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Metallo Update - Page 2 Emptyby ralaco Today at 6:37 pm

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 Metallo Update

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animaraz
lucaster
rodrigue
XXDreamBrotherXX
batcat74
kanodoom
metamutant
007
Erroratu
CosmicToxin
JARRO77
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XXDreamBrotherXX

XXDreamBrotherXX


Posts : 838
Join date : 2012-06-15
Location : Australia

Metallo Update - Page 2 Empty
PostSubject: Re: Metallo Update   Metallo Update - Page 2 EmptyNovember 26th 2013, 3:33 pm

Erroratu wrote:
JARRO77 wrote:
hi all this is the update for metallo,
5. Added extra damage against Kryptonians during Kryptonite Beam and Punch (Superman, Superboy and Supergirl)
Metallo Update - Page 2 629558521 Why would you do that?
That makes it unfair against players who use said characters,you dont go for comic accuracy in fighting games
It's not really unfair, it only does a little more damage. Alucard's Batman has the same trait. As Jarro77 said you can just remove the corresponding hitdef and code if you don't want it.

To everyone else thank you for all the kind praise, it was a pleasure to work with Jarro77 to bring you all this update Smile
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007

007


Posts : 250
Join date : 2012-06-13
Age : 28
Location : No One Knows

Metallo Update - Page 2 Empty
PostSubject: Re: Metallo Update   Metallo Update - Page 2 EmptyNovember 26th 2013, 4:13 pm

XXDream BrotherXX Thank you also to send you guys face fine
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http://wendellreis007.wixsite.com/wendellreis007
rodrigue




Posts : 174
Join date : 2013-08-20

Metallo Update - Page 2 Empty
PostSubject: Re: Metallo Update   Metallo Update - Page 2 EmptyNovember 27th 2013, 5:18 am

the more accurate,
the better
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JARRO77

JARRO77


Posts : 1883
Join date : 2012-06-01
Age : 32
Location : Italy

Metallo Update - Page 2 Empty
PostSubject: Re: Metallo Update   Metallo Update - Page 2 EmptyNovember 27th 2013, 5:26 am

XXDreamBrotherXX wrote:
Erroratu wrote:
JARRO77 wrote:
hi all this is the update for metallo,
5. Added extra damage against Kryptonians during Kryptonite Beam and Punch (Superman, Superboy and Supergirl)
Metallo Update - Page 2 629558521 Why would you do that?
That makes it unfair against players who use said characters,you dont go for comic accuracy in fighting games
It's not really unfair, it only does a little more damage. Alucard's Batman has the same trait. As Jarro77 said you can just remove the corresponding hitdef and code if you don't want it.

To everyone else thank you for all the kind praise, it was a pleasure to work with Jarro77 to bring you all this update Smile

yea for me is the same Very Pleasure Man sunny 


thanks you all guys Twisted Evil 


PS: if someone make again the download,i change the sound in the new hyper, and i fix some colors in the palette:)
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JARRO77

JARRO77


Posts : 1883
Join date : 2012-06-01
Age : 32
Location : Italy

Metallo Update - Page 2 Empty
PostSubject: Re: Metallo Update   Metallo Update - Page 2 EmptyJanuary 21st 2014, 3:07 am

Hi All, i decide to make 1 other update for metallo, this is what i add and changed:


Add  new stand
Add new run forward and Backward
Add other frames for improve the basics attaks


Metallo Update - Page 2 PtEDhRH

Link for the char: http://www.mediafire.com/download/ui6ww9p89z8k394/Metallo.zip

hope you like and have fun   Twisted Evil  Twisted Evil
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lucaster




Posts : 119
Join date : 2013-09-06

Metallo Update - Page 2 Empty
PostSubject: Re: Metallo Update   Metallo Update - Page 2 EmptyJanuary 21st 2014, 1:51 pm

JARRO77 wrote:

Add  new stand

Do i have the right to say that I prefer the old stance, no ? well who care.

Though l really  like your Metallo  Twisted Evil
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animaraz

animaraz


Posts : 1805
Join date : 2012-05-20
Age : 48
Location : León, Gto.

Metallo Update - Page 2 Empty
PostSubject: Re: Metallo Update   Metallo Update - Page 2 EmptyJanuary 21st 2014, 2:17 pm

Thanks bro
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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

Metallo Update - Page 2 Empty
PostSubject: Re: Metallo Update   Metallo Update - Page 2 EmptyJanuary 21st 2014, 6:57 pm

thanx for updating one of my favorite chars from 2013 Smile

my only feedback is i think the ticks in the new stance need to be adjusted to smooth out its animation a little more.
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https://mugenmultiverse.forumotion.com/
007

007


Posts : 250
Join date : 2012-06-13
Age : 28
Location : No One Knows

Metallo Update - Page 2 Empty
PostSubject: Re: Metallo Update   Metallo Update - Page 2 EmptyJanuary 21st 2014, 8:07 pm

hey i like metallo Jarro I really like Metallo and accompany him ever since the beginning and I was happy for him for my winmugen and 1.0 ta because he made it bro continues in winmugen al is to make it picks earned in winmugen
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http://wendellreis007.wixsite.com/wendellreis007
JARRO77

JARRO77


Posts : 1883
Join date : 2012-06-01
Age : 32
Location : Italy

Metallo Update - Page 2 Empty
PostSubject: Re: Metallo Update   Metallo Update - Page 2 EmptyJanuary 22nd 2014, 12:43 am

lucaster wrote:
JARRO77 wrote:

Add  new stand

Do i have the right to say that I prefer the old stance, no ? well who care.

Though l really  like your Metallo  Twisted Evil

one of the reason because i make the new update it's because i really hate the old stand lol, but is question of taste Very Happy 


thanks to animaraz and deadpool  Twisted Evil 


for volzilla: i had to do the update because for now it's my favourite char of my release :)so i really need to improve him ,if you mean, in the stand need other frames, yes the stand can be better,maybe in future   i try too at add other frames
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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

Metallo Update - Page 2 Empty
PostSubject: Re: Metallo Update   Metallo Update - Page 2 EmptyJanuary 22nd 2014, 9:57 am

@JARRO: no, ticks and more frames 2 different things. i'm probably not the person to really explain the process as i've only adjusted ticks in an animation a couple times and not done it in awhile. basically you go to a certain animation in fighter factory and there is a number there you can adjust up and down between each frame of an animation if i recall correctly. i think a larger number slows down and a higher number speeds up the transition to the next frame
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JARRO77

JARRO77


Posts : 1883
Join date : 2012-06-01
Age : 32
Location : Italy

Metallo Update - Page 2 Empty
PostSubject: Re: Metallo Update   Metallo Update - Page 2 EmptyJanuary 22nd 2014, 11:35 am

i understand what you say Smile, today i try at add more frames, but i don't like the final result, so i just decide to improve the sprite of the stand near the arms and the legs




i decide to make one other small update this are the changes:

improve the stand ,i improve the sprite near the arms and legs, and improve too the moviment of the arms

Add miss sprite 5020,20 and 5061,10
fix problem with the throw, now i increase the time and the beam don't appear in the air


Metallo Update - Page 2 QdJqtfu




link of the char, http://www.mediafire.com/download/ui6ww9p89z8k394/Metallo.zip


i know this is a very small update, i just make this for improve a litle the stand, now the stand is better Smile

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Mazemerald




Posts : 3999
Join date : 2012-12-10
Age : 28

Metallo Update - Page 2 Empty
PostSubject: Re: Metallo Update   Metallo Update - Page 2 EmptyJanuary 23rd 2014, 8:43 pm

very well

it´s good too.

i like the new stands.
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JARRO77

JARRO77


Posts : 1883
Join date : 2012-06-01
Age : 32
Location : Italy

Metallo Update - Page 2 Empty
PostSubject: Re: Metallo Update   Metallo Update - Page 2 EmptyJanuary 24th 2014, 3:48 am

Thanks Man Smile, really soon BIG UPDATE for Iron Skull  Very Happy 
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Midnight-Son




Posts : 1153
Join date : 2012-10-18
Age : 32

Metallo Update - Page 2 Empty
PostSubject: Re: Metallo Update   Metallo Update - Page 2 EmptyJanuary 30th 2014, 2:31 pm

jarrro77 your progress is truly an inspiration but allow me to explain what volzilla was talking about
Metallo Update - Page 2 Explan10
truly a dedicated creator im sorry it wasn't explained sooner
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