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Subject: Ancient Landscape Stage 1.1 & 1.0 October 20th 2023, 6:43 am
SFA's Australian Outback stage already has several edits and some very good ones. So, after ripping the sprites, I decided to give it a weird twist. And without proposing it, I left with something like a medieval fantasy field or an alien landscape. The stage has super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files.
Last edited by MatreroG on October 23rd 2023, 11:32 am; edited 1 time in total
Raijjin likes this post
Shining
Posts : 4811 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Ancient Landscape Stage 1.1 & 1.0 October 20th 2023, 7:39 am
Nice idea to develop a sort of Stargate stage...mugen Needs It Really congratulations
Raijjin
Posts : 280 Join date : 2022-06-08 Location : France
Subject: Re: Ancient Landscape Stage 1.1 & 1.0 October 20th 2023, 10:04 am
I reaaaaally love that giant head. How did you do that ? Is that custom or taken from somewhere else ? Because I have a really hard time doing this kind of huge statues without doing a pixelated mess (ex: my Court of Owls stage, with it's really horrendous Owl statue that hurt my eyes now)
MatreroG
Posts : 1734 Join date : 2014-03-09
Subject: Re: Ancient Landscape Stage 1.1 & 1.0 October 21st 2023, 11:43 am
Shining wrote:
Nice idea to develop a sort of Stargate stage...mugen Needs It Really congratulations
Now that you mention it, it does have a spacey alien vibe.
Raijjin wrote:
I reaaaaally love that giant head. How did you do that ? Is that custom or taken from somewhere else ? Because I have a really hard time doing this kind of huge statues without doing a pixelated mess (ex: my Court of Owls stage, with it's really horrendous Owl statue that hurt my eyes now)
Last year I started using PIXELATOR on some rendered images that I was interested in and liked, such as the stone mountain face from this stage. The results are quite acceptable and with a correct color palette everything ends up improving. You can try editing new stuff with this app: http://pixelatorapp.com/
Raijjin likes this post
Raijjin
Posts : 280 Join date : 2022-06-08 Location : France
Subject: Re: Ancient Landscape Stage 1.1 & 1.0 October 21st 2023, 12:25 pm
Raijjin wrote:
I reaaaaally love that giant head. How did you do that ? Is that custom or taken from somewhere else ? Because I have a really hard time doing this kind of huge statues without doing a pixelated mess (ex: my Court of Owls stage, with it's really horrendous Owl statue that hurt my eyes now)
Last year I started using PIXELATOR on some rendered images that I was interested in and liked, such as the stone mountain face from this stage. The results are quite acceptable and with a correct color palette everything ends up improving. You can try editing new stuff with this app: http://pixelatorapp.com/[/quote]
Thanks a lot ! I'll definitely use that ! I had something similar, but the result was quite horrendous (ex: that owl), but I'm glad that there is something better
MatreroG likes this post
metamutant
Posts : 441 Join date : 2012-07-22
Subject: Re: Ancient Landscape Stage 1.1 & 1.0 October 21st 2023, 7:37 pm
statue looks like gorr the godbutcher comic version, very nice stage
LESSARD
Posts : 2220 Join date : 2016-06-19 Age : 44 Location : In your wildest mugen Dreams
Subject: Re: Ancient Landscape Stage 1.1 & 1.0 October 22nd 2023, 9:25 am
Another beautiful stage, my dear bro. Nice work!!!
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volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Ancient Landscape Stage 1.1 & 1.0 October 23rd 2023, 10:50 am
metamutant wrote:
statue looks like gorr the godbutcher comic version, very nice stage
thanks, i wouldnt have thought of that without you
brucewayne74
Posts : 998 Join date : 2012-11-29
Subject: Re: Ancient Landscape Stage 1.1 & 1.0 October 24th 2023, 10:42 am