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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Punisher World Warzone (Alpha 1_O) May 29th 2016, 11:32 am
This full game is running on Mugen 1.1. The Punisher game is using beat'em up characters as fighting game characters. The play style is similar to Capcom's VS series but less combo heavy & slower pace. To see the move list hit start while in game. The game has 12 playable characters & 5 unplayable characters. A lot of characters & stages have finishers that you can discover. More to come later & enjoy the update.
Link : https://electroslair.blogspot.com/
Last edited by ELECTRO on March 29th 2023, 5:07 am; edited 27 times in total
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Punisher World Warzone (Alpha 1_O) May 29th 2016, 12:06 pm
That sounds extremely good ... I download it right now !!
JARRO77
Posts : 1882 Join date : 2012-06-01 Age : 32 Location : Italy
Subject: Re: Punisher World Warzone (Alpha 1_O) May 29th 2016, 12:35 pm
really a cool release thanks for sharing
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Punisher World Warzone (Alpha 1_O) May 29th 2016, 6:08 pm
Glad you like the concept guys. I should have another update soon with some more goodies & bug fixes. Feel free to post what you like and dislike about the progress of the game as updates come out.
WADEPOOL
Posts : 623 Join date : 2014-09-07 Age : 24 Location : Gotham City
Subject: Re: Punisher World Warzone (Alpha 1_O) May 29th 2016, 7:25 pm
Awesome!
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Punisher World Warzone (Alpha 1_O) June 2nd 2016, 11:52 am
Punisher: Can now air combo into air knife throw. Added Air Knife throw to AI. Win quotes added (Even though screenpack is still in bad shape) New Guard FX. Fixed Jump Down with Knife Anim after attack. Fixed Stand Block hitbox. Various other tweaks.
Interactive Stages: Added 2 Ninja Warriors stage #2 & #5 by Vagaz Parrelli. Fixed Barrel Spawning clone and now spawns a drop. added music to Sewer Final Fight 3 stage. added music for Factory Final Fight stage. added music for Museum Captain Commando stage.
Cody is pretty bare bones like Punisher right now on his move set, but at least he's playable. His rock throw is terrible with low damage and long cool off time. His damage is slightly better than Punisher's on melee attacks. He can also wield the knife from drops.
Last edited by ELECTRO on June 2nd 2016, 1:23 pm; edited 1 time in total
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Punisher World Warzone (Alpha 1_O) June 2nd 2016, 12:12 pm
Thanks for the update !
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Punisher World Warzone (Alpha 1_O) June 6th 2016, 11:13 am
~Update Notes ~
Pretty Boy: Added Pretty Boy to roster. He can't do anything yet besides walk around.
Cody: Added Hyper called Street Sweeper Fixed error in AI going to state 612 Fixed Knee Throw sending opponent to wrong anim.
Punisher: Fixed a warning about move having no root. Fixed Rifle Finisher from performing finisher in air. Fixed Knee Throw sending opponent to wrong anim.
Interactive Stages: Added two Teenage Mutant Ninja Turtles stages. Fixed some issues with FF Factory stage finisher.
Screenpack: Lifebars, Fonts & Victory Screen updated by OldGamer!!
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Punisher World Warzone (Alpha 1_O) June 6th 2016, 12:08 pm
Downloading again ... Thanks !!
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Punisher World Warzone (Alpha 1_O) June 6th 2016, 9:21 pm
NP DOOM!
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Punisher World Warzone (Alpha 1_O) June 14th 2016, 3:31 pm
~Update Notes~
Pretty Boy: Added Special - Jack Hammer. Added Hyper - Cyber Slam. Added standing medium punchs/knife slashs. Added standing medium kicks. Added Intro. Fix walk at different transformations. Attempted to add get hit tranformations, but so far it's a mess.
Cody: Added weapon drop anim to taunt. Fixed Knife color on palette
Punisher: Added Special - Pistol Added Hyper - Rifle Unload Fixed FX with words reading backwards. Head Pop finisher now has an alternate animation. Pistol Finisher is set to random on whether or not it will play. Changed Rifle to be slower on the draw, but increased the speed of the bullet. Changed Rifle from punch to kick buttons.
Screenpack: Fixed discolor on turns partner portrait for normal res version. Started to convert finished stuff from normal res screenpack to 720P version. The 720P version is avalible for download.
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Punisher World Warzone (Alpha 1_O) June 14th 2016, 8:15 pm
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Punisher World Warzone (Alpha 1_O) June 15th 2016, 1:40 pm
Started playing around with Palette ideas, instead of palettes with diff colored pants etc..., let's ratchet it up a notch by introducing outfits. If people are ok with my resizing the sprites and touching them up a little then I could make alternate costumes instead of palette swaps. Idea worth pursing or waste of time for all those transformations?
Subject: Re: Punisher World Warzone (Alpha 1_O) June 15th 2016, 3:34 pm
It seems a good idea ...
ELECTRO
Posts : 739 Join date : 2013-08-09 Age : 45 Location : United States
Subject: Re: Punisher World Warzone (Alpha 1_O) July 1st 2016, 3:15 am
About to jet out for the Fourth. Before I do I want to release an update. Haggar has joined the roster. Some of his melee attacks have placeholder animations till I can get around to spriteing some more attacks.
Haggar: Added Haggar to roster. Some moves have temp sprites. I'll update as I go along.
Cody: Fixed Hyper attack to have the correct guard flag. Changed when Cody is twirling around in his hyper attack from not being hit by anything to not hit by standing or crouching normal attacks and throws. Hyper KO FX now plays if killed by Tornado during hyper. Decreased the Tornado damage. Changed Vs/Win Screen portrait. Started to implement stage awarness for moves. So far only Cody and Haggar recognize the TMNT Pirate Ship stage. Cody Throws Waterballs instead of dirt, but missing some FX anims right now. Haggar does water splash FX for slams instead of dirt FX.
Interactive Stages: Changed sound of health pickup.