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Ax

Ax


Posts : 3158
Join date : 2012-06-02

Sub-Zero WIP Empty
PostSubject: Sub-Zero WIP   Sub-Zero WIP EmptyJanuary 4th 2014, 5:27 pm

This was going to be a release last year but because of PC complications, the wip was delayed. Anyway, this is what was done before. Hopefully this wip can be completed when I'm fully operational.

Sub-Zero WIP FJi7stPSub-Zero WIP CeYFmpXSub-Zero WIP SFl9BPZSub-Zero WIP W2TE8NnSub-Zero WIP DqXpI70

The wrist bands are going to be recolored blue like the portrait.

Sub-Zero WIP Newzero
https://2img.net/h/i462.photobucket.com/albums/qq342/ArellonX/newzero.png

This is the overall look  06 
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Lows 9.0

Lows 9.0


Posts : 210
Join date : 2013-02-19
Age : 27
Location : Brazil

Sub-Zero WIP Empty
PostSubject: Re: Sub-Zero WIP   Sub-Zero WIP EmptyJanuary 5th 2014, 1:44 pm

Excellent , i like because it's different.
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http://allmugenstuff.blogspot.com.br/
Ax

Ax


Posts : 3158
Join date : 2012-06-02

Sub-Zero WIP Empty
PostSubject: Re: Sub-Zero WIP   Sub-Zero WIP EmptyJanuary 5th 2014, 2:17 pm

Yeah I tried going for something a little different. For this wip I pretty much did the opposite for my Reptile bases. Basically inverting the bases into Shang Tsung upper body and sub-zero legs. I was trying to get close to the 3D MK movie.

@5:30


https://www.youtube.com/watch?v=1Z-Zw1Pi5nc

Sub-Zero WIP 31374016
https://2img.net/r/ihimizer/img163/9186/31374016.gif

The mask itself was inspired by MK4 Sub-Zero, the recognizable Micky Mouse ears version LOL

https://2img.net/r/ihimizer/img153/2829/sybzrender.gif
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Ax

Ax


Posts : 3158
Join date : 2012-06-02

Sub-Zero WIP Empty
PostSubject: Re: Sub-Zero WIP   Sub-Zero WIP EmptyJanuary 5th 2014, 3:35 pm

Sub-Zero WIP 5TmrcB8Sub-Zero WIP FqVPkzj

Some old ones I missed. When I last worked on this fighter, I was doing his sweep reaction getting hit in various situations.


Last edited by Ax on January 12th 2014, 5:13 am; edited 1 time in total
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Erroratu

Erroratu


Posts : 902
Join date : 2013-07-14
Age : 26
Location : Bosnia and Hercegovina

Sub-Zero WIP Empty
PostSubject: Re: Sub-Zero WIP   Sub-Zero WIP EmptyJanuary 5th 2014, 4:21 pm

If you're thinkin about making him for regular mugen,you could use OmegaPsychos MK characters as a gameplay reference,since he converted MK1 characters to mugen spot on,with custom fatalities and normal damage
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Ax

Ax


Posts : 3158
Join date : 2012-06-02

Sub-Zero WIP Empty
PostSubject: Re: Sub-Zero WIP   Sub-Zero WIP EmptyJanuary 5th 2014, 5:12 pm

Erroratu wrote:
If you're thinkin about making him for regular mugen,you could use OmegaPsychos MK characters as a gameplay reference,since he converted MK1 characters to mugen spot on,with custom fatalities and normal damage


This game has a template all ready made with a custom lifebar in the character itself. The template was based on some Ermac character.

This is a full game project, however I have considered using Omega Psycho's sprite edits to advance my own edits. Particularly Shao Kahn, which has had more basics added that are not present in the original games. Kano could be used as well if I bring back Raiden. Goro is another that could benefit from his sprite edits.

I'm trying to finish the core roster first and boss/sub-boss before I go back and consider the other ones that were taken out before, such as Goro MK movie version, Custom Raiden, and Custom Shao Kahn, Fujin MK4, Scarab (original), and others that have no names yet. You can check them out by clicking the spoiler in the first post of this thread.

http://mugenmultiverse.fanbb.net/t2627-mortal-kombat-after-realm
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PostSubject: Re: Sub-Zero WIP   Sub-Zero WIP Empty

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