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Subject: Custom DBFC Akira Yuki W.I.P. February 9th 2015, 2:07 am
Hello.
Overview: When Akira Yuki's DBFC sprites were first ripped and released I saw them and instantly wanted to make a character with them. However, I was reluctant to do so because I didn't want to go through the hassle of indexing them (turns out the rips were already indexed). The motivation I had to make said character had almost completely drained whe Ryon released his version of Akira Yuki. I had no idea what the DBFC button layout/controls were like, but after testing Ryon's Akira and finding out that DBFC has a 3-button layout, I though to myself; "Why has no-one ever tried to make a DBFC or UNIB character with a 3-punch and 3-kick layout?" I then started this W.I.P. in hopes of making the first ever 6-buttoned DBFC/UNIB character for MUGEN.
This is my first W.I.P. that I have started from scratch, code-wise.
Spoiler:
I have lost almost all motivation to work on Sagat. He is on hiatus as of two weeks ago.
Project Credits: Ryon - Used the .sff from his Akira Yuki because I was too lazy to group/organise the sprites from scratch and inspiration. RajaaBoy - Looked at some of his code for reference when I had trouble with some stuff. N-Mario - Looked at some of his code for reference when I had trouble with some stuff. Genesis - Helping me out with some problems I had at the start. Alexei - Helping me out with some problems I had with the system. Vyn - Used some CVS common sounds from his SF3 Evil Ryu. LarsAlexandersson - I used the custom sprites he made for Akira.
What you can expect: 6-buttoned gameplay, obviously. New, custom sprited attacks, gethits, poses, ect. ect. Custom gameplay with mechanics from various other fighting games. 12 palettes.
Movelist:
Basics: x - Light Punch y - Medium Punch z - Hard Punch a - Light Kick b - Medium Kick c - Hard Kick
Mechanics: Dodge (LP + LK) Counter (MP + MK, need at least 1000 power *during Dodge*)
Last edited by Ghost Killer on March 18th 2015, 6:52 am; edited 3 times in total
Navana
Posts : 2019 Join date : 2014-06-17 Age : 30 Location : Ohio
Subject: Re: Custom DBFC Akira Yuki W.I.P. February 9th 2015, 3:08 am
I wish you oh so much luck on your project, dear. So far, so good! I know you can do it~! Keep up the hard work.
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: Custom DBFC Akira Yuki W.I.P. February 9th 2015, 7:04 am
First time I am hearing of this and i gotta say that this character looks awesome. I like the colors, similar to CvS selections.
Ghost Killer
Posts : 124 Join date : 2014-03-26
Subject: Re: Custom DBFC Akira Yuki W.I.P. February 13th 2015, 2:32 am
Princess wrote:
I wish you oh so much luck on your project, dear. So far, so good! I know you can do it~! Keep up the hard work.
Ax wrote:
First time I am hearing of this and i gotta say that this character looks awesome. I like the colors, similar to CvS selections.
Thanks guys.
Currently working on new normal attacks for Akira. Currently, he lacks all crouching kicks and two jump punches.
Updated Original Post.
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Custom DBFC Akira Yuki W.I.P. February 13th 2015, 6:12 am
While Ryon's version is already cool, it is nice to have a different Custom DBFC Akira Yuki!
It is even cooler when you have decided to make a six-button version with your edited sprites!
By the way, how is your SF3.3 Sagat going? Both your Custom DBFC Akira Yuki and SF3.3 Sagat MUGEN WIPs are very exciting!
Exciting feel~~~~~~~~~~~~~~~~~~~~~~~~~
Ghost Killer
Posts : 124 Join date : 2014-03-26
Subject: Re: Custom DBFC Akira Yuki W.I.P. March 18th 2015, 6:39 am
borewood2013 wrote:
While Ryon's version is already cool, it is nice to have a different Custom DBFC Akira Yuki!
It is even cooler when you have decided to make a six-button version with your edited sprites!
By the way, how is your SF3.3 Sagat going? Both your Custom DBFC Akira Yuki and SF3.3 Sagat MUGEN WIPs are very exciting!
Exciting feel~~~~~~~~~~~~~~~~~~~~~~~~~
I wanted to make Akira 6-buttoned because it was a new concept. I wondered what a 3-buttoned fighter would be like if it was suddenly converted to double that. It's pretty much experimentation.
I picked Sagat back up. While I am working on him, progress is VERY slow. Abysmal.
Thanks, I'm glad you like my W.I.P.
Been doing a lot of work since last update.
Updated the main post with a couple of things, including the Movelist. All the specials for the main moveset is done, I may sprite a few more things but for now, they are pretty much complete. He will also have Ex specials.
I have decided to give Akira a dodge mechanic (inspired by Sennou-Room since I got the idea to give him a dodge after using his Kirito for a bit) with a little twist: at the cost of meter, Akira can cancel this dodge into a counter attack (idea of my own). This can be used in multiple ways, such as to bait to the opponent or to stop an attacker mid-pressure.
I will also be taking normals from other characters (such as Kim, Ryu, Mr. Karate) and using them for to fill in for the normals that Akira currently lacks. I am also adding in Akira's voice clips fom DBFC.
One major thing: I didn't mention this earlier but Akira is being made for MUGEN 1.0.
Can't wait to seeing your use of other fighters' materials to edit for Akira's lacking normals!
>> at the cost of meter, cancel this dodge into a counter attack I think in KOF98 Extra Mode the Attack Evade can be cancelled into a counter attack by pressing a punch or a lick........this can be a tool-wise conditional (a Power trigger) feature in your Akira too!
>> One major thing: I didn't mention this earlier but Akira is being made for MUGEN 1.0. MUGEN1.0 yes!
Ghost Killer
Posts : 124 Join date : 2014-03-26
Subject: Re: Custom DBFC Akira Yuki W.I.P. March 20th 2015, 8:48 am
Super BG. It's done for now but I may make some changes to it in the future.
Akira will now have Super Cancelling and an Exceed (from SVC). There will be at least 3 Supers and 1 Exceed. Ex Specials have yet to be implemented but they will be worked on soon.
I am also working on some other, secret stuff for him.
Akira has recieved a complete gameplay overhaul. He can now chain normals, as well as cancel almost all of his specials into each other, this costs meter however. He can also cancel Ex Specials from regular specials. The cancel itself doesn't cost meter if it is into an Ex Special.
Ghost Killer
Posts : 124 Join date : 2014-03-26
Subject: Re: Custom DBFC Akira Yuki W.I.P. April 27th 2015, 4:52 am
Aside from needing a few little tweaks, all the Ex Specials are finished.
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Custom DBFC Akira Yuki W.I.P. April 27th 2015, 9:48 am
Wow, many updates that look great!
>> He can also cancel Ex Specials from regular specials. The cancel itself doesn't cost meter if it is into an Ex Special. Sounds like a cool idea! But are there any specials that put P2 to a custom state?
P.S. I just nominated this of your MUGEN WIPs in this topic: List Favorite MMV WIPs that showed progress in April 2015 http://mugenmultiverse.fanbb.net/t5854-list-favorite-mmv-wips-that-showed-progress-in-april-2015#68190
Ghost Killer
Posts : 124 Join date : 2014-03-26
Subject: Re: Custom DBFC Akira Yuki W.I.P. May 16th 2015, 10:31 am
Gameplay video from Mister Fael.
borewood2013 wrote:
Wow, many updates that look great!
>> He can also cancel Ex Specials from regular specials. The cancel itself doesn't cost meter if it is into an Ex Special. Sounds like a cool idea! But are there any specials that put P2 to a custom state?
P.S. I just nominated this of your MUGEN WIPs in this topic: List Favorite MMV WIPs that showed progress in April 2015 http://mugenmultiverse.fanbb.net/t5854-list-favorite-mmv-wips-that-showed-progress-in-april-2015#68190
Thanks. None of the specials use custom states. I was going to have Ex Koboku put the opponent into a wallbounce but I scrapped it. I figured the wallbounce would mess up more combos then it would actually extend.
Thanks for the nomination!
gui0007
Posts : 752 Join date : 2013-03-22 Age : 32 Location : Palhoça, Florianópolis
Subject: Re: Custom DBFC Akira Yuki W.I.P. May 16th 2015, 11:09 am