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Subject: Custom Daze After 2015 Christmas updated by Borewood 2016-05-07 February 3rd 2016, 4:05 pm
2016-05-07 MUGEN update:
Staubhold's MUGEN feedback (2016-05-05):
>> AI Santa Claus hit me with the "Christmas Punch" and juggled me afterwards with some attack... I was stuck in the taunt state. ?!??!? >> Had the same "stuck in taunt state" bug again... >> Used DivineWolf´s KFM. >> Debug messages for KFM: >> In state 198: changed to invalid action 198 >> In state 198: changed to invaild state 198 (from state 5000) >> Another suggestion... >> Using Daze After 2015 Christmas in his appropriate stage will give a wrong p1 & p2 start position; they are way too close together.
borewood2013's 2016-05-07 MUGEN update: >> Thank you Staubhold for his awesome MUGEN feedback again! - fixed the "198: changed to invalid state/action 198" MUGEN bug, by putting more care-taking on custom states given to P2 - made the "Custom Daze After 2015 Christmas Santa House" MUGEN stage P1&P2 start positions gap bigger
Download update patch "Custom_Daze_After_2015_Christmas_update_patch_2016-05-07.zip" here please: https://onedrive.live.com/?id=7DB65F02B0BBD12E!1070&cid=7DB65F02B0BBD12E
>> - BASARA K.O. ... stage music should be silent the whole time the win animation plays, since you´ll hear the Daze before Christmas >> music from the ko >> - Santa's Present Drop Job #1... If Santa lands his sleigh back on to the ground, don´t let the mini reindeers vanish in the air. >> They should land with the sleigh, since they are right back on the ground. >> - Santa's Present Drop Job #1... maybe adjust the position of the landing sleigh, let it face p2 on the ground. >> - would really like to see a Anti Claus taunt instead of the Snowman >> - How about a Anti Claus hyper? Either >> 1.) let him transform and gain some abilities for a short period of time (super armor p.e.) >> 2.) a Anti Claus fire shooting barrage >> 3.) a hyper throw... recreate the throw animation with Anti Claus, but with a giant bomb or >> 4.) a combination of those hypers above
borewood2013's 2016-04-17 MUGEN update: >> Thank you Staubhold for his awesome MUGEN feedback again! => the MUGEN stage BGM is now disabled after the "Basara K.O. copycat" entering the normal MUGEN win state => Santa's mini reindeers now land with Santa and Santa's sleigh, after the "Santa's Present Drop Job #1" hyper move => Santa's sleigh and reindeers now face Enemies upon landing, after the "Santa's Present Drop Job #1" hyper move => a new EX throw move added: (requires and consumes 100/500 MUGEN power gauge) : close to Enemy - F,x/y/a/b or B,x/y/a/b * Santa Claus turns into Anti Claus * can also be used in combos * it now automatically replaces the normal throw move once Santa's MUGEN power gauge reaches 100/500 ** normal throw move (cannot be used in combos) now happens only when Santa's MUGEN power gauge is less than 100/500 => change the command of "Santa's Present Drop Job #2" hyper move from D,DB,B,D,DB,B,x/y/a/b to D,D,D,x/y/a/b => a new hyper move added: Anti Claus' Red Hot Rage - D,DB,B,D,DB,B,x/y/a/b (requires and consumes 500/500 MUGEN power gauge) * Santa Claus turns into Anti Claus * Santa becomes so angry that he needs to shoot many fire shots upward and forward, to cool himself down => updated the very important "MUGEN_Manual.html" file with the newly added stuff => updated the MUGEN A.I. with the newly added stuff => fixed some minor bugs......
MUGEN preview YouTube video:
Download update patch "Custom_Daze_After_2015_Christmas_update_patch_2016-04-17.zip" here please: https://onedrive.live.com/?id=7DB65F02B0BBD12E!1070&cid=7DB65F02B0BBD12E
------------------------------------------------------------------------------------------ Custom Daze After 2015 Christmas released by Borewood 2016-02-04:
2015 Christmas has just passed...I wanted to release my MUGEN version of "Custom Daze Before 2015 Christmas" Santa Claus but I was too busy for that...so I decided to delay it and make it a "Custom Daze After 2015 Christmas" Santa Claus LOL....
in case imgur not working for you...:
Anne of Green Gables: "Hi Santa, thank you for your Christmas present! I bring my new friend here to visit your new house in MUGEN." ????: "Hi Santa, your new house in MUGEN looks so nice!" Santa Claus: "Ho ho ho....Merry Christmas! Have a nice daze!"
*** Please be sure to read the included very important MUGEN_Manual.html!!!!!!!!! ***
Last edited by borewood2013 on May 6th 2016, 3:24 pm; edited 4 times in total
btony89
Posts : 2134 Join date : 2015-06-04 Location : México
Subject: Re: Custom Daze After 2015 Christmas updated by Borewood 2016-05-07 February 3rd 2016, 4:29 pm
thanks for sharing this awesome stage.
edit:nevermind, i see he is a full char, lol, im such an idiot, still nice release.
Last edited by btony89 on February 6th 2016, 12:40 am; edited 1 time in total
malevka1
Posts : 1822 Join date : 2012-12-18 Age : 40 Location : Ukraine dudchany Украина дудчаны
Subject: Re: Custom Daze After 2015 Christmas updated by Borewood 2016-05-07 February 3rd 2016, 4:34 pm
class
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Custom Daze After 2015 Christmas updated by Borewood 2016-05-07 February 3rd 2016, 4:50 pm
Thank you borewood2013 !! By the way ... interesting Manual, and the other accompanying information ...
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Custom Daze After 2015 Christmas updated by Borewood 2016-05-07 February 3rd 2016, 11:48 pm
thank you for sharing borewood as he's pretty cool
Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
Subject: Re: Custom Daze After 2015 Christmas updated by Borewood 2016-05-07 February 4th 2016, 8:56 am
Thanks borewood. Will test and give feedback to your late Christmas present.
Btw... never heard of that game: Daze before Christmas.
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Custom Daze After 2015 Christmas updated by Borewood 2016-05-07 February 4th 2016, 10:52 am
Staubhold wrote:
Btw... never heard of that game: Daze before Christmas.
Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
Subject: Re: Custom Daze After 2015 Christmas updated by Borewood 2016-05-07 February 5th 2016, 9:30 pm
Thanks Doom.
Some feedback...
Love what you did borewood. Really nice work! I´m happy to see something new from you. Animation of Santa is so nice. P.e. the throw you made with the resources you got is great!
- BASARA K.O. ... stage music should be silent the whole time the win animation plays, since you´ll hear the Daze before Christmas music from the ko - Santa's Present Drop Job #1... If Santa lands his sleigh back on to the ground, don´t let the mini reindeers vanish in the air. They should land with the sleigh, since they are right back on the ground. - Santa's Present Drop Job #1... maybe adjust the position of the landing sleigh, let it face p2 on the ground. - would really like to see a Anti Claus taunt instead of the Snowman - How about a Anti Claus hyper? Either 1.) let him transform and gain some abilities for a short period of time (super armor p.e.) 2.) a Anti Claus fire shooting barrage 3.) a hyper throw... recreate the throw animation with Anti Claus, but with a giant bomb or 4.) a combination of those hypers above
- I know why you did it, but I really don´t think it´s necessary to code your MUGEN_Manual.html into the def file. I personally enjoy your detailed manuals with all the informations and gifs, but if somebody wants to delete them (for whatever reasons) it´s his own misfortune, since he can´t read anymore how to control your Santa.
Oh... btw...
SHO-HO-HORYUKEN
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Custom Daze After 2015 Christmas updated by Borewood 2016-05-07 February 6th 2016, 1:37 pm
btony89 wrote:
thanks for sharing this awesome stage.
edit:nevermind, i see he is a full char, lol, im such an idiot, still nice release.
Sorry, my MUGEN screen shot has mis-lead you.........
malevka1 wrote:
class
Thank you for your class! Your TMNT is class too!
Doom wrote:
Thank you borewood2013 !! By the way ... interesting Manual, and the other accompanying information ...
Oh I should be thanking you more because you have used your precious time reading my long-assed important MUGEN Manual!
volzzilla wrote:
thank you for sharing borewood as he's pretty cool
Thank you for your thanks!
Staubhold wrote:
Thanks borewood. Will test and give feedback to your late Christmas present.
Btw... never heard of that game: Daze before Christmas.
2015 Christmas has just passed...I wanted to release my MUGEN version of "Custom Daze Before 2015 Christmas" Santa Claus but I was too busy for that...so I decided to delay it and make it a "Custom Daze After 2015 Christmas" Santa Claus LOL....
Doom wrote:
Staubhold wrote:
Btw... never heard of that game: Daze before Christmas.
YouTube videos.........
Thanks for letting Staubhold know about "Daze Before Christmas". To me, I like the SNES version better heh.....
Staubhold wrote:
Thanks Doom.
Some feedback...
Love what you did borewood. Really nice work! I´m happy to see something new from you. Animation of Santa is so nice. P.e. the throw you made with the resources you got is great!
- BASARA K.O. ... stage music should be silent the whole time the win animation plays, since you´ll hear the Daze before Christmas music from the ko - Santa's Present Drop Job #1... If Santa lands his sleigh back on to the ground, don´t let the mini reindeers vanish in the air. They should land with the sleigh, since they are right back on the ground. - Santa's Present Drop Job #1... maybe adjust the position of the landing sleigh, let it face p2 on the ground. - would really like to see a Anti Claus taunt instead of the Snowman - How about a Anti Claus hyper? Either 1.) let him transform and gain some abilities for a short period of time (super armor p.e.) 2.) a Anti Claus fire shooting barrage 3.) a hyper throw... recreate the throw animation with Anti Claus, but with a giant bomb or 4.) a combination of those hypers above
- I know why you did it, but I really don´t think it´s necessary to code your MUGEN_Manual.html into the def file. I personally enjoy your detailed manuals with all the informations and gifs, but if somebody wants to delete them (for whatever reasons) it´s his own misfortune, since he can´t read anymore how to control your Santa.
Oh... btw... ...IMAGE... SHO-HO-HORYUKEN
Thank you Staubhold for your awesome MUGEN feedback again! >> Oh yes, thanks for your reminder about the winning state MUGEN stage BGM still plays... >> I will see what I can do about your points about the "Santa's Present Drop Job #1"... >> all your Anti-Claus suggestions are great, yet my biggest problem is the limit of Anti-Claus sprites....I got the source game sprites from here:
And I already used my maximum Franken-spriting power to try to add some creative moves to the limited sprite set available........therefore, I think I will do: - sorry, the snowman taunt is something I want to keep... - the only game-play-wise controllable Anti-Claus sprites still not used yet are the walking ones...so an idle transformation with a sack swing attack is still possible to make... - for "fire shooting barrage".......this one hard for me as the only Franken-spriting way for fire shooting I could do was already done for the upward shooting one (D,DB,B,x/y/a/b)........will see what more I can do......but chances are small for this one... - for "throw animation with Anti Claus, but with a giant bomb"...this one is do-able as the similar Santa's throw sprites are still available to use for Anti-Claus >> SHO-HO-HORYUKEN Wow, why couldn't I come up with this cool term like you did heh heh..... **** oh by the way, since 2016 Chinese New Year is starting now, I will be pretty busy in real life, so please expect any MUGEN updates later soon...... ****
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Custom Daze After 2015 Christmas updated by Borewood 2016-05-07 April 20th 2016, 4:30 pm
Staubhold's MUGEN feedback (2016-02-05):
>> - BASARA K.O. ... stage music should be silent the whole time the win animation plays, since you´ll hear the Daze before Christmas >> music from the ko >> - Santa's Present Drop Job #1... If Santa lands his sleigh back on to the ground, don´t let the mini reindeers vanish in the air. >> They should land with the sleigh, since they are right back on the ground. >> - Santa's Present Drop Job #1... maybe adjust the position of the landing sleigh, let it face p2 on the ground. >> - would really like to see a Anti Claus taunt instead of the Snowman >> - How about a Anti Claus hyper? Either >> 1.) let him transform and gain some abilities for a short period of time (super armor p.e.) >> 2.) a Anti Claus fire shooting barrage >> 3.) a hyper throw... recreate the throw animation with Anti Claus, but with a giant bomb or >> 4.) a combination of those hypers above
borewood2013's 2016-04-17 MUGEN update: >> Thank you Staubhold for his awesome MUGEN feedback again! => the MUGEN stage BGM is now disabled after the "Basara K.O. copycat" entering the normal MUGEN win state => Santa's mini reindeers now land with Santa and Santa's sleigh, after the "Santa's Present Drop Job #1" hyper move => Santa's sleigh and reindeers now face Enemies upon landing, after the "Santa's Present Drop Job #1" hyper move => a new EX throw move added: (requires and consumes 100/500 MUGEN power gauge) : close to Enemy - F,x/y/a/b or B,x/y/a/b * Santa Claus turns into Anti Claus * can also be used in combos * it now automatically replaces the normal throw move once Santa's MUGEN power gauge reaches 100/500 ** normal throw move (cannot be used in combos) now happens only when Santa's MUGEN power gauge is less than 100/500 => change the command of "Santa's Present Drop Job #2" hyper move from D,DB,B,D,DB,B,x/y/a/b to D,D,D,x/y/a/b => a new hyper move added: Anti Claus' Red Hot Rage - D,DB,B,D,DB,B,x/y/a/b (requires and consumes 500/500 MUGEN power gauge) * Santa Claus turns into Anti Claus * Santa becomes so angry that he needs to shoot many fire shots upward and forward, to cool himself down => updated the very important "MUGEN_Manual.html" file with the newly added stuff => updated the MUGEN A.I. with the newly added stuff => fixed some minor bugs......
MUGEN preview YouTube video:
Download update patch "Custom_Daze_After_2015_Christmas_update_patch_2016-04-17.zip" here please: https://onedrive.live.com/?id=7DB65F02B0BBD12E!1070&cid=7DB65F02B0BBD12E
Last edited by borewood2013 on April 21st 2016, 2:45 am; edited 1 time in total
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: Custom Daze After 2015 Christmas updated by Borewood 2016-05-07 April 20th 2016, 5:17 pm
Cool ...
Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
Subject: Re: Custom Daze After 2015 Christmas updated by Borewood 2016-05-07 April 20th 2016, 5:21 pm
Very nice borewood. Will test and give feedback.
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Custom Daze After 2015 Christmas updated by Borewood 2016-05-07 April 21st 2016, 3:52 am
Oh sorry I forgot to mention a new point: "=> change the command of "Santa's Present Drop Job #2" hyper move from D,DB,B,D,DB,B,x/y/a/b to D,D,D,x/y/a/b"
Now I just added this new point back to the 2016-04-17 update log and the 2016-04-17 update patch file......
Staubhold
Posts : 206 Join date : 2014-08-16 Age : 49 Location : Berlin, Germany
Subject: Re: Custom Daze After 2015 Christmas updated by Borewood 2016-05-07 April 21st 2016, 3:14 pm
After some quick testing... couldn´t find any flaws.
AI Santa Claus hit me with the "Christmas Punch" and juggled me afterwards with some attack... I was stuck in the taunt state. ?!??!?
Such a nice little gem, thanks again borewood.
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Custom Daze After 2015 Christmas updated by Borewood 2016-05-07 April 23rd 2016, 3:44 pm
Staubhold wrote:
After some quick testing... couldn´t find any flaws.
AI Santa Claus hit me with the "Christmas Punch" and juggled me afterwards with some attack... I was stuck in the taunt state. ?!??!?
Such a nice little gem, thanks again borewood.
Oh.......that is a quite weird MUGEN bug..........well in this 2016-04-17 update I didn't touch the "Christmas Punch" at all.........perhaps it was the MUGEN A.I.'s doing........well, do you remember what MUGEN character were you using? What had happened before and after this weird MUGEN bug took place please?
If possible then please print some MUGEN screen shot with the MUGEN debug mode on, by pressing Ctrl-D with your player on the left-hand-side?
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Subject: Re: Custom Daze After 2015 Christmas updated by Borewood 2016-05-07
Custom Daze After 2015 Christmas updated by Borewood 2016-05-07