Well, it looks good, and you adapted quite well Riklaionel's sprite for the punches.
However, like I think a lot of us experienced, while Riklaionel's sprite are gorgeous, they are also very limited for using because it is usually 1 sprite of awesome quality. Which mean you don't have a base, and if you decide to use other bases to complete it, you have to make sure it is of the same quality (which is hard af, so I don't try it anymore)
The big problems here:
- the char is stiff: you move his upper torso for attacks, but it's always the same legs with the same glider on the same angle. So it looks weird when he moves, like he's a mafiosi with concrete blocks on his feet.
You might change this with little details, like making his hat move with his stance, or adding some effects, like flames coming out of his glider when he jumps.
But it won't be enough, you'll have a real big work of spriting here to make it feel alive. You should for exemple take the glider, and try to make multiple angles out of what already exist (like you did for that really nice hyper where he charges the camera)
- from what I see, and with a similar cause than the previous point, it lacks multiple sprites. Like kicks and crouching, and I saw someone says hit sprites. That is basic in a mugen char. You can't release a char without those.
You can use some tricks to avoid some spriting, like making a small glider charge as a kick. But you'll still have work.
- character's in spanish. I know a lot of the mugen community are native spanish speakers, but not everyone, and having an english version should be the first thing done. Like, respecting the original char language and fitting with the rest of characters.
For exemple, I saw a Deidara from Naruto in German, which was fine because there were already Japanese versions of the same char.
- some small details feels unfinished. A stupid but basic exemple: the landing sound is the basic landing sound. OF WALKING CHARS. Same for the back dash. You have a flying char, you should make it feel like a flying char, with its specificity, kinda like the old Green Goblin char. There, it only helps feeling like the character is tied to concrete blocks.
In conclusion: no offense, but this feels more like an Alpha release, mate. Some (a lot) of work is needed to complete it, because for now it's not what it should be, and what is promised by the original sprite.
Hope this helps