thank you for sharing
feedback:
- general look is great
- good job with the concepts for bringing captain atom to mugen
- ai puts up a pretty good challenge and uses specials and hypers well
- basic comboing feels good both standing, crouching, and after a launcher
- i think you should name him captain atom (or cap atom or some derivative) because to me, the name atom implies someone else. also it is used by an entirely different character many may have in their roster
- prefer the stance you have in your avatar and signature. the one in the character looks a little awkward with unnatural body movements
- head/face changes to urien in numerous get hit states (including frozen)
- seeing the urien underwear in some of the sprites of both walk forward and walk backwards animations (there may be other times, but extremely evident there)
- shorten the ticks in the following basics to try and smooth out the animation: standing LP, air MK
- these basics could use one more frame to make the animation look better: standing MP, standing LK. crouching MK, air LP, air MP, air LK
- not really a fan of the color change of the charging special d,df,f+Y (personal preference)
- hate the command string of f,d,b+y for unibeam hyper
- hate the command string of f,d,b+x for charge punch special
- the d,db,b+c hyper seems like it needs a different command string as well. maybe have all hypers (you have 3) use QCB or QCF + 2 buttons
- would kind of like you to standardize the command strings for all the specials to of QCB or QCF + 1 button
- on flight, maybe increase the speed in which he goes forward? feels sluggish
- the ground shock special has the same command string listed as blue beam special
- lower the ticks for a quicker/smoother animation at the beginning of both the blue beam, yellow beam, and highbeam specials
- on unibeam hyper, use the part of the animation where you transitioned captain atom fading out to him coming back. ie, same sprites, but reverse it to show him re-appear. will make it look smoother
- the flames on his hand for the charge punch look as if they use a little more detailing
- couldn't get air beam special to work at all
- the d,db,b+c hyper has invincible frames. what i mean by that is in the start up of the animation, P2 should be able to hit him if they make a successful attack
- hard to test for, but maybe look for that kind of thing in the start up of the other specials and hypers as that is something that can tend to happen in some chars. not saying this is happening to you or to anyone, just that it is hard to test for, so try and be on the look out regarding the clsn frames
overall good. i know i wrote alot, but it is all about just trying to give you stuff to help you improve him more