| Joker released | |
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+13ZaLO DANY (spider boy) Toxin97 Red Hood hans2124 JARRO77 Blagoy YoungSamurai5 kyoman volzzilla Carnage2099 warecus Ax 17 posters |
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Ax
Posts : 3158 Join date : 2012-06-03
| Subject: Joker released Sat Oct 20, 2012 6:36 pm | |
| Joker has been released!! Visit the downloads page at the top right!
Last edited by Ax on Wed Oct 31, 2012 10:20 pm; edited 4 times in total | |
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warecus
Posts : 582 Join date : 2012-05-27
| Subject: Re: Joker released Sat Oct 20, 2012 7:53 pm | |
| does this joker have any hypers because if so it's not working.
he has a cloning issue with the medium kick bomb roll. | |
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Ax
Posts : 3158 Join date : 2012-06-03
| Subject: Re: Joker released Sat Oct 20, 2012 8:04 pm | |
| - warecus wrote:
- does this joker have any hypers because if so it's not working.
he has a cloning issue with the medium kick bomb roll. Yeah I can't seem to fix that, I read somewhere it needs a hitorride or something? Dope is handling the real coding for a possible re-release. Until then, I have this beta for us meanwhile. Also he has 3 hypers, it takes all 3 bars to be filled to pull off one of the hyper attacks. | |
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warecus
Posts : 582 Join date : 2012-05-27
| Subject: Re: Joker released Sat Oct 20, 2012 9:17 pm | |
| i tried with full 3 hyper bars it doesn't work
what is the combination to pull it off
i might just have to wait for update he is pretty broken good sprites though
redskull works fine, but joker I tried in fighter factory, training, and arcade mode no hypers work one or three bars. and redownloaded. still the same
I hope he gets some kind of fix soon because he is well sprited.
i edited redskull a lil bit to make him play better, but whatever is going with joker is beyond me | |
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Ax
Posts : 3158 Join date : 2012-06-03
| Subject: Re: Joker released Sun Oct 21, 2012 5:06 am | |
| I am updating red skull.
I figured out the problem with the joker, he had some stuff removed from his .cmd file
http://fs12n2.sendspace.com/dl/586b3b5ac1bbf16b7959dc626fa953a3/5082d8fc3b4f0506/w7cezs/TheJoker.zip
He should be able to perform his hypers on command now.
Before his A.I. was only able to do it for some reason? | |
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Carnage2099
Posts : 11 Join date : 2012-06-02
| Subject: Re: Joker released Sun Oct 21, 2012 6:09 am | |
| cool Ax...he looks like he's gonna be my fav joker | |
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Ax
Posts : 3158 Join date : 2012-06-03
| Subject: Re: Joker released Sun Oct 21, 2012 6:46 am | |
| sweet I really like the animated series design, and now more than ever his voice will finally fit that Not sure if I am gonna keep the unicycle special though, it really doesn't fair well in technical attacking power. I think Joker will need a few more sprite touch ups before I can call him complete. Also I didn't get a chance to code his special KO where his gag stuff flies off of him. sorry. | |
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warecus
Posts : 582 Join date : 2012-05-27
| Subject: Joker by Axkeeper released Sun Oct 21, 2012 8:39 am | |
| better with the hypers
great design
i fixed the walk frames and got rid of the thor and red skull get hits
had to get rid of the bomb special because I could not figure it out.
but i do know when it happens...it happens when he misses with his bomb..that is when the cloning happens | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Joker released Sun Oct 21, 2012 11:14 am | |
| great job ax!
btw, i made a new topic by splitting the info from the main event topic into an all new one. | |
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kyoman
Posts : 519 Join date : 2012-05-21 Location : France
| Subject: Re: Joker released Sun Oct 21, 2012 12:03 pm | |
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Ax
Posts : 3158 Join date : 2012-06-03
| Subject: Re: Joker released Sun Oct 21, 2012 4:06 pm | |
| Are the get hits active in joker? Or inactive when he gets hit? | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Joker released Mon Oct 22, 2012 3:39 am | |
| the joker sprite work looks great and loved the funny concepts you incorporated into that work.
however, you definitely need to remove the extraneous sprites from the original template you used towards his creation. | |
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warecus
Posts : 582 Join date : 2012-05-27
| Subject: Re: Joker released Mon Oct 22, 2012 7:52 pm | |
| i removed the spirtes that were not joker in the get hits and replaced them with his own get hits.
the only thing wrong now is cloning when he throws a bomb and pl2 avoids it. ie jumps over it or it misses them. that is when the cloning happens. I hope someone figures out how to fix this | |
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Ax
Posts : 3158 Join date : 2012-06-03
| Subject: Re: Joker released Mon Oct 22, 2012 8:27 pm | |
| - warecus wrote:
- i removed the spirtes that were not joker in the get hits and replaced them with his own get hits.
the only thing wrong now is cloning when he throws a bomb and pl2 avoids it. ie jumps over it or it misses them. that is when the cloning happens. I hope someone figures out how to fix this ok fixed http://www.sendspace.com/file/cx8t2f Man this coding business is not my thing... | |
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YoungSamurai5
Posts : 946 Join date : 2012-05-02 Age : 30
| Subject: Re: Joker released Mon Oct 22, 2012 8:36 pm | |
| let me start off by saying that this joker is very nice sprite wise, i like all the original ideas for the moves and hypers and what not. he is truly a pleasure to watch sprite wise. now down to buisness. i am no cybaster but i spotted a few things that may need to be addressed
-red skull and (especially thor out of respect) sprites need to be taken out. doesnt affect gameplay but i would be nice if you would take those out
-from what i looks like either you used auto-clsn or just re used the same clsn boxes from your red skull the clsn boxes are way out of place, there are some frames that dont even have clsn boxes. not saying they have to be perfect but it would be nice if at least all the frames had clsn boxes
-while your playing with him you can notice that his shadow sometimes flickers on and off probably due to lack of clsn boxes on some frames which i addressed in last bullet
-to fix your clone issue with that bomb special just change that changestate in state 2510 to a destroyself instead, that should fix your problem. also take the green hitbox off of it in the anim just in case p2 attacks the bomb it wont go into p1s get hit state
- super jump doesnt properly connect, might wanna check that out
this is all i found while skimming through him a bit, didnt really play any matches with him yet so there could be maybe a few other things. other than that though he is a pretty cool character just think he was rushed without being tested causing these problems, but i guess this is your way of having him tested since this is a beta im guessing. cool release non the less
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| Joker released | |
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