Hi there !
I have a quick question that I hope one of you can answer, since I'm not finding the answer online.
So, my character has a move where something does continuous damage inside a specific area to P2.
I used a helper here for this "damage area".
My problem is: I want the damages to be continuous for P2 (which I succeeded in a way), but I don't want P2 to have a hit/ recoil anim (for style and to avoid the move from being overpowered, as P2 might escape this area).
However there's nothing in "animtype" that might allow that. And trying to delete the whole line just make "High" the default animtype.
I also tried to reduce the pausetime to 0, but the hit animation is still here...
So, is there a way to avoid this animation and just let P2 play normally while receiving hits ?
Thanks for you answers!