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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Posts : 599 Join date : 2013-01-01 Age : 35 Location : Akron Ohio
Subject: Re: [OpenBOR] Avengers United Battle Force October 16th 2016, 11:20 pm
Yeaaaa loving it you should be getting paid for this cause it's THAT good! Btw inbox me back on that sprite alignment.
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: [OpenBOR] Avengers United Battle Force October 17th 2016, 6:49 pm
I will pm you soon
By people request, I've found a way to add Bruce Banner on the game:
But Banner will appear only on sky stages, there is no plan to add him as a transformation.
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: [OpenBOR] Avengers United Battle Force October 17th 2016, 6:54 pm
I love that !!
Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
Subject: Re: [OpenBOR] Avengers United Battle Force October 31st 2016, 5:51 am
wow! you rocks on openbor!!!
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: [OpenBOR] Avengers United Battle Force November 5th 2016, 9:13 am
Thanks.
Btw, I started to make the game ending (since I plan to release it soon). I will try to make something cool or funny for each slide
For now, it will be the same ending for all characters, but I plan to change this someday.
And FINALLY I was able to fix a bug which was on my game for ages - some entities (like flashes) were stuck on the screen forever. I was thinking the fault wasn't mine but a engine bug, but since I am a newbie in OpenBOR, I don't wanted to say this without deep research. But I've found the error is on the engine, not in my codes - its the old First Frame bug, which prevents some codes to be used on the first frame. In my particular case, it was related with the random function, because I like to spawn entities randomly to simulate better effects (something I do a lot in Mugen). Seams that you can't spawn an entity and change its position randomly on-the-fly, on the same split second that you spawn it - you need to put the random code on the entity itself, not on the caller.
After some modifications, this is work the way I wanted to. Because It could be kinda boring to release the game without this.
Anyway, I am working on this almost each day to release a new beta soon. Here are some news:
- The Helper system is finished. You can only activate it once you get the Avenger ID Card. Once you get it, the Avengers logo turns red and animted, showing the command to call the helpers. If you execute the command, a random character comes to help you, and you will need to find another one to call for help again
- Improvements in almost every character. Black Cat has a new jumpattack and both her jumpattack and runattack now connects easily
- War Machine received new grab moves
What is missing:
- Finish Black Cat, Emma Frost, Hawkeye and Namor sky cycle - Fisish Red Hulk hyper move
After that, I can release the new beta finally
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: [OpenBOR] Avengers United Battle Force November 5th 2016, 11:23 am
Great news !!
patz2509
Posts : 110 Join date : 2012-10-07 Location : Mexico City
Subject: Re: [OpenBOR] Avengers United Battle Force November 5th 2016, 7:30 pm
Thanks for progress , they look great , I think I can see my Christmas gifts approaching
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: [OpenBOR] Avengers United Battle Force November 5th 2016, 11:40 pm
Thanks guys. The next demo will be released in December
Hammerhead preview + War Machine updates. He calls for help each time he is alone, making the fight a tad hard. And notice how the logo is animated once you got the Avenger Card, showing the command to call for help.
I-Skorp-I
Posts : 599 Join date : 2013-01-01 Age : 35 Location : Akron Ohio
Subject: Re: [OpenBOR] Avengers United Battle Force November 6th 2016, 12:14 am
Wow so everytime Hammerhead recovers he automatically gets a shot off on you? Yikes i'm goin to really have to put a hurting on him then. haha
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: [OpenBOR] Avengers United Battle Force November 6th 2016, 12:17 am
If you are too close of him, yes This prevents the player to stay too close to liedown enemies. Wolverine can do OTG attacks, but its not a smart idea to try it against bosses...
I-Skorp-I
Posts : 599 Join date : 2013-01-01 Age : 35 Location : Akron Ohio
Subject: Re: [OpenBOR] Avengers United Battle Force November 6th 2016, 1:11 am
Ahh ok i see..yea that's understandable i dig it! Also will you by chance in the future make it to where the playable characters have recovery attacks after being knocked down and surrounded by enemies?
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: [OpenBOR] Avengers United Battle Force November 6th 2016, 1:14 am
But they already have it Even in the old beta. Press up+attack while you are lying down.
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: [OpenBOR] Avengers United Battle Force November 6th 2016, 1:06 am
Nice video ...
I-Skorp-I
Posts : 599 Join date : 2013-01-01 Age : 35 Location : Akron Ohio
Subject: Re: [OpenBOR] Avengers United Battle Force November 6th 2016, 1:12 pm
Oh ok thanks O i ain't even realize it. haha
O Ilusionista
Posts : 1307 Join date : 2012-05-16 Location : Brazil
Subject: Re: [OpenBOR] Avengers United Battle Force November 7th 2016, 3:34 pm
Thanks everyone
Video preview of The Hulks
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Subject: Re: [OpenBOR] Avengers United Battle Force