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Black Hole by J.K edited by Borewood2013 released 2014-11-07
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chuchoryu
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Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Black Hole by J.K edited by Borewood2013 released 2014-11-07 November 7th 2014, 12:03 pm
This is a part of the MMV Event
Black Hole by J.K edited by Borewood2013 released 2014-11-07:
Black Hole is going to drag you into his eternal darkness.........
Preview video here: http://en.niconico.sarashi.com/?sm24850395 OR http://nicoviewer.net/sm24850395 OR https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!812&v=3
J.K's Black Hole MUGEN character is kind of incomplete. I downloaded it from here: http://mugen.the-chronicles.org/forums/downloads.php?do=file&id=4563
I am trying to add more life to it by: - upgrading it to MUGEN1.0 - fixing some obvious bugs like "missing required sprites", "mis-alignments", "wrong collision boxes",..etc. - adding some more sounds - adding some sparks - franken-spriting (basic level) the very limited available sprites for making some new moves - adding some extra sprites for some special purpose - adding/changing to a whole new game play that should suits the name, "Black Hole" - adding some simple A.I.
It is because my Custom_2DFM95_Kinnikuman MUGEN WIP needs a Black Hole.
In the 2DFM95 Muscle Fight, Kinnikuman has a super move that is designed particularly for defeating Black Hole's super move.
So, my Custom_2DFM95_Kinnikuman MUGEN conversion also has that aganist-Black-Hole-super-move super move.
Only thing is, there is no existing MUGEN 2D Black Hole besides J.K's Black Hole.
But J.K's Black Hole needs more life, and more importantly, that 2DFM95-Muscle-Fight-ish Black Hole super move.
As a result, I have to edit J.K's Black Hole MUGEN character, well just a simple edit solely used to show off my Custom_2DFM95_Kinnikuman MUGEN WIP's aganist-Black-Hole-super-move super move........after all just an edit of a simple incomplete MUGEN character. Like, I am not naming it with my usual "Custom" prefix and I don't put too much effort in this edit.
button "x": punch button "y": kick button "z": Black Hole warp (requires Power=250/3000 and Power keeps depleting during such) * during Black Hole warp, Forward to move Forward and Backward to move Backward * button "start": Black Hole gesture (gains a bit of Power) / Black Hole offspring (uses a bit of Power) / Back Hole feed
Forward, Forward: forward dash (on ground and in air) * no control during forward dash Backward, Backward: backward dash (on ground and in air) * no control during backward dash
button "x" + button "y": guard push (on ground only)
Downward, Downward-Forward, Forward, button "x/y": Black Hole surprise low Downward, Downward-Backward, Backward, button "x/y": Black Hole surprise high
button "x" during Black Hole warp: Black Hole hole puncher button "y" during Black Hole warp: Black Hole catch button "z" during Black Hole warp: Black Hole un-warp
Downward, Downward-Forward, Forward, Downward, Downward-Forward, Forward, button "x": Black Hole rim or Downward, Downward-Forward, Forward, button "x" + button "y": Black Hole rim * requires and consume Power=500/3000 * Black Hole rim lasts for 888 game ticks * during Black Hole rim: Black Hole character becomes partially-invisible walking becomes dashing (un-hit-able by all attack but throws) gains control during forward/backward dash Black Hole warp speed increases Black Hole surprise low/high takes place closer to Player2 Black Hole hole puncher becomes unguardable/unblockable Black Hole catch becomes unguardable/unblockable Black Hole gesture becomes Black Hole offspring (single)
Downward, Downward-Forward, Forward, Downward, Downward-Forward, Forward, button "y": Black Hole dimension or Downward, Downward-Backward, Backward, button "x" + button "y": Black Hole dimension * requires and consume Power=1000/3000 * Black Hole dimension lasts for 1666 game ticks * during Black Hole dimension: Black Hole character becomes fully-invisible forward/backward walk/dash, Black Hole warp, Black Hole suprise low/high, Black Hole hole puncher, Black Hole catch gain same advantages like during Black Hole rim attack is doubled-up defense is doubled-up Black Hole gesture becomes Black Hole offspring (double)
Downward, Downward-Forward, Forward, Downward, Downward-Forward, Forward, button "z": Black Hole pressure or Downward, Downward-Forward, Forward, button "x" + button "y" + button "z": Black Hole pressure * Black Hole character's life is equal to or less than half (500/1000) and during Black Hole dimension * adds 800 game ticks to Black Hole dimension duration * during Black Hole pressure: Black Hole showing its true form button "x": Black Hole surprise lower button "y": Black Hole surprise higher button "z": Black Hole vacuum button "start": Black Hole feed (unguardable/unblockable)
Black Hole digest: * when Player2 is hit by Black Hole feed * Player2 is being "digested (taken some life and power)" by Black Hole offspring * Black Hole character's life is supplemented * Black Hole character's power is supplemented
Now, the most important part of this J.K's Black Hole edit:
!!! my Custom_2DFM95_Kinnikuman MUGEN WIP's aganist-Black-Hole-super-move super move !!! ** during Black Hole rim, Black Hole dimension, Black Hole pressure, Black Hole feed: - Custom_2DFM95_Kinnikuman's "Sun Muscle" super move reverses all these Black Hole's super moves - after the super move reversal, Black Hole character loses his Power and gets a stun for a while
Preview video here: http://en.niconico.sarashi.com/?sm24850395 OR http://nicoviewer.net/sm24850395 OR https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!812&v=3
This is a 2DFM95 Muscle Fight Wiki: http://kinnikuman.wikia.com/wiki/Kinnikuman_Muscle_Fight
This is a 2DFM95 Muscle Fight Black Hole move list: http://www.geocities.jp/mongoriz_2/mf/bh.html
This is a 2DFM95 Muscle Fight Black Hole super move YouTube showcase:
* some cool YouTube channels that show a lot of 2DFM95 Muscle Fight stuff: https://www.youtube.com/user/1f41e3/videos https://www.youtube.com/user/Ichimaru60/search?query=muscle https://www.youtube.com/user/mfmovie/videos https://www.youtube.com/user/momamoma10/videos https://www.youtube.com/user/csbopol/search?query=%E3%82%AD%E3%83%B3%E8%82%89%E3%83%9E%E3%83%B3+%E3%83%9E%E3%83%83%E3%82%B9%E3%83%AB%E3%83%95%E3%82%A1%E3%82%A4%E3%83%88
2. Are you going to mugenize a real 2DFM95 Muscle Fight Black Hole? And what is your 2DFM95 Muscle Fight mugenization plan?
My edit of J.K's Black Hole MUGEN character is based on the above information. Of course, due to the limit of J.K's Black Hole and Black Hole is not my main focus and interest, if you really want a 2DFM95 Muscle Fight Black Hole in MUGEN, then either you or somebody else can try to mugenize one. For me, a 2DFM95 Muscle Fight Kinnikuman MUGEN by myself is more important.
This YouTube shows the 2DFM95 Muscle Fight Kinnikuman's super moves. One of which is designed particular for defeating one of Black Hole's super moves:
Kinnikuman's super move "Sun Muscle" is used to defeat Black Hole's "darkening" super move.
This is why I edit J.K's Black Hole just to show my Custom_2DFM95_Kinnikuman also has the same super move "Sun Muscle".
Since Kinnikuman is my first time trying to mugenize a 2DFM95 Muscle Fight character, if my Custom_2DFM95_Kinnikuman turns out not-so-bad then I might consider to mugenize the rest of the 8-bit FC/NES Muscle Fight cast, with 2DFM95 Muscle Fight materials: - Terry Man - Buffalo Man - Wars Man - Ramen Man - Ashura Man - Robin Mask - Brocken Jr.
Someone has already mugenized 2DFM95 Muscle Fight Robin Mask and Brocken Jr. so I put both of them in the bottom orders.
(^o^) descolor has already mugenized Kinnikuman, Terry Man, Robin Mask from the 8-bit FC/NES Muscle Fight: http://descolor.yokochou.com/TP/NK.html
If you don't know about the 8-bit FC/NES Muscle Fight then I recommend you to take a look here:
8-bit FC/NES Muscle Fight is an awesome classic! Kinnikuman, Go Fight!
flammableking
Posts : 2487 Join date : 2012-12-02 Age : 30
Subject: Re: Black Hole by J.K edited by Borewood2013 released 2014-11-07 November 7th 2014, 2:09 pm
Very... VERY! Interesting specimen!! =DD
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Black Hole by J.K edited by Borewood2013 released 2014-11-07 November 7th 2014, 7:04 pm
pretty cool stuff implemented here thanx for sharing borewood
BlueSpiderX
Posts : 1115 Join date : 2013-05-30 Age : 23 Location : the meme dimension
Subject: Re: Black Hole by J.K edited by Borewood2013 released 2014-11-07 November 7th 2014, 11:53 pm
Umm...wut ?
Ryuuken
Posts : 152 Join date : 2014-03-30 Age : 27 Location : in your *
Subject: Re: Black Hole by J.K edited by Borewood2013 released 2014-11-07 November 8th 2014, 5:47 am
that's a nice surprise cannot believe you have Updated this shitty character and corrected many things on it Thanks again
gui0007
Posts : 752 Join date : 2013-03-22 Age : 33 Location : Palhoça, Florianópolis
Subject: Re: Black Hole by J.K edited by Borewood2013 released 2014-11-07 November 8th 2014, 6:47 am
Sweet edit Borewood!! Congratulations!
borewood2013 wrote:
If you don't know about the 8-bit FC/NES Muscle Fight then I recommend you to take a look here:
8-bit FC/NES Muscle Fight is an awesome classic! Kinnikuman, Go Fight!
I play A LOT this game!! Really a classic!
And i watch the anime too, the classic one!
chuchoryu
Posts : 4633 Join date : 2012-10-04 Age : 35 Location : Mèxico
Subject: Re: Black Hole by J.K edited by Borewood2013 released 2014-11-07 November 8th 2014, 2:36 pm
Simply nice mi amigo!!!! cant I wait for El Fuerte made by you
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Black Hole by J.K edited by Borewood2013 released 2014-11-07 November 9th 2014, 8:10 am
@gui0007: >> And i watch the anime too, the classic one! (Kinnikuman All Openings YT video) Yes, and the two (2) legends that take part in it too!
And, my Custom_2DFM95_Kinnikuman is coming soon to MUGEN:
This super move is called, 超人絞殺刑, or "Choujin (Super Hero) Hanging", which must be performed under 火事場のクソ力 or "Kajiba no Kuso Djikara (Burning Inner Strength)".
Fightfan
Posts : 462 Join date : 2012-07-18
Subject: Re: Black Hole by J.K edited by Borewood2013 released 2014-11-07 November 10th 2014, 9:18 pm
Interesting stuff here. Hoping you'll expand upon it in an update?
crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Black Hole by J.K edited by Borewood2013 released 2014-11-07 November 16th 2014, 9:04 pm
u could make spidys the spot with him as a base
CBNaroath
Posts : 10 Join date : 2014-08-19
Subject: Re: Black Hole by J.K edited by Borewood2013 released 2014-11-07 November 16th 2014, 10:27 pm
Looking good but he`s remind me of Iron Man.
Werewood
Posts : 5691 Join date : 2014-08-11
Subject: Re: Black Hole by J.K edited by Borewood2013 released 2014-11-07 November 20th 2014, 1:16 pm
A small fix update fix: Black Hole by J.K edited by Borewood2013 small fix 2014-11-21.zip * fixed some stupid typo bug for some ChangeState thingy..... Please download at the same place here: https://onedrive.live.com/?cid=7DB65F02B0BBD12E&id=7DB65F02B0BBD12E!813
@Fightfan: >> Hoping you'll expand upon it in an update? Sorry but there is nothing I can do to expand it as there are not enough raw materials...and I don't know how to draw 2D sprites (I only know some very simple basic Franken-spriting way)...
@crosspotts1.0: >> u could make spidys the spot with him as a base Sorry but I don't seem to get what you meant...
@CBNaroath: >> Looking good but he`s remind me of Iron Man. Sorry but J.K truely speaking needed to finish this Iron Man sprite edit...and now it seems J.K is nowhere to be contacted......if you know how to contact J.K then please let me know thanks
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Subject: Re: Black Hole by J.K edited by Borewood2013 released 2014-11-07
Black Hole by J.K edited by Borewood2013 released 2014-11-07