| SUPERMAN BEYOND BETA UPDATED! | |
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+26TheRedBeast ldpp volzzilla Fede X asterione metamutant Dynatron zequi007 MDS_GEIST I-Skorp-I Doom Mistah Jorge JARRO77 malevka1 ryushirag rj10018576 tony spector yolomate Werewood err8107 skhsato123 bam77 brucewayne74 Shining SIRALEXBABY Angelus_Silverhead 30 posters |
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 10th 2017, 1:52 pm | |
| Another link have been added. Hope now everyone can download him easy. | |
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malevka1
Posts : 1825 Join date : 2012-12-18 Age : 40 Location : Ukraine dudchany Украина дудчаны
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 10th 2017, 2:09 pm | |
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yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 10th 2017, 2:58 pm | |
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 10th 2017, 3:11 pm | |
| great work guys the char is really cool for me it was a big Honor work on this char partner like Angelus and Borewood really great creators!!! thanks guys it was very cool i know in the next update the char will be alot better!!! | |
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 10th 2017, 3:46 pm | |
| - yolomate wrote:
- only say: this char got a beautiful palettes!!! and much more!! dam! is great beta!! only need more great Hyper(ok is my idea ok?)
It is OK, yolomate. As we said, it is just a beta, so we have plans how to make it better. Maybe once we add Shazam mode for Future's End palette. It looks good even with Eradicator modificator, but I feel that he need his own mode. Also we can do something with specials and winposes/intros. It will be cool, if every Superman's outfit will have separate unique intro. But any way, I need to say, that all main stuff, what we planned to do for a beta, is done. So yes, he is complete for a first public version. I feel very happy that you enjoy him. For now we have many great Superman characters. MDS_GEIST and Logansam also do a hard job on their projects. I just wish that our Superman will not disappoint you. | |
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Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 10th 2017, 4:57 pm | |
| feedback: - his cape is misaligned in some sprites (but i totally get it, it's very hard to align them all perfectly) - his cape disapears when thrown, sadly i really don't think there's a way to fix this... dam I know he is superman but: - most his attacks are very fast - basic attacks should not do blockable damage because gameplay standards - his specials are pretty spammy, god dammit Opinions (more like ideas): - perhaps in his intro where he lands and punchs the ground maybe you should make it's own animation like superman would still be crouching but with a fist touching the ground - In my opinion i would switch weak lazer beam with the medium one, i would also rotate it in a more downward angle (so it wouldn't go fullscreen), and make it attack faster, all of this to make theese to have their own purpose (like the weak version to combo in close ranges and medium to spam it when the opponents go faster) - would make the air version have diferent angles depending wich button you used | |
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yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 10th 2017, 5:07 pm | |
| this my favorites palettes pal1 = Beyond.act pal2 = Beyond_2.act pal3 = Superman_X_New.act pal4 = Injustice.act pal5 = Blue_Superman.act pal6 = Cyborg_Superman.act pal7 = Eradicator_Reign_Of_Superman.act pal8 = Futures_end.act pal9 = Reign_of_Superman_Comic.act pal10 = Cyborg_Superman_old.act pal11 = Justice_lords.act pal12 = Ultraman_COTW.act | |
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 10th 2017, 5:07 pm | |
| I like your ideas, Mistah Jorge! We totally need to use it next updates. And yeah, he have some infinites... we tried to make him more balanced, but still they are here. That's why it is still a beta. And about cape... you are right, it is very hard to fix. Believe me, I'am and borewood trying to do anything to make it look more cool. And result is very good but not perfect. However, it is still not bad, huh? I have an idea how to fix thrown problem... but as for now the best solution from borewood: make it disappear for a short time. Thank you for feedback!
Last edited by Angelus_Silverhead on January 10th 2017, 5:17 pm; edited 2 times in total | |
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 10th 2017, 5:10 pm | |
| - yolomate wrote:
- this my favorites palettes
pal1 = Beyond.act pal2 = Beyond_2.act pal3 = Superman_X_New.act pal4 = Injustice.act pal5 = Blue_Superman.act pal6 = Cyborg_Superman.act pal7 = Eradicator_Reign_Of_Superman.act pal8 = Futures_end.act pal9 = Reign_of_Superman_Comic.act pal10 = Cyborg_Superman_old.act pal11 = Justice_lords.act pal12 = Ultraman_COTW.act Yeah... I know that I make too much of palettes. Sad that it is not possible to use all of them. There are also great palettes of Brutaal, standard Ultraman, Superboy and many others. However you can use any outfit what you like. | |
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Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 10th 2017, 5:18 pm | |
| there is a small problem, imagine you'd trade injustice palette with beyond, beyond would have cape and the other one would not, you have to indicate that each palette have a cape or not in the code, that ain't a problem tough for me though | |
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Angelus_Silverhead
Posts : 1833 Join date : 2012-05-01 Age : 33 Location : Ukraine
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 10th 2017, 5:29 pm | |
| - Mistah Jorge wrote:
- there is a small problem, imagine you'd trade injustice palette with beyond, beyond would have cape and the other one would not, you have to indicate that each palette have a cape or not in the code, that ain't a problem tough for me though
Well, the biggest problem, that some palettes have unique gameplay. Palette 6 plays as Cyborg Superman, 7 and 8 - Eradicator, 12 - Ultraman. So yeah, it need to chose careful. However, when you know about that little special thing, it is easy to edit or change palettes. | |
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Doom
Posts : 10512 Join date : 2014-08-22
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 10th 2017, 5:55 pm | |
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tony spector
Posts : 657 Join date : 2012-05-20 Location : Brazil
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 10th 2017, 6:05 pm | |
| my favorite | |
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I-Skorp-I
Posts : 599 Join date : 2013-01-01 Age : 35 Location : Akron Ohio
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 10th 2017, 6:37 pm | |
| Hmm looks pretty legit my friend! i Will definitely try him out later. | |
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yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
| Subject: Re: SUPERMAN BEYOND BETA UPDATED! January 10th 2017, 9:15 pm | |
| ok I created another palettes no hate me!! Superman Beyond by Angelus_Silverhead, JARRO77 and borewood2013 Ultraman Cyborg, Red Superman,Siniestro corps, Superman Returns go my post http://mugenmultiverse.fanbb.net/t5574-yolomate-s-palettes-blind-man-creator | |
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| Subject: Re: SUPERMAN BEYOND BETA UPDATED! | |
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| SUPERMAN BEYOND BETA UPDATED! | |
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