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 Punisher World Warzone (Alpha 1_O)

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Somm
Shining
Fede X
nedflandeurse
OldGamer
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Doom
volzzilla
thatguy
ELECTRO
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ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

Punisher World Warzone (Alpha 1_O) - Page 12 Empty
PostSubject: Re: Punisher World Warzone (Alpha 1_O)   Punisher World Warzone (Alpha 1_O) - Page 12 EmptyJuly 1st 2021, 4:46 pm

Yamato is a new playable character. He's got some decent range with his melee attacks which do good damage. His smoke bombs can keep opponents trapped & his ninjas provide good support.

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crosspotts1.0

crosspotts1.0


Posts : 4988
Join date : 2013-04-15
Age : 32
Location : GLEN BURNIE maryland

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PostSubject: Re: Punisher World Warzone (Alpha 1_O)   Punisher World Warzone (Alpha 1_O) - Page 12 EmptyJuly 1st 2021, 5:01 pm

Awesome yamoto you did a amazing job on him I like that hyper
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ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

Punisher World Warzone (Alpha 1_O) - Page 12 Empty
PostSubject: Re: Punisher World Warzone (Alpha 1_O)   Punisher World Warzone (Alpha 1_O) - Page 12 EmptyJuly 7th 2021, 4:26 pm

Now that Mardia & Yamato are in the game it was time to give Musashi a badly needed update. All his old moves have been overhauled to work differently. He can now throw his sword in Bishamon fashion to pull enemies close or lunge to his sword. He has a new hyper called Ancestors Wraith where he summons his ancestors to slice up his opponent.



@crosspotts1.0 Thanks!

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ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

Punisher World Warzone (Alpha 1_O) - Page 12 Empty
PostSubject: Re: Punisher World Warzone (Alpha 1_O)   Punisher World Warzone (Alpha 1_O) - Page 12 EmptyJuly 26th 2021, 6:08 am

The update will release on 7/30/2021. In this last preview video you can see that Mizuki is now fully playable. This update is the largest one so far & almost everyone has been tweaked to play better. I'll put the update notes below the video if anyone cares to look at them.





Added/Removed :

Changed characters from a 6 button layout to a 4 button layout.
Added Atop the Eleavtor stage.
Added Jigsaw unplayable character.
Added Mine stage.
Added Lash as a playable character.
Added Airplain Heist stage.
Added Andore as unplayable character.
Added missing blood puddle for certain finishers.
Added 2 Final Fight Arena stages.
Added 3 Ninja House stages.
Added Mardia as unplayable character.
Added Yamato as playable character.
Changed Poacher Joe to unplayable character.
Changed Mizuki to playable character.

Characters updated :

Blaze = Can now pick up the knife weapon.
Blaze = New knife hyper when holding knife.
Blaze = Changed the standing close strong kick.
Blaze = Added crouching weak & medium attack animations.
Blaze = Added jumping medium kick attack animation.
Blaze = Added jumping punch animations.
Blaze = All helpers now have ownpal = 1.
Blaze = All attacks now properly change the statetype to Idle after attack hitboxs.
Blaze = Updated AI.

Blob = Team Flame Demon special now shoots 2 demons.
Blob = Rubble attacks are quicker & the cooldown time has been reduced.
Blob = Added dash forward & backward.
Blob = Added screen shake to more moves.
Blob = Adjusted hit spark on Team Scorcher hyper.
Blob = Added missing win KO FX to team hyper Scorcher.
Blob = Changed all fire palfx to look better.
Blob = All attacks now properly change the statetype to Idle after attack hitboxs.
Blob = Updated AI.

Cody = Added missing hitbox to Rock Toss throw animation.
Cody = Added new team hyper called Revenger.
Cody = Fixed Jessica's palette.
Cody = Fixed issue with hyper FX background.
Cody = Changed Dead End Irony hyper to not follow into the air if enemy is not in a hit state.
Cody = Can now use Rock Toss quicker.
Cody = All helpers now have ownpal = 1.
Cody = All attacks now properly change the statetype to Idle after attack hitboxs.
Cody = Updated AI.

Edi. E = Changed how bullets make enemies react.
Edi. E = Fixed an issue where Electric Baton attack would run forever.
Edi. E = Law Enforcment attack now puts enemies in death state 5150 if life is zero.
Edi. E = All attacks now properly change the statetype to Idle after attack hitboxs.
Edi. E = Updated AI.

Haggar = Dean will now run away during team hyper Metro Spiral if Haggar is hit.
Haggar = All attacks now properly change the statetype to Idle after attack hitboxs.
Haggar = Updated AI.

Kruel Kurt = Fixed enemy changing to the wrong state after Archor's Away hyper.

Missing Link = Added screen shake to more moves.
Missing Link = All attacks now properly change the statetype to Idle after attack hitboxs.
Missing Link = Crush You special move now preforms better.
Missing Link = Added missing hyper KO FX to slam hyper.
Missing Link = Added more palettes.

Mizuki = New melee attacks added.
Mizuki = Added new special called Assasin Strike.
Mizuki = Added new Hyper called Vertigo Strike.
Mizuki = Changed close teleport slam to slam opponent on ground behind her.
Mizuki = Added missing finisher sprites.
Mizuki = Saxon Karate Kick now properly bounces enemies off the wall.
Mizuki = Cut to Ribbons hyper now preforms better & has slight damage buff.
Mizuki = All attacks now properly change the statetype to Idle after attack hitboxs.
Mizuki = Updated AI.

Musashi = Changed how Samurai Rush hyper works.
Musashi = Added screen shake to more attacks.
Musashi = Added special move called Cursed Sword.
Musashi = Changed some moves commands & updated move list sprite.
Musashi = Added a dash forward.
Musashi = Updated palettes to look better.
Musashi = Adjusted damage levels. Overall Musashi does more damage.
Musashi = Added new hyper called Ancestors Wraith.
Musashi = All attacks now properly change the statetype to Idle after attack hitboxs.
Musashi = Updated AI.

Mustapha = Changed how bullets make enemies react.

Ninja = All attacks now properly change the statetype to Idle after attack hitboxs.
Ninja = Updated AI.

Poacher Joe = Fixed intro.
Poacher Joe = Changed how bullets make enemies react.
Poacher Joe = All attacks now properly change the statetype to Idle after attack hitboxs.

Pretty Boy = Fixed an issue were you could walk during intro.
Pretty Boy = Minor tweaks to play better.
Pretty Boy = More compatibility issues resolved.

Punisher = Added smart palette & made new costumes.
Punisher = Added special attack called Rolling Shot.
Punisher = Added special throw called Warrior Instinct.
Punisher = Added air hyper called Bullet Rain.
Punisher = Changed victory dialog.
Punisher = Changed how bullets make enemies react.
Punisher = Changed Hot Lead hyper to preform differently.
Punisher = Changed Grenades hyper to preform differently.
Punisher = Run slightly faster.
Punisher = Wolverine team-up lunge attack triggers farther away from oppenent.
Punisher = Wolverine team-up Hit & Run, Punisher will now wait until the van drives away before attacking again.
Punisher = Fixed some compatability issues with Hit & Run hyper.
Punisher = Hit & Run hyper has alternate attack for certain stages.
Punisher = Adjusted hitshake on alot of moves.
Punisher = War Path hyper now has hyper KO FX.
Punisher = All attacks now properly change the statetype to Idle after attack hitboxs.
Punisher = Updated AI.

R Bear = Slight damage buff.
R Bear = Cannot be hit by normal attacks for a breif time while doing uppercut special/hyper.
R Bear = Fixed hyper KO FX for team-up Rocket Punch hyper.
R Bear = Added more interactive FX for water stages.
R Bear = Updated Hypers to preform better.
R Bear = Changed some hit FX & adjusted positions.
R Bear = Fixed select screen stance to show original costume colors.
R Bear = All attacks now properly change the statetype to Idle after attack hitboxs.
R Bear = Updated AI.

Scully = Added new move called Scatter Shot.
Scully = Fixed Shone's win pos to have no velocity.
Scully = Changed how bullets make enemies react.
Scully = All attacks now properly change the statetype to Idle after attack hitboxs.
Scully = Fixed enemy changing to the wrong state after Stomper special.

Sodom = Fixed state type that was causing Sodom to get stuck in the air.

Interactive Stuff :

Added Barrels & telephone booth to Bay Area Dusk stage.
More bug fixs for stage finisher on Syrian Desert Refinery.
Health and Power boosts now stay on the battlefield longer.
Removed spark FX & sound from player 2 hitting boxs, barrels, etc..
Fixed error with changeanim2 with with some helpers.

Screenpack :

Added Lightning to VS screen.



Last edited by ELECTRO on July 29th 2021, 11:48 am; edited 1 time in total

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Shining

Shining


Posts : 5028
Join date : 2013-03-26
Age : 44
Location : Italy

Punisher World Warzone (Alpha 1_O) - Page 12 Empty
PostSubject: Re: Punisher World Warzone (Alpha 1_O)   Punisher World Warzone (Alpha 1_O) - Page 12 EmptyJuly 26th 2021, 6:17 am

Interesting
I will download it to try it
I want to play with missing link and edi Wink
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Doom

Doom


Posts : 10512
Join date : 2014-08-22

Punisher World Warzone (Alpha 1_O) - Page 12 Empty
PostSubject: Re: Punisher World Warzone (Alpha 1_O)   Punisher World Warzone (Alpha 1_O) - Page 12 EmptyJuly 26th 2021, 6:44 am

denso
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ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

Punisher World Warzone (Alpha 1_O) - Page 12 Empty
PostSubject: Re: Punisher World Warzone (Alpha 1_O)   Punisher World Warzone (Alpha 1_O) - Page 12 EmptyFebruary 15th 2023, 1:17 am

The game is getting another overhaul. I'm removing the power cost to use your team-up partner. Probably going to nerf Damage or the Get Power of the team partner to compensate. The Kingpin of Crime is also being added to the game and will be in the next update. Here is a very early preview of Kingpin. Things I want to add to him is a hyper that randomly hires super villains to jump on the battlefield and attack.




Last edited by ELECTRO on February 17th 2023, 12:03 am; edited 4 times in total

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crosspotts1.0

crosspotts1.0


Posts : 4988
Join date : 2013-04-15
Age : 32
Location : GLEN BURNIE maryland

Punisher World Warzone (Alpha 1_O) - Page 12 Empty
PostSubject: Re: Punisher World Warzone (Alpha 1_O)   Punisher World Warzone (Alpha 1_O) - Page 12 EmptyFebruary 15th 2023, 5:00 am

I love what you did with king pin the flipping stomp and the punch combo so loving it
Did you rip the punisher suit thugs if so I'd love to get a sheet pleas

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Doom

Doom


Posts : 10512
Join date : 2014-08-22

Punisher World Warzone (Alpha 1_O) - Page 12 Empty
PostSubject: Re: Punisher World Warzone (Alpha 1_O)   Punisher World Warzone (Alpha 1_O) - Page 12 EmptyFebruary 15th 2023, 6:16 pm

Cool Kingpin ... yes

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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

Punisher World Warzone (Alpha 1_O) - Page 12 Empty
PostSubject: Re: Punisher World Warzone (Alpha 1_O)   Punisher World Warzone (Alpha 1_O) - Page 12 EmptyFebruary 16th 2023, 12:45 pm

ELECTRO wrote:
The game is getting another overhaul. I'm removing the power cost to use your team-up partner. Probably going to nerf Damage or the Get Power of the team partner to compensate. The Kingpin of Crime is also being added to the game and will be in the next update. Here is a very early preview of Kingpin. Things I want to add to him is a hyper that randomly hires super villains to jump on the battlefield and attack.


like what i saw in that vid Smile

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ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

Punisher World Warzone (Alpha 1_O) - Page 12 Empty
PostSubject: Re: Punisher World Warzone (Alpha 1_O)   Punisher World Warzone (Alpha 1_O) - Page 12 EmptyFebruary 19th 2023, 10:35 pm

Another preview of Kingpin. He now has 2 new hypers. The first one is a team hyper where Kingpin calls in a super villain to attack. For now the villain is Crossbones, but more will be added in the future. The second hyper is an air grab and then Kingpin slams the opponent onto the ground then stabs them with the sharp end of his cane. I've also added a new throw special where Kingpin charges the opponent and then tosses them against the wall. I forgot to mention in my last post that Kingpin will be playable.

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animaraz

animaraz


Posts : 1804
Join date : 2012-05-20
Age : 48
Location : León, Gto.

Punisher World Warzone (Alpha 1_O) - Page 12 Empty
PostSubject: Re: Punisher World Warzone (Alpha 1_O)   Punisher World Warzone (Alpha 1_O) - Page 12 EmptyFebruary 19th 2023, 10:50 pm

Very cool men!!!

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Doom

Doom


Posts : 10512
Join date : 2014-08-22

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PostSubject: Re: Punisher World Warzone (Alpha 1_O)   Punisher World Warzone (Alpha 1_O) - Page 12 EmptyFebruary 20th 2023, 12:27 pm

I love your Kingpin ... enamorado

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MatreroG

MatreroG


Posts : 1739
Join date : 2014-03-09

Punisher World Warzone (Alpha 1_O) - Page 12 Empty
PostSubject: Re: Punisher World Warzone (Alpha 1_O)   Punisher World Warzone (Alpha 1_O) - Page 12 EmptyFebruary 27th 2023, 6:06 am

Yeah, Kingpin randomly summoning some heavy hitters among the mobsters looks great. In addition to being playable, would you also give him the category of mid/final boss...?
Nice Crossbones edit. Punisher World Warzone (Alpha 1_O) - Page 12 670481599

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ELECTRO

ELECTRO


Posts : 739
Join date : 2013-08-09
Age : 45
Location : United States

Punisher World Warzone (Alpha 1_O) - Page 12 Empty
PostSubject: Re: Punisher World Warzone (Alpha 1_O)   Punisher World Warzone (Alpha 1_O) - Page 12 EmptyFebruary 28th 2023, 1:31 am

Last preview of Kingpin before release. I've added a stage finisher trap to Kingpin. It activates if you do a standing or crouching melee attack for the final hit of the match. This trap only works if your on one of Kingpin's 3 stages. Planning on releasing the game update in mid March. I've also decided to release a normal Mugen version of Kingpin like I did with Punisher and Haggar for those who don't want to play this game, but still would like to use Kingpin.



---

Edit by volzzilla to add a screenshot for News Panel usage...

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Last edited by volzzilla on February 28th 2023, 11:36 am; edited 1 time in total (Reason for editing : add image)

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