| Nick Fury Beta by Arkady released | |
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+20Madinina972 Werewood dakidbanks ernes Mazemerald erickablond kyoman teknoid Doom kiracapricorn animaraz kokehackz Dynatron black dragon warecus Arkady Dissidia NamelessOnlinePlayer SIRALEXBABY Adminbot 24 posters |
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Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: Nick Fury Beta by Arkady released January 4th 2016, 7:50 pm | |
| Wow! your nick fury is great!
you are a talent very good to make the char bases,you really gets to do a fluid work.
thank for share it. | |
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Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: Nick Fury Beta by Arkady released January 4th 2016, 7:53 pm | |
| nick fury is very versatile,he gets to be white and black at the same time.
this possibility is cool and interesting! | |
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Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: Nick Fury Beta by Arkady released January 4th 2016, 8:16 pm | |
| your AVX roster is extremely complete about the AVX comics. do you think about to make the spiderwoman?,she seems to be very emblematic on this series. | |
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ernes
Posts : 315 Join date : 2014-10-10
| Subject: Re: Nick Fury Beta by Arkady released January 4th 2016, 11:15 pm | |
| yes mazemerald. and two nigh fury is good .. thanks arkady. | |
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dakidbanks
Posts : 167 Join date : 2012-05-31
| Subject: Re: Nick Fury Beta by Arkady released January 4th 2016, 11:31 pm | |
| Arkady you're really killin it man..
Providing us with fresh characters any comic fan would want recently
Can't wait to see what palettes ppl come up with | |
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Werewood
Posts : 5691 Join date : 2014-08-11
| Subject: Re: Nick Fury Beta by Arkady released January 5th 2016, 5:02 am | |
| This 2015 Christmas was full of MUGEN surprises here in MMV! BIG thanks goes to all hard-working talented MMV members! For a MUGEN beta your Nick Fury is highly playable! Look forward patiently to your Nick Fury update in the future! -------------------------------------------------------------------- And about the Life Model Decoy special move custom-stated Enemy custom animation issue: The Electrocution custom state [Statedef 7696] for Enemy needs a few fix, including the disabling the initial "anim = " parameter and adding some ChangeAnim and ChangeAnim2: - Code:
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; Electrocution [Statedef 7696] type = S movetype= U physics = N ;anim = 7696 ;<--------------- disabling this one for all custom states for Enemy velset = 0,0 Then add the following four (4) ChangeAnim and ChangeAnim2 - Code:
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[State 7696, ChangeAnim] ;Electrocuted Animation Action for "Nick Fury" type = ChangeAnim triggerall = Name = "Nick Fury" trigger1 = Time = 0 trigger1 = SelfAnimExist(7696) value = 7696 ignorehitpause = 1 persistent = 0
[State 7696, ChangeAnim] ; for anybody else who have the 7696 Electrocuted Animation Action type = ChangeAnim triggerall = Name != "Nick Fury" trigger1 = Time = 0 trigger1 = SelfAnimExist(7696) value = 7696 ignorehitpause = 1 persistent = 0
[State 7696, ChangeAnim] ; for anybody else who do not have the 7696 Electrocuted Animation Action but have a 5030 Stand/Air Hit back Animation Action type = ChangeAnim triggerall = Name != "Nick Fury" trigger1 = Time = 0 trigger1 = !SelfAnimExist(7696) trigger1 = SelfAnimExist(5030) value = 5030 ignorehitpause = 1 persistent = 0
[State 7696, ChangeAnim2] ; for anybody else who do not have the 7696 Electrocuted Animation Action and do not have a valid 5030 Stand/Air Hit back Animation Action type = ChangeAnim2 triggerall = Name != "Nick Fury" trigger1 = Time = 0 trigger1 = !SelfAnimExist(7696) trigger1 = !SelfAnimExist(5030) value = 5030 ignorehitpause = 1 persistent = 0 Some MUGEN screen shots as a result of the above fix for all four (4) cases: 1) Electrocuted Animation Action for "Nick Fury": - in case imgur not working for you...:
2) for anybody else who have the 7696 Electrocuted Animation Action: - in case imgur not working for you...:
3) for anybody else who do not have the 7696 Electrocuted Animation Action but have a 5030 Stand/Air Hit back Animation Action: - in case imgur not working for you...:
4) for anybody else who do not have the 7696 Electrocuted Animation Action and do not have a valid 5030 Stand/Air Hit back Animation Action: - in case imgur not working for you...:
* Please note that the fourth 4th case is quite rare as the MUGEN engine may warn you if you do not have the required 5030 Stand/Air Hit back Animation Action.....I modified KFM to have temporarily removed his required 5030 Animation Action just for an illustration here......... After [Statedef 7696] is done, then please do the same thing to the following state [Statedef 76961] too: - Code:
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[Statedef 76961] type = S movetype= H physics = N velset = 0,2 ctrl = 0 ;anim = 7696
[State 76961, ChangeAnim] ;Electrocuted Animation Action for "Nick Fury" type = ChangeAnim triggerall = Name = "Nick Fury" trigger1 = Time = 0 trigger1 = SelfAnimExist(7696) value = 7696 ignorehitpause = 1 persistent = 0
[State 76961, ChangeAnim] ; for anybody else who have the 7696 Electrocuted Animation Action type = ChangeAnim triggerall = Name != "Nick Fury" trigger1 = Time = 0 trigger1 = SelfAnimExist(7696) value = 7696 ignorehitpause = 1 persistent = 0
[State 76961, ChangeAnim] ; for anybody else who do not have the 7696 Electrocuted Animation Action but have a 5030 Stand/Air Hit back Animation Action type = ChangeAnim triggerall = Name != "Nick Fury" trigger1 = Time = 0 trigger1 = !SelfAnimExist(7696) trigger1 = SelfAnimExist(5030) value = 5030 ignorehitpause = 1 persistent = 0
[State 76961, ChangeAnim2] ; for anybody else who do not have the 7696 Electrocuted Animation Action and do not have a valid 5030 Stand/Air Hit back Animation Action type = ChangeAnim2 triggerall = Name != "Nick Fury" trigger1 = Time = 0 trigger1 = !SelfAnimExist(7696) trigger1 = !SelfAnimExist(5030) value = 5030 ignorehitpause = 1 persistent = 0 One (1) more thing to fix, probably just for Nick Fury's own state only, and that is about his [Statedef 5400] HIT_BOUNCE (hit wall): - Code:
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[Statedef 5400] type = A movetype= H physics = N
........ ........ ........
[State 5400, Anim] type = ChangeAnim2 ;<-------------------- MUGEN engine reports error on this one trigger1 = Time = 0 value = 5012
........ ........ ........
[State 5400, State] type = ChangeState trigger1 = AnimTime = 0 && Time >= 4 value = 5401 So, it seems that only Nick Fury himself can enter this self Statedef 5400, so you may not want to use ChangeAnim2, rather, you can change and add some more to that like this: - Code:
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[State 5400, ChangeAnim2] ;;;;;; just in case some how Enemy is put into this StateDef 5400... type = ChangeAnim2 triggerall = Name != "Nick Fury" trigger1 = Time = 0 trigger1 = !SelfAnimExist(5012) value = 5012
[State 5400, ChangeAnim] ;;;;;; just in case some how Enemy is put into this StateDef 5400... type = ChangeAnim triggerall = Name != "Nick Fury" trigger1 = Time = 0 trigger1 = SelfAnimExist(5012) value = 5012
[State 5400, ChangeAnim] type = ChangeAnim triggerall = Name = "Nick Fury" trigger1 = Time = 0 trigger1 = SelfAnimExist(5012) value = 5012
........ ........ ........
[State 5400, State] ;;;;;; just in case some how Enemy is put into this StateDef 5400... type = SelfState triggerall = Name != "Nick Fury" trigger1 = AnimTime = 0 && Time >= 4 ;;;;;;;; not sure about this one for Enemy though... value = 5401
[State 5400, State] type = ChangeState triggerall = Name = "Nick Fury" trigger1 = AnimTime = 0 && Time >= 4 value = 5401 | |
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Madinina972
Posts : 97 Join date : 2012-09-08
| Subject: Re: Nick Fury Beta by Arkady released January 6th 2016, 8:15 am | |
| Hi Arkady,
Your character is awesome like Hawkeye. You are really one of the best ones. Thank you for the sharing. | |
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warecus
Posts : 584 Join date : 2012-05-27
| Subject: Re: Nick Fury Beta by Arkady released January 10th 2016, 3:15 am | |
| I like nick it's just he can't combo at all and he feels slugish | |
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RobiWanKen0bi
Posts : 411 Join date : 2012-10-05
| Subject: Re: Nick Fury Beta by Arkady released January 10th 2016, 2:30 pm | |
| Hurrrrraaaaayyyyyyy!!!!!!!!!!!!!!!!!!!! | |
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Helio
Posts : 168 Join date : 2014-06-26 Age : 40 Location : Spain
| Subject: Re: Nick Fury Beta by Arkady released January 13th 2016, 3:12 am | |
| I didn't expect that the two versions (ultimate-black and classic-white) will be merged in a single character. It is really cool what a good color separation is able to reach. Regarding the fake cyborg special, might someone share a reference scan, please? Congratulations for this great update. | |
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WADEPOOL
Posts : 623 Join date : 2014-09-07 Age : 23 Location : Gotham City
| Subject: Re: Nick Fury Beta by Arkady released January 19th 2016, 7:12 pm | |
| Cool! | |
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warecus
Posts : 584 Join date : 2012-05-27
| Subject: Re: Nick Fury Beta by Arkady released January 19th 2016, 9:00 pm | |
| it's a nod to nick fury being like dr doom you never know you are fighting the right one. I think he and maybe a few agents of shield have life model decoys | |
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MakeMineMarvel
Posts : 302 Join date : 2014-01-31
| Subject: Re: Nick Fury Beta by Arkady released January 20th 2016, 8:43 am | |
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| Nick Fury Beta by Arkady released | |
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