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| SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! | |
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+38TheDreaded1 erickablond Uche Fightfan xcheatdeath volzzilla Dan_Hibiki warecus heartoffire Xasor brucewayne74 RobiWanKen0bi Fron84 aRika-Maru teknoid jerommv warriorz Melter blacktiefamily DARK!! labouka gui0007 iron-angelus Cristianomelo yolomate Ax bam77 007 JARRO77 Fede X animaraz gartanham err8107 metamutant DeleFresh kokehackz Shining BlueSpiderX 42 posters | |
Author | Message |
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Fron84
Posts : 57 Join date : 2014-05-18 Location : Argentina
| Subject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! November 8th 2014, 4:57 pm | |
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| | | RobiWanKen0bi
Posts : 411 Join date : 2012-10-05
| Subject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! November 9th 2014, 3:58 am | |
| This is a very nice update. Congrats. | |
| | | brucewayne74
Posts : 1065 Join date : 2012-11-29
| Subject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! November 9th 2014, 8:32 am | |
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| | | brucewayne74
Posts : 1065 Join date : 2012-11-29
| Subject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! November 9th 2014, 8:38 am | |
| Finally one of most announced wip and iconic bad guy is complete.great masterpiece here | |
| | | Xasor
Posts : 89 Join date : 2014-05-13 Age : 29
| Subject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! November 9th 2014, 9:01 am | |
| Quick test run
-debug flood on DB,b
- DF,a/b/c hyper can be chained and 3 times at max level
and its damage is over 690
-124 damage on a normal combo then
-his AI hasn't changed from buyog's version AI is incredibly cheap spamming attacks while on the corner without backing out or even doing his hypers he just beams swords axes and pounds you in the corner.
pretty decent character thanks for the share | |
| | | Chimoru
Posts : 623 Join date : 2012-06-05 Age : 43 Location : Detroit
| Subject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! November 9th 2014, 11:13 am | |
| OK, couple of follow-up questions and comments. First, just so everyone knows, I suck at fighting games, I can't chain combos to save my life, so sometimes I don't understand exact mechanics of fighting games and how they are used properly. If you ever played me online, you's crush me every time. Regardless of that, I love comic characters and fighting games even though I'm terrible at them. I want to create, but I don't know as much as everyone else. I figure the best way is to just get in there and do it. I used to be afraid of coding, so I never tried to do it. It's really not that scary, and when you do it, whole new possibilities open up. So I'm learning, but I need your help and that's why I welcome it. I also ask for your patience with my stupid questions. I ask, only so that I can provide properly. So here are my questions and comments:
I have no idea what a debug flood is or means. Can you explain it a little?
What would you recommend to break up the chain a little?
Damage is something I can tinker with, so I'll look at it.
I don't know how to program AI yet, I always left that to Colossse because I think he does well with it. I think he retired and I didn't know who to ask which it why it was untouched. I'm sorry.
What should I do? | |
| | | heartoffire
Posts : 21 Join date : 2012-12-13
| Subject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! November 9th 2014, 11:37 am | |
| - metamutant wrote:
- Just a question, but why did you take Sinister Spear and Chains of Despair out? Maybe you could combine those two into one hyper.
I was thinking the same thing when I tested him out. Those moves looked pretty cool. | |
| | | warecus
Posts : 592 Join date : 2012-05-27
| Subject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! November 9th 2014, 11:52 am | |
| still doesnt follow after launch
i think it's apart of code
this Sinister Spear and Chains of Despair could be used as a throw
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| | | Chimoru
Posts : 623 Join date : 2012-06-05 Age : 43 Location : Detroit
| Subject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! November 9th 2014, 12:30 pm | |
| I didn't get RID of them, I just changed them because I hated them. I thought the chains were too spammable and unnatural looking, so they became the electric trrap. And I tried to keep the spear, but use Cable's Scmitar, and it looked even worse, so I changed it to an axe that kinda floats for a bit and the end of its arc. Those were my editing decisions and I stand by them. I don't like them and I won't be re-adding them. | |
| | | Chimoru
Posts : 623 Join date : 2012-06-05 Age : 43 Location : Detroit
| Subject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! November 9th 2014, 4:00 pm | |
| - warecus wrote:
- still doesnt follow after launch
i think it's apart of code
It was, I added a new line and it fixed it. [State -1, super_jump] type = ChangeState value = 700 triggerall = (var(59) = 1) trigger1 = stateno = 420 && (movehit) && (command = "holdup") trigger2 = ctrl && frontedgedist > 180 trigger2 = p2bodydist x > 120 && random < 100 trigger2 = p2bodydist y = 0 && p2movetype = A | |
| | | aRika-Maru
Posts : 17 Join date : 2014-08-28
| Subject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! November 9th 2014, 4:10 pm | |
| - Chimoru wrote:
- I didn't get RID of them, I just changed them because I hated them. I thought the chains were too spammable and unnatural looking, so they became the electric trrap. And I tried to keep the spear, but use Cable's Scmitar, and it looked even worse, so I changed it to an axe that kinda floats for a bit and the end of its arc. Those were my editing decisions and I stand by them. I don't like them and I won't be re-adding them.
Still, Sinestro lacks throws. Adding at least one throw would be okay. I would recommend to mess with Throw Creator a bit, so you can do something with Sinestro's Might. But, really, Sinestro's Might is just Level 3 Raining Blades from below with the same damage. Uhm. Could be more creative. As i said, make it propel enemy to the cosmos with the real big eruption blast. Where Sinestro crush his enemy with two asteroids. Kind of like his Supermove in Injustice: Gods Among Us. | |
| | | Chimoru
Posts : 623 Join date : 2012-06-05 Age : 43 Location : Detroit
| Subject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! November 9th 2014, 4:18 pm | |
| - aRika-Maru wrote:
- Uhm. Could be more creative.
Are you getting an attitude with me? What's with the "Uhm"? Rude. - aRika-Maru wrote:
- As i said, make it propel enemy to the cosmos with the real big eruption blast. Where Sinestro crush his enemy with two asteroids. Kind of like his Supermove in Injustice: Gods Among Us.
I heard you the first time. You over-estimate my coding ability. Why don't you try it yourself? So your solution to me not being creative enough, is to straight-copy a move from an existing game. Yeah, THAT'S creative. | |
| | | aRika-Maru
Posts : 17 Join date : 2014-08-28
| Subject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! November 9th 2014, 4:29 pm | |
| - Chimoru wrote:
- Are you getting an attitude with me? What's with the "Uhm"? Rude.
That's rude for you? I not getting the attitude or anything. By the way, i never say you should getting to this work personally. You can always hire Buyog, Larramones or Iron Angelus again. One of them is professional spriter anyway. And what's wrong with copy-pasting a move from a Videogames? Everyone is doing that. At least, that was say by Da... I mean, my trainer and, by addition, best friend. | |
| | | gui0007
Posts : 752 Join date : 2013-03-22 Age : 33 Location : Palhoça, Florianópolis
| Subject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! November 9th 2014, 4:54 pm | |
| - aRika-Maru wrote:
- That's rude for you?
That's rude for ALL OF US! Is not enough you and your "dear best friend" DAN-HIBIKI (since that you two are the SAME PERSON!) take that kind of attitude in MFG, you doing this here? Just with that! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Anyway, nice update so far Chimoru. | |
| | | warecus
Posts : 592 Join date : 2012-05-27
| Subject: Re: SINESTRO by Chimoru, Buyog, Larramones and Iron Angelus RELEASED! November 9th 2014, 5:10 pm | |
| - Chimoru wrote:
- warecus wrote:
- still doesnt follow after launch
i think it's apart of code
It was, I added a new line and it fixed it. [State -1, super_jump] type = ChangeState value = 700 triggerall = (var(59) = 1) trigger1 = stateno = 420 && (movehit) && (command = "holdup") trigger2 = ctrl && frontedgedist > 180 trigger2 = p2bodydist x > 120 && random < 100 trigger2 = p2bodydist y = 0 && p2movetype = A i wish it did but it doesn't...but you tried though. it's not that important. still a great char. if you could put a throw that would be cool...maybe even just a toss...ohhh a toss through brick wall | |
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