Would you like to react to this message? Create an account in a few clicks or log in to continue.
Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Posts : 2436 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
Subject: Acolyte Quan Chi 1.0 MKP Released Today at 9:40 am
Hello friends, how are you? I know there aren't many MKP fans here, but I took the liberty of sharing this character that I've finished. It's in a future update version, but it's already completely playable (this is an Alternative Quan Chi version). IT DOESN'T CORRESPOND TO THE LORE OF MK. But that doesn't mean it doesn't make it any less fun to play with. Its story (not canonical) would be that of a young sorcerer who is an acolyte of the circle of shadows of the god Shinnok. Anyway, I hope you enjoy it. Special thanks to the MKOW project (where this character is originally from)
Hola amigos como estan, se que no hay muchos fanaticos aqui de MKP, pero me tome la osadia de compartirles este chars que he terminado, esta en una version de futuro actualizacion, pero ya es completamente jugable (este es una version de Quan Chi Alternativa) NO CORRESPONDE AL LORE DE MK. Pero no por eso no deja de ser muy divertido jugar con el, su historia (no canonica) seria la de un joven brujo que es un acolito del circulo de las sombras del dios Shinnok. En fin espero que lo disfruten especial agradecimiento al proyecto MKOW (donde es original este char)
Work on the character------ * Many new sprites were created * It was adapted to the Quan Chi character, since the original did not have many special movements (very exhaustive code work was done) * An intro was created * The original palette was better defined by coloring a bit and fixing sprites and edges * A new stance and basic moves were created, as well as the combos were retouched with new sprites
Trabajo en el char------ * Se le crearon muchos sprites nuevos * Se adapto al char de Quan Chi, ya que el original no poseia muchos movimientos especiales (se realizo un trabajo de codigos muy exautivo) * Se le creo una Intro * se definio mejor la paleta original coloreando un poco y arreglando sprites y bordes * Se creo una nueva stance y golpes basico , como asi tambien se retoco con nuevos sprites los combos