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 Character coding help (and favors in return)

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Tradt-Production

Tradt-Production


Posts : 243
Join date : 2014-11-15
Age : 33
Location : France

Character coding help (and favors in return) Empty
PostSubject: Character coding help (and favors in return)   Character coding help (and favors in return) EmptyOctober 8th 2024, 11:05 am

Ok, I am a stage maker, but I am a big NOOB about character coding (I can do some stuff, but nothing very complex)
And I would like to get help to apply some edits ona  character or two I am working on.
The help I am looking for is :

-Adding intro(s)
-Adding move(s) based on existing ones from other character(s)
-Editing some moves
or similar stuff

What is need is codding in .CNS files and placeholders anims in .AIR
NO SPRITING work, I will do it myself

In exchange of this help, I will grant to the person stage requests (from any origin, as long it is in my domain of skills. And if, you are particulary interested in SSBU stages, I got a a lot of ressources from this game btw)
I can "eventually" give some money tips in exchange too, but I am not rich...
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http://tradtmugen.blogspot.fr/
Shining

Shining


Posts : 5030
Join date : 2013-03-26
Age : 44
Location : Italy

Character coding help (and favors in return) Empty
PostSubject: Re: Character coding help (and favors in return)   Character coding help (and favors in return) EmptyOctober 8th 2024, 3:46 pm

you had created almost all sprites
now you should asseble them
open dc template folder and open dctemplate.sff with fighter factory
https://banned website.com/forums/downloads.php?do=file&id=97743-dcvm-templates-buyog2099

inside you will find group numbers and index numbers
the group numbers are assocated to different moves

Stance 0
Turn 5-6
Crouch 10-12
Walk 20-21
Jump 40-47
Dash 100-110
Guard 120-155
Lose 175
Win 180
Intro 190
Taunt 195
Punches 200-229
Kicks 230-259
Crouch Punches 400-429
Crouch Kicks 430-459
Jump Punches 600-629
Jump Kicks 630-659
Throw 800
Special Attacks 1000-1999
Hyper Attacks 3000-3999
Get Hit 5000-5299
Portraits 9000

the index numbers are the sprited you can insert into a specific group
example: your stance.gif  has got 10 sprites so the group0 will have 10 index numbers of sprites
you need to change the dctemplate.sff sprites with your "char" sprites  respecting group numbers(stance with stance,crouch with crouch , etc.)
remember to save your progress in .sff
after changing all group of dctemplate.sff sprites with your sprites you need to open dctemplate.air file with fighter factory
here you will see the single movements of your charater and you will understand the real movements during the game
here you can fix the animations of your character deleting unnecessary sprites or adding new ones to have fluid moves

when you will create your char with base moves contact me or share the char to me
remember to save your progress in .sff or .air files
after this i will explain your next steps...the codes

i hope it will be useful
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Tradt-Production

Tradt-Production


Posts : 243
Join date : 2014-11-15
Age : 33
Location : France

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PostSubject: Re: Character coding help (and favors in return)   Character coding help (and favors in return) EmptyOctober 9th 2024, 12:33 am

Just to be clearer : I need help for Characters edits. Working and editing existing chararters. Not about a whole new character created form nothing
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http://tradtmugen.blogspot.fr/
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PostSubject: Re: Character coding help (and favors in return)   Character coding help (and favors in return) Empty

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