| She-Hulk by cravd and Avalon | |
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+31lukaslogan NinjaRyu Fightfan Ax Jhonny-DC Mazemerald sky-79 wesky yolomate Cristianomelo Beto Blagoy tordello89 Pilgrim carpa5 Golden_Midknight Cybaster riklaionel gartanham Nicotinefist cravd iron-angelus animaraz YoungSamurai5 Mr.Red volzzilla Hypersonic dev Alan Joestar Adminbot Arkady 35 posters |
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cravd
Posts : 962 Join date : 2012-05-30 Location : Mexico
| Subject: Re: She-Hulk by cravd and Avalon Wed May 30, 2012 2:09 pm | |
| commenting, if the size was a challenge, adapting these issues to a standard size for mugen I could not get in first., but can be corrected in the same way and I think cnn is distorcionara face, would have to work on the separately, the posture is good say what mensionaron several of the characters are bent reducing its size that is the acceptable size at least so I think lol. the effect of roundhouse kick me quite like I wonder if you could adapt something like this in the hard hits, good job thanks Arkady coding. comentando, si el tamaño fue un reto, el adaptar estas ediciones a un tamaño estandar para el mugen no lo pude conseguir de primera.,pero si se puede corregir en el cnn creo e igual forma se distorcionara el rostro, habria que trabajar en el por separado, la postura es buena digo lo mensionaron varios de los personajes se encorvan reduciendo su tamaño ese es el tamaño aceptable almenos eso pienso jejeje. el efecto de la patada giratoria me gusto bastante me pregunto si se le podria adaptar algo asi en los golpes fuertes, buen trabajo de codificacion arkady gracias. | |
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Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: She-Hulk by cravd and Avalon Wed May 30, 2012 3:13 pm | |
| Your still great spriter Cravd | |
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Nicotinefist
Posts : 171 Join date : 2012-05-01 Age : 33 Location : Chile
| Subject: Re: She-Hulk by cravd and Avalon Wed May 30, 2012 5:24 pm | |
| she looks very promising, good work guys | |
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gartanham
Posts : 1112 Join date : 2012-05-01 Age : 33
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riklaionel
Posts : 89 Join date : 2012-05-19 Age : 29 Location : México
| Subject: Re: She-Hulk by cravd and Avalon Thu May 31, 2012 10:35 pm | |
| Damn this looks so awesome! | |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: She-Hulk by cravd and Avalon Mon Jun 11, 2012 12:16 pm | |
| i scaled her in the cns file to .90 and thought size changed fine.
hope cybaster (in fact i'll pm him) takes notice of this topic as he can help out telling arkady whats needed to be done after re-scaling a char. | |
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Cybaster
Posts : 5 Join date : 2012-06-10
| Subject: Re: She-Hulk by cravd and Avalon Mon Jun 11, 2012 12:30 pm | |
| Okay, go the PM.
So, basically, what you'll need to make sure is that all your position stuff is still correctly put. For example, if you had an explod appearing at 60,-80, then by scaling the char to .9,.9, the explod would still be placed at the same 60,-80 position, making it slightly misaligned.
So now you have two solutions :
- The "bad" one : you manually modify each of the positions of the explods/helpers/hitsparks/etc. in the whole character. So 60,-80 would for example become 54,-72 (60*.9=54 80*.9=72).
- The "good" one : you make the positions dependant on the scaling of the character. You change your code from : pos = 60,-80 to pos = ceil(60*const(size.xscale)), ceil(-80*const(size.yscale))
Here, you're using the scaling in the constants to modify the position of your stuff. ceil is to avoid debug flood by making it an integer. Here, the advantage is that if any player thinks a scaling of .9,.9 makes the sprites ugly, he'll be able to change the scaling to 1,1 and still have all his explods aligned without having to do any additional modification to the character.
You'll have to modify everything related to position : explods, helpers, binds, hitsparks position, posadd, etc. And probably vel/velmul as well.
I hope this helps. | |
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Golden_Midknight
Posts : 1 Join date : 2012-06-06
| Subject: Re: She-Hulk by cravd and Avalon Fri Jun 22, 2012 4:11 pm | |
| I would ask Steamboy for his She-Hulk sprites, he did state that they are open source. | |
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Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: She-Hulk by cravd and Avalon Fri Jun 22, 2012 5:27 pm | |
| But cravd probably went through a lot of hard work to make these | |
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carpa5
Posts : 1388 Join date : 2012-06-04
| Subject: Re: She-Hulk by cravd and Avalon Fri Sep 07, 2012 7:15 pm | |
| todo esta bien de los hombros para abajo yo creo que le faltaria agrandarle mas el rostro que se viera mas proporcional con lo grande de el cuerpo de otra manera se ve que tiene una cabeza muy chica solo eso porque de lo demas se encuentra perfectamente | |
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Pilgrim
Posts : 484 Join date : 2012-12-02
| Subject: Re: She-Hulk by cravd and Avalon Fri Jan 10, 2014 12:35 pm | |
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tordello89
Posts : 284 Join date : 2013-06-15
| Subject: Re: She-Hulk by cravd and Avalon Fri Jan 10, 2014 12:40 pm | |
| Legs are maybe long too much compared with the trunk but it's good
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Blagoy
Posts : 436 Join date : 2012-05-25
| Subject: Re: She-Hulk by cravd and Avalon Fri Jan 10, 2014 1:30 pm | |
| Looks better | |
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Beto
Posts : 547 Join date : 2012-11-28
| Subject: Re: She-Hulk by cravd and Avalon Fri Jan 10, 2014 1:55 pm | |
| is cool but it is too high, you could decrease the size of the legs as shown on the previous page and work a little harder in the face. | |
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carpa5
Posts : 1388 Join date : 2012-06-04
| Subject: Re: She-Hulk by cravd and Avalon Fri Jan 10, 2014 2:23 pm | |
| i think she is ok very good work i like her | |
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