUGEN characters are for MUGEN 1.0 only. All my new MUGEN characters have A.I. All my new MUGEN characters are open-sourced (but please keep any readme DOC/TXT/HTML files...). Q&A: Q. What was with the "Boring" labelling? Now what about the new "Custom" labelling? A. Previously I labelled all my MUGEN stuff as "Boring", now I changed the label to "Custom". In my own MUGEN dictionary, "Custom" means "Inaccurate".
3) See more and try out BA now! This YouTube video shows you some exciting BA matches:
"Ryuga, I hope someday someone will mugenize you so that I can be your Support helper/assist too!"
in case servimg not working for you...:
Wang Pairon FOR THE WIN!!!!!!!!!
in case servimg not working for you...:
================================================================================= Download my "Custom_Experimental_BA_Wang_Pairon_2017-03-13b.zip" (~363MB) MUGEN file from my OneDrive here:
Last edited by borewood2013 on March 26th 2017, 4:13 pm; edited 10 times in total
CAMARAO
Posts : 702 Join date : 2012-07-07 Age : 34 Location : Portugal
Subject: Re: [MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27 March 12th 2017, 6:29 pm
VERY GOOD!!!!!
LESSARD
Posts : 2220 Join date : 2016-06-19 Age : 44 Location : In your wildest mugen Dreams
Subject: Re: [MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27 March 12th 2017, 8:15 pm
WOOW IT LOOKS AWESOME BRO. CONGRATULATIONS. GOOD TO SEE YOU BACK
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: [MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27 March 12th 2017, 10:56 pm
awesome to see borewood again also awesome he is sharing a gift upon return
skhsato123
Posts : 2936 Join date : 2013-04-04 Age : 38 Location : Egypt
Subject: Re: [MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27 March 13th 2017, 12:57 am
Excellent attitude
Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
Subject: Re: [MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27 March 13th 2017, 2:21 pm
Nice borewood. Good to see you back. Will test and give feedback.
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: [MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27 March 13th 2017, 5:15 pm
Thank you all for your sincere MUGEN support!
And Staubhold, let me await your usual cool MUGEN testing of my Custom Experimental BA Wang Pairon! I hope you take some time reading my MUGEN_Manual.html since there are already a number of MUGEN issues found and mentioned in the HTML file..............
in case servimg not working for you...:
Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
Subject: Re: [MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27 March 14th 2017, 11:42 am
I always enjoy your detailed manuals. Will take my time.
EDIT...
Something very quick... Tested in MUGEn 1.0 against Divinewolfs KFM
- after a crouching Hard Attack/z knock down in the corner doing immediately a Dragon King's Roar it will not hit p2 (just like her source game Ground Trip Behavior), but sometimes I get the sound of hitting p2 with the SFA. Just the sound of hitting with the SFA, but not actually hitting p2.
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: [MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27 March 15th 2017, 5:14 pm
Staubhold wrote:
I always enjoy your detailed manuals. Will take my time.
EDIT...
Something very quick... Tested in MUGEn 1.0 against Divinewolfs KFM
- after a crouching Hard Attack/z knock down in the corner doing immediately a Dragon King's Roar it will not hit p2 (just like her source game Ground Trip Behavior), but sometimes I get the sound of hitting p2 with the SFA. Just the sound of hitting with the SFA, but not actually hitting p2.
Thank you Staubhold for your quick MUGEN test!
About that SFA-hit-sound-still-heard-when-not-actually-hitting-P2 MUGEN bug...........I tried to replicate that with DivineKFM in both right and left corners......but after 10x trials I still couldn't hear the sound of P2 getting hit.........I would like to ask........what was taking place right before you observed this MUGEN bug please?
Doom
Posts : 10506 Join date : 2014-08-22
Subject: Re: [MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27 March 15th 2017, 6:14 pm
Congratulations on your work ... She is a very sexy woman ... Why is the file so large ?? I hope I can download ... My internet is constantly being cut ...
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: [MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27 March 16th 2017, 3:36 am
Doom wrote:
Congratulations on your work ... She is a very sexy woman ... Why is the file so large ?? I hope I can download ... My internet is constantly being cut ...
Sorry very much about that.... ......my very important MUGEN_Manual.html files take up the space like that.............please check your PM thank you Doom.........
Doom
Posts : 10506 Join date : 2014-08-22
Subject: Re: [MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27 March 16th 2017, 9:04 am
borewood2013 wrote:
Doom wrote:
Congratulations on your work ... She is a very sexy woman ... Why is the file so large ?? I hope I can download ... My internet is constantly being cut ...
Sorry very much about that.... ......my very important MUGEN_Manual.html files take up the space like that.............please check your PM thank you Doom.........
Thanks my friend ...
Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
Subject: Re: [MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27 March 16th 2017, 11:28 am
borewood2013 wrote:
Staubhold wrote:
I always enjoy your detailed manuals. Will take my time.
EDIT...
Something very quick... Tested in MUGEn 1.0 against Divinewolfs KFM
- after a crouching Hard Attack/z knock down in the corner doing immediately a Dragon King's Roar it will not hit p2 (just like her source game Ground Trip Behavior), but sometimes I get the sound of hitting p2 with the SFA. Just the sound of hitting with the SFA, but not actually hitting p2.
Thank you Staubhold for your quick MUGEN test!
About that SFA-hit-sound-still-heard-when-not-actually-hitting-P2 MUGEN bug...........I tried to replicate that with DivineKFM in both right and left corners......but after 10x trials I still couldn't hear the sound of P2 getting hit.........I would like to ask........what was taking place right before you observed this MUGEN bug please?
I tested again... It´s very rare, but it´s happening. There was nothing special right before, was doing the crouching Z knock down & the Dragon King´s Roar without hit sound...
Looks like p2 has to hit/almost hit the ground at the same time as the SFA starts...
- Why can´t I use Pairon against Pairon?
- IMO she needs more electricity sound effects. Dunno how those are present in the source game, but Lightning Blade projectile & the hit sound of it, the Divine Dragon Kick electricity effect & the Celestial Dragon Kick hit sound would benefit from some fitting ones.
- this is kinda... strange and I dunno if this effects other things too, but it´s hard to "shove" Pairon via running into her...
Spoiler:
borewood2013 wrote:
2) "Won Pairon" or "Wang Pairon"? I don't know but many online sources say it is "Won Pairon", yet, I once found from an art work of Tony's that is should be "Wang Pairon":
Are you sure about her name? Cause I researched and found "Won Pairon", "Wang Pairon" and even "Wong Pairon"... IMO stay with the source naming and just call her "Pairon".
- tested the Custom Blade Arcus Shoryuji MUGEN stage in MUGEN 1.0... You have to increase the leftbound/rightbound values in both (640x480 & 1280x720) versions, p.e. projectiles get stuck in the corners.
Spoiler:
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: [MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27 March 16th 2017, 4:05 pm
MUGEN update 2017-03-17:
@Staubhold: - About that SFA-hit-sound-still-heard-when-not-actually-hitting-P2 MUGEN bug, since I couldn't replicate that myself, I took your MUGEN advice: "Looks like p2 has to hit/almost hit the ground at the same time as the SFA starts..." and then I just now restricted both SFA's hit sounds to make sure it is not taking place when Pairon's MUGEN Victim falls down on the ground, in hope of trying to fix this "rare-and-hard- to-replicate" MUGEN bug... - >> Why can´t I use Pairon against Pairon? It is because a Pairon vs Pairon can give a bunch of MUGEN bugs which I have yet to figure out how to fix......... - >> IMO she needs more electricity sound effects.... In the PC BA source game, there is no electricity sound effects when hitting a player with all her electrical attacks.......but since you mentioned it, I just now took the "Custom" label advantage and added the SFA start-up electricity sound effect to all her electrical attacks...... - >> this is kinda... strange and I dunno if this effects other things too, but it´s hard to "shove" Pairon via running into her... This one......sorry but I did it on purpose..........some other states of hers have this strange "feature" too... - >> Are you sure about her name? Cause I researched and found "Won Pairon", "Wang Pairon" and even "Wong Pairon"... IMO stay with the source naming and just call her "Pairon". Sorry but I tend to like use full names like "Wang Pairon" in MUGEN. Please look closely her swimsuit poster (the right hand side of that)....it shows that it is "Wang Pairon" in a vertically aligned text.........
in case servimg not working for you...:
Other update: - fixed that when facing some smaller MUGEN characters (with smaller hit boxes), sometimes Pairon's Reversal Strike (RF) might miss her MUGEN Enemy... - added the missing "For Pairon's MUGEN Enemy" note for the "8 ) No Killing/Defeat by Chip Damage" part to the very important MUGEN_Manual.html....
Please download the 2017-03-17 MUGEN update "Custom_Experimental_BA_Wang_Pairon_2017-03-17_update_patch.zip" (~21MB) from my OneDrive here: https://onedrive.live.com/?id=7DB65F02B0BBD12E!1159&cid=7DB65F02B0BBD12E
@Staubhold: >> tested the Custom Blade Arcus Shoryuji MUGEN stage in MUGEN 1.0... You have to increase the leftbound/rightbound values in both (640x480 & 1280x720) versions, p.e. projectiles get stuck in the corners. Oh that MUGEN stage bug I did again.............. ......I will fix that and post the MUGEN update in that MUGEN stage topic rather than here............
Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
Subject: Re: [MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27 March 17th 2017, 8:38 am
borewood2013 wrote:
MUGEN update 2017-03-17:
@Staubhold: - About that SFA-hit-sound-still-heard-when-not-actually-hitting-P2 MUGEN bug, since I couldn't replicate that myself, I took your MUGEN advice: "Looks like p2 has to hit/almost hit the ground at the same time as the SFA starts..." and then I just now restricted both SFA's hit sounds to make sure it is not taking place when Pairon's MUGEN Victim falls down on the ground, in hope of trying to fix this "rare-and-hard- to-replicate" MUGEN bug...
Bug is still in there... Try to recreate it, had "better" results by doing the following. In the corner, crouching z knockdown, let p2 stand up, do the knock down again and then the Dragon King's Roar. The hit sound bug plays even before the actual projectile. Sound plays in her "charge up" phase.
borewood2013 wrote:
- >> Are you sure about her name? Cause I researched and found "Won Pairon", "Wang Pairon" and even "Wong Pairon"... IMO stay with the source naming and just call her "Pairon". Sorry but I tend to like use full names like "Wang Pairon" in MUGEN. Please look closely her swimsuit poster (the right hand side of that)....it shows that it is "Wang Pairon" in a vertically aligned text.........
in case servimg not working for you...:
Sorry, can´t read the name... I´m way to distracted by swimsuit Pairon.
BTW... I really enjoy her pink, black & white color variation.
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Subject: Re: [MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27
[MUGEN1.0] Custom Experimental BA Wang Pairon updated by borewood2013 2017-03-27