Interesting............but 98% of times when you are being put in P2's/P4's MUGEN custom state(s), your movetype becomes "H", and you know HitDef does not work when movetype=H......
Can you please put your MUGEN code here for me to study and test to see?
Perhaps you might try this
:
- detect whether your MUGEN character is being put in P2's/P4's MUGEN custom state(s) or not, by using your MUGEN way (i.e. VarSet with GameTime in both Statedef -2 & Statedef -3)
- whenever there is such a MUGEN detection, try to make your MUGEN character invisible
- call a MUGEN Helper that makes use of your MUGEN character's PrevStateNo
I say this MUGEN way because I think a MUGEN Helper is the best thing to replicate its Root's state