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Subject: Re: King Shark Base Idea May 12th 2023, 7:22 am
candido159 wrote:
So here's my shot for the stance. [You must be registered and logged in to see this image.]
Was Hugo used here? I see Hulk pants, but stance is 100% Hugo lol.
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Raijjin
Posts : 294 Join date : 2022-06-08 Location : France
Subject: Re: King Shark Base Idea May 12th 2023, 7:27 am
Mr.Ketchup wrote:
candido159 wrote:
So here's my shot for the stance. [You must be registered and logged in to see this image.]
Was Hugo used here? I see Hulk pants, but stance is 100% Hugo lol.
I mean, that's written everywhere on the page since he posted that [You must be registered and logged in to see this image.] Yes, it is Hugo's (Capcom) torso and Hulk's pants [You must be registered and logged in to see this image.]
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wil.li.an
Posts : 219 Join date : 2012-11-07 Location : Brazil
Subject: Re: King Shark Base Idea May 12th 2023, 7:37 am
candido159 wrote:
Actually looks good for the legs. But feet looks too human and small for me. But when it comes to mine about "feet are very disproportionate", you mean it's too big?
What I love about having hugo and hulk as base are that the character looks like a mixed of in between the muscular and chubby version of King Shark
the problem is not necessarily that the feet are big, but the difference in sizes when compared to the hands and head.
both the Hulk and Hugo have proportionate hands and feet, but when we mix these two bases, the feet are practically twice the size of the hands. bigger even than the head.
I also liked this combination, if you can adjust the size of the legs to match the upper body it would be perfect.
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: King Shark Base Idea May 12th 2023, 9:02 am
If the arms we just a little bigger the size difference would be unnotice able but still hulk and Hugo look the best
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Shining
Posts : 5032 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: King Shark Base Idea May 12th 2023, 1:41 pm
I have in mind to create a Hulk spritesheet then resize It to be compatibile with Hugo body Then the work team can take his legs to combine with Hugo body
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: King Shark Base Idea May 12th 2023, 2:51 pm
Do it shinning
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candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: King Shark Base Idea May 12th 2023, 10:40 pm
Raijjin wrote:
candido159 wrote:
Well using hulk as base reason was because atleast we don't have to edit the pants as ripped. So atleast using hulk would give us a consistent ripped pants details.
But aside from hulk, is there any capcom chars that has ripped pants?
Monk doesn't have a ripped pants per se (and is not Capcom, but the style is close), but his pants are cut, so it might work. I'm not sure the format will fit tho
Yeah monk can be but yeah that is if we were not to remove some details about his lower base plus the slippers
wil.li.an wrote:
candido159 wrote:
Actually looks good for the legs. But feet looks too human and small for me. But when it comes to mine about "feet are very disproportionate", you mean it's too big?
What I love about having hugo and hulk as base are that the character looks like a mixed of in between the muscular and chubby version of King Shark
the problem is not necessarily that the feet are big, but the difference in sizes when compared to the hands and head.
both the Hulk and Hugo have proportionate hands and feet, but when we mix these two bases, the feet are practically twice the size of the hands. bigger even than the head.
I also liked this combination, if you can adjust the size of the legs to match the upper body it would be perfect.
Amazing, yeah I see your point now. If only resize was easy
Shining wrote:
I have in mind to create a Hulk spritesheet then resize It to be compatibile with Hugo body Then the work team can take his legs to combine with Hugo body
That would be wonderful, be careful from loosing some sprite details though
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Shining
Posts : 5032 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: King Shark Base Idea May 13th 2023, 3:01 am
I Will make It as soon as possibile
Shining
Posts : 5032 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: King Shark Base Idea May 13th 2023, 1:36 pm
[You must be registered and logged in to see this image.] i take this version by willian as refferring image
this is hulk spritesheet [You must be registered and logged in to see this image.]
inside the zip file you will find the resized spritesheet i created also an hulk HD spritesheet and i resized it choose the best one...i hope they will be useful
Code:
https://www.sendspace.com/file/iskycn
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volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: King Shark Base Idea May 15th 2023, 7:04 am
While all these concepts look great, i don't know if fulfills the premise of getting a lot of others involved because base is complex.
Its why I long suggested head swap onto Abomination base.
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Shining
Posts : 5032 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: King Shark Base Idea May 15th 2023, 8:42 am
I love Hugo body/Hulk legs base
I think also wyler Is similar with Griffon/tizoc body
so you can Simply add the old head concept to wyler body and you can start the work [You must be registered and logged in to see this image.]
and a little more aggressive face [You must be registered and logged in to see this image.]
wil.li.an
Posts : 219 Join date : 2012-11-07 Location : Brazil
Subject: Re: King Shark Base Idea May 15th 2023, 9:55 am
Shining wrote:
I love Hugo body/Hulk legs base
I think also wyler Is similar with Griffon/tizoc body
so you can Simply add the old head concept to wyler body and you can start the work [You must be registered and logged in to see this image.]
and a little more aggressive face [You must be registered and logged in to see this image.]
good job on the hulk sheet.
wyler and tizoc can match perfectly together, but the problem is the snk style. Because of that I still vote for Hugo + Hulk.
a sheet with all the head positions could also be of great help.
volzzilla wrote:
Its why I long suggested head swap onto Abomination base.
more headswap characters? [You must be registered and logged in to see this image.]
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Jinky
Posts : 188 Join date : 2015-04-16 Age : 28 Location : -
Subject: Re: King Shark Base Idea May 15th 2023, 4:42 pm
yeah the headswap is good for me, but i think the achievement here is to help everyone improve even the slightest
been tired of seeing everyone dissing mmv for low quality.
this might just prove them wrong
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volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: King Shark Base Idea May 23rd 2023, 10:41 am
first, i see nothing wrong with headswaps, especially those that are little used bases.
i merely suggested the idea of abomination + changed head because if this is a community wip, it needs to be something accessible for more people to be involved.
if its not community driven regarding creation, then more complicated things by whoever is obviously fine too.
crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: King Shark Base Idea May 23rd 2023, 8:23 pm