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| Honey (the cat) | |
| | Author | Message |
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Mega_Man
Posts : 148 Join date : 2016-01-23
| Subject: Honey (the cat) March 8th 2017, 10:35 pm | |
| Honey, the adorable, furry counterpart of Honey from Fighting Vipers. A test character from Sonic The Fighters, the fabulous 16-year old (only in the Sonic world) CEO of Honey brands who would do anything to get her business on top, and my video game crush! Have no fear, Honey is here! http://www.mediafire.com/file/1t6xsyduyxx0m3g/Honey.zip Moves: Cat dash: F, F, x+y Catwalk: ~D, DB, B, a/b/c Stunning clothing line: ~D, DF, F, x/y/z Dodge/Dash: /F,a Uppercut: ~F, D,DF, x/y/z Super move: ~D, DF, F, x+y Other super move: ~D, DF, F, a+b (If anyone has any ideas for a storyboard, please tell me. I am stumped.)
Last edited by Mega_Man on March 9th 2017, 6:07 pm; edited 2 times in total | |
| | | TheRedBeast
Posts : 307 Join date : 2016-10-19 Age : 27 Location : uruguay
| Subject: Re: Honey (the cat) March 9th 2017, 8:22 am | |
| lovley | |
| | | Mega_Man
Posts : 148 Join date : 2016-01-23
| Subject: Re: Honey (the cat) March 9th 2017, 8:14 pm | |
| She definately is! <3 | |
| | | Mega_Man
Posts : 148 Join date : 2016-01-23
| Subject: Re: Honey (the cat) March 14th 2017, 8:46 pm | |
| A Latin or Roman alphabet is one of many alphabets that use the letters of the Latin script. These letters formed the basis of the original Roman Latin alphabet. Some letters of the Latin script were altered slightly for use in particular languages, although the main letters are largely the same. There were several general types of alterations made to extend the alphabet's uses, depending on the language: diacritics could be added to existing letters; two letters could be fused together into ligatures; additional letters could be inserted; or pairs or triplets of letters could be treated as units (digraphs and trigraphs). | |
| | | Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: Honey (the cat) March 14th 2017, 11:13 pm | |
| laughing... a biiiig pixelation with this funny and so small char. the good intention is the most important. | |
| | | Mega_Man
Posts : 148 Join date : 2016-01-23
| Subject: Re: Honey (the cat) March 15th 2017, 8:27 pm | |
| Well, I didn't intend her to be "funny". Surreal and over the top, maybe, but not funny. But thanks anyways. | |
| | | Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: Honey (the cat) March 19th 2017, 6:32 am | |
| I think Mazemerald might have meant "interesting" more than "funny". Perhaps also meaning "cute" or "kawaii". Yet I know Mazemerald is not a fan of pixelation.....this is him only of course........to me, I am very fine with sprite scaling as I do this pixelation myself too! Some MUGEN notes I found during my MUGEN testing: - missing some MUGEN Required Sprites (very important to get to add them back!). - for the "Other super move: ~D, DF, F, a+b", Statedef 3100, there is a invalid "movetime = 100" in 2nd second SuperPause, well, you can actually just remove/comment out this "movetime = 100" as it still works without it.........well, in my MUGEN opinion you don't really need this 2nd second SuperPause in Statedef 3100, like for your "Super move: ~D, DF, F, x+y", Statedef 3000 has only one (1) SuperPause and it is working good. - both super moves, when being used by a human player, can start without any MUGEN Power Gauge/Bar at all. By the way, thank you for your MUGEN sharing! | |
| | | Mega_Man
Posts : 148 Join date : 2016-01-23
| Subject: Re: Honey (the cat) March 20th 2017, 8:03 pm | |
| - borewood2013 wrote:
- I think Mazemerald might have meant "interesting" more than "funny". Perhaps also meaning "cute" or "kawaii". Yet I know Mazemerald is not a fan of pixelation.....this is him only of course........to me, I am very fine with sprite scaling as I do this pixelation myself too!
Some MUGEN notes I found during my MUGEN testing: - missing some MUGEN Required Sprites (very important to get to add them back!). - for the "Other super move: ~D, DF, F, a+b", Statedef 3100, there is a invalid "movetime = 100" in 2nd second SuperPause, well, you can actually just remove/comment out this "movetime = 100" as it still works without it.........well, in my MUGEN opinion you don't really need this 2nd second SuperPause in Statedef 3100, like for your "Super move: ~D, DF, F, x+y", Statedef 3000 has only one (1) SuperPause and it is working good. - both super moves, when being used by a human player, can start without any MUGEN Power Gauge/Bar at all. By the way, thank you for your MUGEN sharing! Yes, yes. I finally have feedback. They're all fixed now. Redownload it to see the changes. | |
| | | Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: Honey (the cat) March 22nd 2017, 7:03 am | |
| - Mega_Man wrote:
- Yes, yes. I finally have feedback.
They're all fixed now. Redownload it to see the changes. Wow fast MUGEN update thanks! By the way, what is your next MUGEN WIP please? | |
| | | Mega_Man
Posts : 148 Join date : 2016-01-23
| Subject: Re: Honey (the cat) March 22nd 2017, 11:58 am | |
| I'm not making any more mugen creations. | |
| | | volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Honey (the cat) March 24th 2017, 12:10 am | |
| thank you for sharing mega man | |
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