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Subject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid? November 28th 2012, 11:06 am
volzzilla wrote:
very cool (even if i'm not familiar with him doing whatever with bubbles)
He never did do anything with bubbles, this is a new original move/custom. It is a homage to the game "Bust a Move", I call it "The Wand of Bobble". It is meant to juggle the opponent.
In the series Link uses a variety of magical items, of these are fire arrows and ice arrows. In a Link to the past he had a fire cane and an ice cane that did pretty much the same thing. In later games the items would reappear for Link. To me it seemed like it would have been a boring choice to feature these items again so I thought of mixing it up. In the game Majora's Mask, Link, was cured and turned into a forest creature called a Deku Scrub.
This one was very ready and good to go, it just has a lot of frame arrangements.
Okay last stuff to be done, 3 hypers or "supers"
A grapple
And blocking, (shield designs still in progress) using Hylian shield
Inspired by this story
@ 2 : 00
Hypersonic
Posts : 896 Join date : 2012-05-01
Subject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid? November 29th 2012, 7:21 pm
That lightning arrow looks more like a hyper than a special
wingnut
Posts : 811 Join date : 2012-11-10
Subject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid? November 29th 2012, 9:47 pm
The new moves look great!!
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid? November 29th 2012, 11:16 pm
wingnut wrote:
The new moves look great!!
Thanks
I found these fxs by pure luck as I was searching for a bow and arrow, i thought it fit pretty well?
@hypersonic,
I was thinking that to, but I really don't want to have to, maybe during the coding I'll play around with this and see if I can make it work somewhere?
An attack that will air juggle the opponent for a multi-hit attack.
Hypersonic
Posts : 896 Join date : 2012-05-01
Subject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid? November 30th 2012, 12:57 am
Funny how I say the lightning arrow special looks more like a hyper and now the hyper you posted now looks like a special to me.
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid? November 30th 2012, 8:29 am
the sprites look great.
however, couple things i wonder: - what is the current count on specials? - why not make basic arrows be the special version and then the lightning/thunder one be a hyper? - why only 3 hypers?
Midnight-Son
Posts : 1153 Join date : 2012-10-18 Age : 32
Subject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid? November 30th 2012, 9:01 am
congradulations ax link looks great a lil far from ocrina of time but very nice
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid? November 30th 2012, 10:21 am
volzzilla wrote:
the sprites look great.
however, couple things i wonder: - what is the current count on specials? - why not make basic arrows be the special version and then the lightning/thunder one be a hyper? - why only 3 hypers?
count on specials will be 4
*however grapple and flying mode attack will be special like
I feel that 3 hypers is a good standard amount, there may not be enough time in a match to see more than this number, so i like to keep it at 3.
Maybe you are right about the arrow idea
I guess just this one time I can put an extra hyper, maybe label it "secret" or something
The same animation could be used but with a simple wooden arrow?
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid? November 30th 2012, 12:55 pm
An idea I've been dying to do! Though not sure which way to do it? In this mode I'll implement bomb throwing as an incentive to use fly mode.
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid? November 30th 2012, 3:29 pm
looking cool.
and i think regular arrows would be fine. regarding a secret hyper or whatever, you have 6 slots for hyper command strings, why would it have to be secret?
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid? November 30th 2012, 3:43 pm
volzzilla wrote:
looking cool.
and i think regular arrows would be fine. regarding a secret hyper or whatever, you have 6 slots for hyper command strings, why would it have to be secret?
well again i really wanna keep it to 3 for gaming reasons, about only 3 would be used in a fight, having more than that will make some moves unlikely to be pulled off. Too much variety can neglect other moves from play.
Having 6 different projectiles would make a lousy choice for a character for example. It is only likely that a player would only use 2-3 at best and never even try the other projectiles. When making a wip, you have to limit some things to make it more enjoyable and practical, particularly for fighters.
However I will make an exception and give Link 4 hypers instead of 3 since the move itself is very hyper like. I just hope it will be used every so often.
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Subject: Re: MvC Link WIP (The Legend of Zelda) - Skull Kid?