Website Navigation Help |
Translate the Website
|
Video Content Creation Reference | |
|
| My Sprites, Animations & Commissions | |
|
+27Shining Bydoless crosspotts1.0 manbatshark8 superxash Mr.Ketchup thatguy Eduardo Merenda MatreroG shanri Renz Tosaka Angelus_Silverhead Navana TheRedBeast Mazemerald chuchoryu Werewood volzzilla JARRO77 LESSARD I-Skorp-I bam77 Mistah Jorge NamelessOnlinePlayer Doom odin123 Aℓίcℯ 31 posters | |
Author | Message |
---|
Aℓίcℯ
Posts : 160 Join date : 2016-09-11
| Subject: Re: My Sprites, Animations & Commissions April 10th 2018, 6:22 pm | |
| - Mistah Jorge wrote:
- That's is not a bad idea overall, but i that the wires could break when touched, giving away more damage and stun (that's what you ment right?) in trade instead of being disabled for some seconds and enabling it again, if the suggestion is accepted you could also make the camera not move horizontally (while any of the wires exist) to prevent the opponent from distancing away too much from the wire-zone (i guess i'm calling it that )
yeah, I meant stun, not stunt I feel that if the camera doesn't move then this would be kinda broken, I want to give some freedom of movement to the enemy because my character is supposed to have a very long range to begin with & can put pressure at long range, She wouldn't even need to get too close to start combos, and if the opponent is too restricted then it would be unfair. Because of the long reach, she's a slow walker-dasher and weak at close combat to compensate, so the purpose of this super is not to damage nor stun, the purpose is to keep the enemy at bay and act as temporary shielding + zoning against fast rush characters (damage probably will be just 1HP and stun is little too, like a weak punch). At the same time I don't want the wires to be destroyed because any char that can shoot a multi-hit projectile (like a laser or gohadoken) could possibly destroy all the wires in a single shot, and that would make this super useless (for a move that costs 2000 of power with such wide area to be destroyed so easily), making them unhittable by other projectiles feels like it would be too unfair as well (probably will make them hittable even by normal attacks), so I opted for them to be disabled for a few seconds after being hit (or if they hit)...before being activated again until the super move time limit ends. | |
| | | Aℓίcℯ
Posts : 160 Join date : 2016-09-11
| Subject: Re: My Sprites, Animations & Commissions April 15th 2018, 12:51 pm | |
| Will leave the moveset for my char. Once I like the idea enough, I start sketching the animation, have several rough sketches already, though I won't detail them until I have the moves fully conceptualized (commands, chain possibilities & usefulness between them). NormalsStill deciding on them, since she doesn't attack directly with melee and her pressure play is mid-range, balancing someone like that for a fighter may be rather difficult, but I have a few ideas to design the gameplay. Special Moves- Spoiler:
-Setting-(F,DF,D,DB,B +A or B or C), To activate (D,D + A or B or C) An idle puppet is set in the field, can be destroyed, when activated does one of 3 things depending of the button pressed: a.- Does a spinning attack in the same place it was set. b.- Fires a small quick laser at enemy's direction. c.- Artful Sacrifice: Flies towards the enemy and explodes on the floor launching P2 in air, keeping the button pressed holds the attack. (1000 of power to activate this)
-Barrage-(B,DB,D,DF,F + A or B or C) Rapid succession of puppet strikes at mid-range.
-Slam-(F,D,DF,F + A or B or C) A puppet grabs the enemy in mid-air and slams it against the floor.
-Dummy-(D,DB,B + A or B or C) Works as a counter, P1 is hit revealing is just a dummy which explodes hurting the enemy, she then reveals herself from behind an invisibility/camouflage cloak at certain distance away (distance depends of the button pressed), being slow and poor at close melee, this helps to keep the distance as well. Super Moves- Spoiler:
-Goliath- A giant puppet is summoned, has a time limit, can take hits but can't be destroyed, it doesn't flinch if attacked, range is huge and can be controlled to perform various actions to help in combo chains/pressure. (Haven't defined all its moves, but requires 3000 of power to summon)
-Automaton: Level Titania- A large halberd-wielding armoured puppet is summoned (slightly taller than P1), it doesn't have a time limit but can take hits and damage at any time, after taking some damage it's destroyed, has limited super-armor and flinches when it breaks, it automatically attacks once it's summoned using melee only and cannot be controlled (movement speed is average and attack startup is pretty slow), but can be commanded to perform one of these 3 things: x.- Self-destruct hurting the enemy, anti-aerial. y.- Fire a high-output laser. z.- Do a fast combo while charging at the enemy.
The puppet is left unusable after performing any of them. (Requires 2000 of power to summon, and 1000 to do the rush combo, shoot the laser or make it self-destruct)
Goliath and Titania can't be at the same time in the field.
-Dolls of War- (Still Deciding)
-Trip Wires- A series of strings are scattered across the stage for a certain amount of time that hurt the enemy if touched and produce a small stun, damage is very minimal (1HP), but restricts P2's movements & P1 can move during this. If the strings connect (or are hit by other projectiles) they become disabled for a few seconds, then they're able to hurt the enemy again, this repeats until the super move time limit ends. (Requires 2000 of power)
-Hourai- P1 fires a high-output laser, range is infinite. (Requires 1000 of power) The Last Word:- Spoiler:
Finishing moves that trigger when certain criteria is met & override -Dolls of War-, which would be the strongest super on hit, but still undecided on them.
-Grimoire: Necronomica Fantasy- On low health (could works as a counter), If it hits a cinematic sequence starts, P1 is knocked out revealing her non-retconned form which flies at the distance, summons an alternate realm and starts gathering dark magic from her book into a huge attack which is released and obliterates everything. End cut shows P1 reappearing and wondering what just happened.
-The Phantom of the Grand Guignol- If it hits a cinematic sequence starts, several dozens of creepy/horror puppets are summoned from the darkness into a theatre's stage, followed by a giant monstrous one that grabs the enemy and seals it in a box, then the smaller ones pierce the box with several swords to finally being sliced in half by the giant one. End cut shows P1 doing a reverence to the "public".
Here's a example sketch of a combo, considering 6 buttons, [a,b,c for character]-[x,y,z for puppets] (Requires goliath summoned + a puppet set in the field+1000 power), A(normal), B(normal), C(normal), 41236+c(barrage), 236+c(it's a follow-up), 22+b(upper slashes), 4214+a(stabs), 22+z(Goliath smash), 22+c(activates puppet), 6236+a(slam+while enemy is in air: <--not shown here) Haven't fully decided on the commands, so this can change. | |
| | | Aℓίcℯ
Posts : 160 Join date : 2016-09-11
| Subject: Re: My Sprites, Animations & Commissions April 30th 2018, 12:17 am | |
| Excalibur Morgan. Made one where energy fills the sword progressively grip to point, but file got corrupted and lost it, although at the end I didn't like much the energy streams anyway and started a new one, this is old. | |
| | | Aℓίcℯ
Posts : 160 Join date : 2016-09-11
| Subject: Re: My Sprites, Animations & Commissions June 7th 2018, 5:00 pm | |
| Blast shots. | |
| | | Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
| Subject: Re: My Sprites, Animations & Commissions June 7th 2018, 5:22 pm | |
| Hey, nice seeing stuff from you again It's looking nice, i ain't got any complaints feedback this time | |
| | | Doom
Posts : 10512 Join date : 2014-08-22
| | | | Aℓίcℯ
Posts : 160 Join date : 2016-09-11
| Subject: Re: My Sprites, Animations & Commissions August 21st 2018, 3:32 pm | |
| | |
| | | Aℓίcℯ
Posts : 160 Join date : 2016-09-11
| Subject: Re: My Sprites, Animations & Commissions September 27th 2018, 7:19 pm | |
| | |
| | | MatreroG
Posts : 1739 Join date : 2014-03-09
| Subject: Re: My Sprites, Animations & Commissions September 27th 2018, 9:07 pm | |
| Very good effects. And that last illustration is disturbing, perfect for the coming Halloween | |
| | | Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
| Subject: Re: My Sprites, Animations & Commissions September 27th 2018, 9:35 pm | |
| You never cease to amaze dude But what is that thing? Does it come from a game or something the like? | |
| | | Doom
Posts : 10512 Join date : 2014-08-22
| | | | Eduardo Merenda
Posts : 74 Join date : 2014-09-09 Age : 30 Location : Sao Paulo, Brazil
| Subject: Re: My Sprites, Animations & Commissions September 28th 2018, 3:42 pm | |
| I noticed something in his art and I would like you to answer me one thing quickly:
I believe you use a tablet and a professional drawing program to draw, but the application is not a Photoshop.
Is this right? | |
| | | Aℓίcℯ
Posts : 160 Join date : 2016-09-11
| Subject: Re: My Sprites, Animations & Commissions September 28th 2018, 7:38 pm | |
| I use several programs, Ae, paint shop, clip studio, photoshop, and a few more. Some softwares have more intuitive tools than others, for me at least, so I don't stick to just one, I tend to combine them. Like, if I want to make an effect, I draw the animation with clip studio and fancy with paint shop & Ae. - Mistah Jorge wrote:
- But what is that thing? Does it come from a game or something the like?
It's a puppet, has a horror gimmick. Technically from a shmup game but no reference images exist, just vague descriptions, so I just started imagining random stuff from the Evil Within, The Grudge, Tokyo Gore, or any other horror thing I could remember, started drawing and this monstrosity came out, it's kind of old actually
Last edited by Aℓίcℯ on November 14th 2018, 3:05 pm; edited 1 time in total | |
| | | Aℓίcℯ
Posts : 160 Join date : 2016-09-11
| Subject: Re: My Sprites, Animations & Commissions November 14th 2018, 3:03 pm | |
| | |
| | | TheRedBeast
Posts : 307 Join date : 2016-10-19 Age : 27 Location : uruguay
| Subject: Re: My Sprites, Animations & Commissions November 14th 2018, 4:27 pm | |
| | |
| | | Sponsored content
| Subject: Re: My Sprites, Animations & Commissions | |
| |
| | | | My Sprites, Animations & Commissions | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |