| Superman new 52 released | |
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+14MERK_U Cristianomelo Chris Nathan JARRO77 Fightfan yolomate Midnight-Son WADEPOOL volzzilla err8107 erickablond Trojanman704 Adminbot logansam 18 posters |
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yolomate
Posts : 7510 Join date : 2013-06-17 Age : 47
| Subject: Re: Superman new 52 released November 3rd 2014, 5:49 pm | |
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logansam
Posts : 790 Join date : 2013-06-25 Location : Colombia
| Subject: Re: Superman new 52 released November 3rd 2014, 8:28 pm | |
| hi my friends, yes i forgot to fix the portrait palette problem, but can be fix with FF like yolomate did it. i give to all the MMV family my thanks for your comments. the important here was Jeffrey and the message to all the people, "don´t ignore the children, help them if you see one of them with troubles." enjoy and have fun. | |
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SSGoku270
Posts : 34 Join date : 2013-02-20 Age : 32
| Subject: Re: Superman new 52 released November 4th 2014, 1:22 pm | |
| Awesome character, logansam! A big improvement from the Man of Steel release.
However, there are a few problems:
- In the Clark Kent intro, why does Superman disappear when his clothes explode and come back after a few seconds? - Some of the sprites need editing.
Other than that, great work! | |
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MatreroG
Posts : 1739 Join date : 2014-03-09
| Subject: Re: Superman new 52 released November 9th 2014, 9:35 am | |
| OffTopic: Logansam your Batman Avatar looks terrific. Is it Thomas Wayne? And may be a future proyect? | |
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Chimoru
Posts : 623 Join date : 2012-06-05 Age : 43 Location : Detroit
| Subject: Re: Superman new 52 released November 9th 2014, 10:57 am | |
| Let me say first that I think this is an awesome character, but unfortunately he still needs a few tweaks. A few animation alignments, timings, and hitbox fixes would make your character a bit smoother. He looks a tiny bit shaky to me. Also on Anim 3000, is he supposed to have NO hitboxes? He's kinda invincible there. Also there are some weird unnecessary hitboxes in his basic strong standing kick Sometimes it's easy to overlook the simple stuff when you're trying to focus on the more difficult. I did it with Sinestro. It happens. | |
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Fightfan
Posts : 462 Join date : 2012-07-18
| Subject: Re: Superman new 52 released November 10th 2014, 9:07 pm | |
| I like him alot. Though maybe look into some of the high damage figures when you update? | |
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TheDreaded1
Posts : 41 Join date : 2014-11-15
| Subject: Re: Superman new 52 released November 16th 2014, 3:48 pm | |
| "Hard" AI please! Arguably the best Supes out there visually, especially since you included Classic costumes, I just wish he didn't get merc'd by my wolvie so horribly | |
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MERK_U
Posts : 304 Join date : 2014-05-09 Age : 37 Location : Canada
| Subject: Re: Superman new 52 released November 17th 2014, 9:20 pm | |
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TheDreaded1
Posts : 41 Join date : 2014-11-15
| Subject: Re: Superman new 52 released November 18th 2014, 11:32 am | |
| After much testing, and watching AI vs AI, I feel like he needs a Raiden-Like fly across screen move, to showcase his power of flight better, as well as closing the distance between him and long-ranged based chars easier...just a thought...still epic though | |
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| Subject: Re: Superman new 52 released | |
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| Superman new 52 released | |
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