| IRONMAN MARK 7.1 - WIP | |
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+12Rjiggler x_mad volzzilla rafhot tank402 cravd Hypersonic galactus dev XXDreamBrotherXX Predator Ax 16 posters |
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crosspotts1.0
Posts : 4991 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
| Subject: Re: IRONMAN MARK 7.1 - WIP April 28th 2013, 1:09 am | |
| someone should do the original grey or gold iv been looking forward for those | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: IRONMAN MARK 7.1 - WIP April 28th 2013, 9:38 am | |
| both new sprites look great | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: IRONMAN MARK 7.1 - WIP May 5th 2013, 1:46 pm | |
| [You must be registered and logged in to see this image.]https://i.imgur.com/9WQIG5I.gif I decided to stick with this. I'm just used to this look. But you know what? I am sure someone will do a smart palette over at MFG. I have a strong fan following over there and they like enhancing a lot of the stuff I edit so probably they'll do it for this one to? Who knows? | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: IRONMAN MARK 7.1 - WIP May 5th 2013, 7:23 pm | |
| [You must be registered and logged in to see this image.]https://i.imgur.com/RbGkPLz.gif Walk animation. Next will be jump. | |
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Beto
Posts : 547 Join date : 2012-11-28
| Subject: Re: IRONMAN MARK 7.1 - WIP May 5th 2013, 7:55 pm | |
| Nice Sprites | |
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cravd
Posts : 962 Join date : 2012-05-30 Location : Mexico
| Subject: Re: IRONMAN MARK 7.1 - WIP May 6th 2013, 11:20 am | |
| yes nice edition | |
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cravd
Posts : 962 Join date : 2012-05-30 Location : Mexico
| Subject: Re: IRONMAN MARK 7.1 - WIP May 6th 2013, 11:20 am | |
| yes nice edition | |
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Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: IRONMAN MARK 7.1 - WIP May 6th 2013, 12:54 pm | |
| Outside of the different colors, what's different from the walk from the Capcom one? | |
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dev
Posts : 593 Join date : 2012-05-18
| Subject: Re: IRONMAN MARK 7.1 - WIP May 6th 2013, 1:16 pm | |
| - Hypersonic wrote:
- Outside of the different colors, what's different from the walk from the Capcom one?
I think he changed the head a little. | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: IRONMAN MARK 7.1 - WIP May 6th 2013, 1:25 pm | |
| yeah very small differences. Like Dev said the head is altered to look a little more like the portrait in MSH.
I also added a few hghlights to make him just a bit shinier.
The character is really just a coding remix. The character has all ready been coded and it has stuff from Magus, 1%, and, Mysticblaze.
I really just did this so I can have 1 ironman instead of 3 different of the same character on my roster.
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Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: IRONMAN MARK 7.1 - WIP May 6th 2013, 6:16 pm | |
| Don't you need permission to use stuff from their Iron Men? | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: IRONMAN MARK 7.1 - WIP May 6th 2013, 6:55 pm | |
| - Hypersonic wrote:
- Don't you need permission to use stuff from their Iron Men?
If it's a problem here I can release it at elecbyte instead but either way I'm gonna make and release this thing. If anyone has a problem with it take it up with the admins. | |
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Ax
Posts : 3158 Join date : 2012-06-02
| Subject: Re: IRONMAN MARK 7.1 - WIP May 8th 2013, 3:26 pm | |
| While testing Iron Man, I was thinking how awkward it is to use his strong kick, it just kicks completely vertical, I understand it is for anti- aerial attacks but I think it's impractical in most situations and for some reason I keep using it out of instinct and I end up hitting no one. So I put the rotation tool to good use again, not sure if it's really good but I made the strong kick attack a little more traditional. [You must be registered and logged in to see this image.]https://i.imgur.com/792IXxT.gif It seems to work well enough and it is still different and allows for an attack variety still. Anyway I am gonna keep it, I think it'll work better. | |
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| IRONMAN MARK 7.1 - WIP | |
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