| My Sprites, Animations & Commissions | |
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+27Shining Bydoless crosspotts1.0 manbatshark8 superxash Mr.Ketchup thatguy Eduardo Merenda MatreroG shanri Renz Tosaka Angelus_Silverhead Navana TheRedBeast Mazemerald chuchoryu Werewood volzzilla JARRO77 LESSARD I-Skorp-I bam77 Mistah Jorge NamelessOnlinePlayer Doom odin123 Aℓίcℯ 31 posters |
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Aℓίcℯ
Posts : 160 Join date : 2016-09-11
| Subject: Re: My Sprites, Animations & Commissions December 30th 2017, 12:16 pm | |
| Looking at it again, might need a bit of shading movement in the pants & torso-shoulders area too. | |
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Aℓίcℯ
Posts : 160 Join date : 2016-09-11
| Subject: Re: My Sprites, Animations & Commissions January 28th 2018, 3:15 pm | |
| Reworking this for 1.1(need to optimize it because file size is huge), it's pretty old actually, I lost the coded stage, but didn't lose my 3D file.
Last edited by Aℓίcℯ on March 29th 2018, 1:28 am; edited 2 times in total | |
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LESSARD
Posts : 2221 Join date : 2016-06-19 Age : 45 Location : In your wildest mugen Dreams
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Aℓίcℯ
Posts : 160 Join date : 2016-09-11
| Subject: Re: My Sprites, Animations & Commissions February 18th 2018, 10:56 am | |
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Last edited by Aℓίcℯ on February 26th 2018, 3:00 pm; edited 1 time in total | |
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Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
| Subject: Re: My Sprites, Animations & Commissions February 18th 2018, 6:41 pm | |
| It kinda bothers me seeing the shadows to be honest, i mean, not the shadow of the stone, the other shadows, i get that it comes from the mountains but idk man... they look too straight to be from mountains, you know what i mean? they look like shadows from huge buildings and stuff | |
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Aℓίcℯ
Posts : 160 Join date : 2016-09-11
| Subject: Re: My Sprites, Animations & Commissions February 19th 2018, 1:20 am | |
| I know what you mean, overall perspective fails when translated to game, rendering this 3D scene takes way too much time, so probably will change the shape of the mountains to make them taller and appear closer instead of changing the lighting & shadows.
Last edited by Aℓίcℯ on February 26th 2018, 3:38 pm; edited 2 times in total | |
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Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
| Subject: Re: My Sprites, Animations & Commissions February 19th 2018, 4:17 pm | |
| Not sure if it's really needed, but i do think making the mountais stand out more from the rest would improve the stage though (I just realised that the whole white-ish circle is the actual sun, my perception has failed me, i thought that the focused ray from the sun was misaligned for a sec ) | |
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Aℓίcℯ
Posts : 160 Join date : 2016-09-11
| Subject: Re: My Sprites, Animations & Commissions February 25th 2018, 8:02 pm | |
| Reworked the 3D scene a bit, I think this one came out better regarding perspective and shadows, sun is lower meaning longer shadows, with a more dusk appearance, still need to add a bit of texture to that big lump at the left, it's supposed to be a haystack, but didn't think much of it when I was modelling it, and thought the dusk glow would take care of that, maybe 1 or 2 more trees at the right, but I like it more than the past version already. | |
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Aℓίcℯ
Posts : 160 Join date : 2016-09-11
| Subject: Re: My Sprites, Animations & Commissions March 29th 2018, 1:40 am | |
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Last edited by Aℓίcℯ on March 29th 2018, 1:42 am; edited 1 time in total | |
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Aℓίcℯ
Posts : 160 Join date : 2016-09-11
| Subject: Re: My Sprites, Animations & Commissions March 29th 2018, 1:42 am | |
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Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
| Subject: Re: My Sprites, Animations & Commissions March 29th 2018, 4:19 am | |
| I can't really say much other than that i like the stage better too now you do your thing i guess | |
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shanri
Posts : 422 Join date : 2015-05-29
| Subject: Re: My Sprites, Animations & Commissions March 29th 2018, 12:44 pm | |
| That stage is breathtaking. your animations are always topnotch. i love your art | |
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Aℓίcℯ
Posts : 160 Join date : 2016-09-11
| Subject: Re: My Sprites, Animations & Commissions April 6th 2018, 8:35 pm | |
| Just some testing for one of my character's super moves, since I'm designing the gameplay. Explods can be placed randomly at any angle but still not sure how the helper should be handled to do the same at random angles too (with the red clsns I mean), I have a slight idea, but I've never tried it. Description: -Trip Wires- A series of strings are scattered across the stage for a certain amount of time that hurt the enemy if touched and produce a small stun, damage is very minimal, but restricts P2's movements & P1 can move during this. Once the strings are hit they become disabled just for a moment, then they're able to hurt the enemy again. (Requires 2000 of power)
Last edited by Aℓίcℯ on April 11th 2018, 2:26 am; edited 2 times in total | |
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Mistah Jorge
Posts : 2356 Join date : 2013-07-04 Age : 26 Location : Portugal
| Subject: Re: My Sprites, Animations & Commissions April 10th 2018, 4:27 am | |
| That's is not a bad idea overall, but i that the wires could break when touched, giving away more damage and stun (that's what you ment right?) in trade instead of being disabled for some seconds and enabling it again, if the suggestion is accepted you could also make the camera not move horizontally (while any of the wires exist) to prevent the opponent from distancing away too much from the wire-zone (i guess i'm calling it that ) | |
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Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: My Sprites, Animations & Commissions April 10th 2018, 6:15 pm | |
| it must be a hard work to do with high-res files. | |
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