kyoman
Posts : 525 Join date : 2012-05-20 Location : France
| Subject: Re: Phoenix (Jean Grey) by Riklaionel theFuTur3 and YoungSamurai5 June 17th 2012, 7:06 pm | |
| very smart design, good luck | |
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cravd
Posts : 962 Join date : 2012-05-30 Location : Mexico
| Subject: Re: Phoenix (Jean Grey) by Riklaionel theFuTur3 and YoungSamurai5 June 18th 2012, 11:34 am | |
| excellent editions of phoenix, his style is unique MVC3 go ahead. excelentes ediciones de phoenix, su estilo mvc3 es unico sigan adelante . | |
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Alan Joestar
Posts : 371 Join date : 2012-05-01 Age : 31 Location : México
| Subject: Re: Phoenix (Jean Grey) by Riklaionel theFuTur3 and YoungSamurai5 June 18th 2012, 11:44 am | |
| Thanks Guys! for the support! we Really apreciate it! | |
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orionh4ck3r
Posts : 3 Join date : 2012-07-02 Age : 32 Location : brazil
| Subject: Re: Phoenix (Jean Grey) by Riklaionel theFuTur3 and YoungSamurai5 July 2nd 2012, 11:12 am | |
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orionh4ck3r
Posts : 3 Join date : 2012-07-02 Age : 32 Location : brazil
| Subject: Re: Phoenix (Jean Grey) by Riklaionel theFuTur3 and YoungSamurai5 July 3rd 2012, 7:51 am | |
| the phoenix could have a spell in which she guides a ball of fire towards the opponent with his psychic powers to trace it, so the magic would follow the P2 (it's only an idea) that is the example code that makes it a friend gave me (sorry my bad english) - Spoiler:
;Vol Luminato [Statedef 2300] type = S movetype= A physics = S juggle = 3 anim = 7000 ctrl = 0 sprpriority = 0
[State 0, 4] type = afterimagetime trigger1 = time = 0 time = 0
[state 1000, power] type = poweradd trigger1 = AnimElemtime(2) = 1 value = -220
[State 1000, hel] type = Helper triggerall = anim = 1000 trigger1 = AnimElemtime(2) = 1 helpertype = Normal ID = 2310 name = "Vol Luminato 2300" postype = p1 pos = 55,-60 stateno = 2310 pausemovetime = 5 size.xscale = .7 size.yscale = .7 sprpriority = 5 ownpal = 1 keyctrl = 0
[State 1000, hel] type = Helper triggerall = anim = 1001 trigger1 = AnimElemtime(2) = 1 helpertype = Normal ID = 2310 name = "Vol Luminato 2301" postype = p1 pos = 35,-60 stateno = 2310 pausemovetime = 5 size.xscale = .7 size.yscale = .7 sprpriority = 5 ownpal = 1 keyctrl = 0
[State 0, PlaySnd] type = PlaySnd trigger1 = AnimElemtime(2) = 1 value = S2300,0 volume = 255 channel = -1
[State 0, PlaySnd] type = PlaySnd trigger1 = AnimElemtime(2) = 1 value = S2300,0 volume = 255 channel = -1
[State 0, PlaySnd] type = PlaySnd trigger1 = AnimElemtime(2) = 1 value = S2300,1 volume = 255 channel = -1
[State 0, PlaySnd] type = PlaySnd trigger1 = AnimElemtime(2) = 1 value = S2300,1 volume = 255 channel = -1
[State 0, VarRandom] type = VarRandom trigger1 = time = 0 v = 17 range = 0,1 persistent = 0
[State 0, ChangeAnim] type = ChangeAnim2 trigger1 = time = 0 && Var(17) = 0 value = 1000
[State 0, ChangeAnim] type = ChangeAnim2 trigger1 = time = 0 && Var(17) = 1 value = 1001
[State 200, 5] type = ChangeState trigger1 = time = 44 && anim = 1000 value = 0 ctrl = 1
[State 200, 5] type = ChangeState trigger1 = time = 20 && anim = 1001 value = 99 ctrl = 1
;--------------------------------------------------------------- ;Vol Luminato [Statedef 2305] type = A movetype= A physics = A juggle = 2 anim = 7000 ctrl = 0 sprpriority = 0
[State 0, 4] type = afterimagetime trigger1 = time = 0 time = 0
[state 1000, power] type = poweradd trigger1 = AnimElemtime(2) = 1 value = -220
[State 1000, hel] triggerall = anim = 1005 type = Helper trigger1 = AnimElemtime(3) = 1 helpertype = Normal ID = 2310 name = "Vol Luminato 2305" postype = p1 pos = 35,-65 stateno = 2310 pausemovetime = 5 size.xscale = .7 size.yscale = .7 sprpriority = 5 ownpal = 1 keyctrl = 0
[State 1000, hel] triggerall = anim = 1006 type = Helper trigger1 = AnimElemtime(2) = 1 helpertype = Normal ID = 2310 name = "Vol Luminato 2306" postype = p1 pos = 35,-65 stateno = 2310 pausemovetime = 5 size.xscale = .7 size.yscale = .7 sprpriority = 5 ownpal = 1 keyctrl = 0
[State 0, PlaySnd] type = PlaySnd trigger1 = AnimElemtime(2) = 1 value = S2300,0 volume = 255 channel = -1
[State 0, PlaySnd] type = PlaySnd trigger1 = AnimElemtime(2) = 1 value = S2300,0 volume = 255 channel = -1
[State 0, PlaySnd] type = PlaySnd trigger1 = AnimElemtime(2) = 1 value = S2300,1 volume = 255 channel = -1
[State 0, PlaySnd] type = PlaySnd trigger1 = AnimElemtime(2) = 1 value = S2300,1 volume = 255 channel = -1
[State 0, VarRandom] type = VarRandom trigger1 = time = 0 v = 17 range = 0,1 persistent = 0
[State 0, ChangeAnim] type = ChangeAnim2 trigger1 = time = 0 && Var(17) = 0 value = 1005
[State 0, ChangeAnim] type = ChangeAnim2 trigger1 = time = 0 && Var(17) = 1 value = 1006
[State 200, 5] type = ChangeState trigger1 = time = 28 && anim = 1005 value = 50 ctrl = 1
[State 200, 5] type = ChangeState trigger1 = time = 20 && anim = 1006 value = 50 ctrl = 1
;--------------------------------------------------------------- [Statedef 2310] type = A movetype= A physics = N juggle = 1 anim = 2300 ctrl = 0 sprpriority = 5
[State 0, PalFXWiz] type = PalFX trigger1 = time = 0 time = -1 add = 100,100,180 mul = 256,256,256 sinadd = -80,-80,-80,40 invertall = 1 color = 0
[State 7019, 00000] type = AfterImage trigger1 = time = 15 time = -1 trans = add length = 14 timegap = 1 framegap = 2 PalBright = 20 , 20 , 40 PalContrast = 46 , 46 , 46 PalAdd = 0 , 0 , 0 PalMul = 1.1 , 1.1 , 1.3 IgnoreHitPause = 1 Persistent = 1
;--------------------Avancen hacia el p2----------------
[State 0, 2] type = VelSet trigger1 = P2Dist X > 0 x = 2
[State 0, 2] type = VelSet trigger1 = P2Dist X = 0 x = 0
[State 0, 2] type = VelSet trigger1 = P2Dist X < 0 x = -2
[State 0, 2] type = VelSet trigger1 = P2Dist y > 40 y = 1
[State 0, 2] type = VelSet trigger1 = P2Dist y = [0,40] y = 0
[State 0, 2] type = VelSet trigger1 = P2Dist y < 40 y = -1
[State 7001, 1] type = HitDef trigger1 = AnimElem = 1 attr = A, SP damage = ceil(ifelse(P2MoveType = H,52,81)),8 fall = 0 air.fall = 1 sprpriority = 2 animtype = Light guardflag = MA hitflag = MAF pausemovetime = 5 priority = 99, Hit pausetime = 3, 20 sparkno = -1 guard.sparkno = -1 sparkxy = -8,0 hitsound = s0,0 guardsound = s1,0 ground.type = low ground.slidetime = 8 ground.hittime = 18 ground.velocity = -3.9,0 airguard.velocity = -1.9,-.4 air.type = High air.velocity = -3.9,-1.8 air.hittime = 18 getpower = 0,0 palfx.time = 20 palfx.sinadd = 20,20,20,10 palfx.add = 100,100,100 guard.kill = 1
[State 0, Trans] type = Trans trigger1 = time = [1180,1182] trans = addalpha alpha = 256,256
[State 0, Trans] type = Trans trigger1 = time = [1182,1184] trans = addalpha alpha = 226,256
[State 0, Trans] type = Trans trigger1 = time = [1184,1186] trans = addalpha alpha = 206,256
[State 0, Trans] type = Trans trigger1 = time = [1186,1188] trans = addalpha alpha = 176,256
[State 0, Trans] type = Trans trigger1 = time = [1188,1190] trans = addalpha alpha = 156,256
[State 0, Trans] type = Trans trigger1 = time = [1190,1192] trans = addalpha alpha = 126,256
[State 0, Trans] type = Trans trigger1 = time = [1192,1194] trans = addalpha alpha = 106,256
[State 0, Trans] type = Trans trigger1 = time = [1194,1196] trans = addalpha alpha = 76,256
[State 0, Trans] type = Trans trigger1 = time = [1196,1198] trans = addalpha alpha = 56,256
[State 0, Trans] type = Trans trigger1 = time = [1198,1200] trans = addalpha alpha = 26,256
[State 0, DestroySelf] type = DestroySelf trigger1 = MoveHit || MoveContact || time = 1200
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Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: Phoenix (Jean Grey) by Riklaionel theFuTur3 and YoungSamurai5 July 3rd 2012, 9:54 am | |
| Well we don't know how different she will be from her (U)MvC3 self moveset wise | |
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MacroW
Posts : 1 Join date : 2012-07-03
| Subject: Re: Phoenix (Jean Grey) by Riklaionel theFuTur3 and YoungSamurai5 July 18th 2012, 5:16 pm | |
| Man! is the best character in very long ago.!!! Cool Work | |
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eliasw123
Posts : 4 Join date : 2012-07-12
| Subject: Re: Phoenix (Jean Grey) by Riklaionel theFuTur3 and YoungSamurai5 July 19th 2012, 5:01 pm | |
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kyoman
Posts : 525 Join date : 2012-05-20 Location : France
| Subject: Re: Phoenix (Jean Grey) by Riklaionel theFuTur3 and YoungSamurai5 July 20th 2012, 11:23 am | |
| I ve seen interresting moves & poses ideas on Marvel: Avengers First Alliance http://www.spriters-resource.com/pc_computer/marvelavengers/sheet/48870 | |
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cravd
Posts : 962 Join date : 2012-05-30 Location : Mexico
| Subject: Re: Phoenix (Jean Grey) by Riklaionel theFuTur3 and YoungSamurai5 July 20th 2012, 1:42 pm | |
| good contributions marvel alliance, few movements sion but worth seeing buenos aportes de marvel alliance, sion pocos movimientos pero vale la pena verlos | |
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eliasw123
Posts : 4 Join date : 2012-07-12
| Subject: Re: Phoenix (Jean Grey) by Riklaionel theFuTur3 and YoungSamurai5 July 31st 2012, 8:32 am | |
| Plz make her fast plz | |
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DimaLarin
Posts : 148 Join date : 2012-07-05
| Subject: Re: Phoenix (Jean Grey) by Riklaionel theFuTur3 and YoungSamurai5 August 19th 2012, 2:31 am | |
| - riklaionel wrote:
[You must be registered and logged in to see this image.] we based on the Steamboy sprite
[You must be registered and logged in to see this image.]
Nice Notice: the White Phoenix of the Crown has no the dark collar on her neck | |
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orionh4ck3r
Posts : 3 Join date : 2012-07-02 Age : 32 Location : brazil
| Subject: Re: Phoenix (Jean Grey) by Riklaionel theFuTur3 and YoungSamurai5 August 20th 2012, 12:51 pm | |
| [You must be registered and logged in to see this image.]a sprite that can be used with the code I posted to make the magic chase the opponent! I hope it will be ready soon!! | |
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DimaLarin
Posts : 148 Join date : 2012-07-05
| Subject: Re: Phoenix (Jean Grey) by Riklaionel theFuTur3 and YoungSamurai5 August 20th 2012, 2:45 pm | |
| - orionh4ck3r wrote:
- [You must be registered and logged in to see this image.]
a sprite that can be used with the code I posted to make the magic chase the opponent! I hope it will be ready soon!! Alex, is it you my friend? | |
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cravd
Posts : 962 Join date : 2012-05-30 Location : Mexico
| Subject: Re: Phoenix (Jean Grey) by Riklaionel theFuTur3 and YoungSamurai5 August 21st 2012, 10:53 am | |
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