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Posts : 5034 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Kingpin Release, Xmas December 28th 2022, 2:05 pm
Pilgrim wrote:
dev wrote:
Looks nice. And thanks for updating my Shaw. You done a great job. I see your avatar. Are you working on Whirlwind and Klaw as well? They both look pretty good.
Only in Whirlwind, I'm lazy to do Klaw because they are twice as many sprites because of the issue of the arm with the laser.
dont worry for the two sides of Klaw character...i think if you will draw the claw only in same side it s all right!!!
no one has yet complained about sagat's bandage and scar
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MERK_U
Posts : 304 Join date : 2014-05-09 Age : 37 Location : Canada
Subject: Re: Kingpin Release, Xmas December 28th 2022, 4:03 pm
This is a step forward with Kingpin. The sprites are so much cleaner then the last one done, with all due respect.
Def has some great potential. My feedback would be:
-To to find other attack / grunt sound's other than Juggernaut if possible , to differentiate him from being a re-map char of Juggernaut/Hulk in some extent.
-Avoid using villain / super hero helpers in Hyper's, as it does NOT make sense having them facing the same character as an enemy/opponent.
-Noticed there was some slight sprite errors (His bottom pants on the ankles are pixelated white along with his shoes when he jumps, not sure if this was on purpose but it looks off)
-His taunt, mouth doesn't open much when he speaks so it kind of look's weird.
-His Head Pin Crush / Forward dash hyper looks like he is skating / dashing without any leg movement.
Personally I think some other Hyper Ideas could of been better implemented. For instance, using more of his Kingpin Cane, etc.
Perhaps in the next update.. Would love to see where this goes in the future with updates.
The sprites are really well done.
Great work!
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Fede X
Posts : 2440 Join date : 2014-06-26 Age : 42 Location : ARGENTINA PARA EL MUNDO
Subject: Re: Kingpin Release, Xmas December 28th 2022, 5:05 pm
Pilgrim wrote:
90% of the sprites are from Brandern, codebase from Juggernaut's Acey, last hyper taken from Bigpimp's Kingpin Bonus game.
Only have one Intro and one winpose, For the rest it is quite complete inlcuding 4 specials & 4 hypers + 1 throw. If someone experienced in mugen want to update by my side is welcome.
I think it is wise to use the juggernaut code base, it adapts very well, he is a great character. But you must take into account the damage produced by the blows (Since juggernaut is more powerful than kingpin), he looks very promising, with kingpin sounds it will be great
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crosspotts1.0
Posts : 4991 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Kingpin Release, Xmas December 28th 2022, 7:43 pm
well he looks great
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gartanham
Posts : 1112 Join date : 2012-05-01 Age : 33
Subject: Re: Kingpin Release, Xmas December 29th 2022, 5:16 am
this is a big surprise , congrats on the launch
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volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Kingpin Release, Xmas December 29th 2022, 10:46 am
loving him
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crosspotts1.0
Posts : 4991 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Kingpin Release, Xmas December 29th 2022, 1:58 pm
So brander told me not to release what I had done for king pin when I asked him but I had done I still don't know if I should release the alpha since I did extra animations and attacks that I feel would help with the character
cormano
Posts : 237 Join date : 2012-05-30 Age : 32 Location : Sampa
Subject: Re: Kingpin Release, Xmas December 29th 2022, 2:00 pm
Excellent work pilgrim, the improved version of the arcade version of gartanham is also great...This character was great, one of my favorites from the comics, I fixed his version, added some sounds, palettes and a new hyper , follow the link: (Portrait by MMV members) Link: www.mediafire.com/file/6rcjupe9mlt00l9/Kingpin+Fix.rar/file
Last edited by volzzilla on December 29th 2022, 6:08 pm; edited 1 time in total (Reason for editing : remove adfly)
gartanham, Pilgrim, yolomate, jspiderman171717, Rotsopmi and Avaid like this post
Shining
Posts : 5034 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Kingpin Release, Xmas December 29th 2022, 2:06 pm
Cormano you are incredible!
Pilgrim
Posts : 484 Join date : 2012-12-02
Subject: Re: Kingpin Release, Xmas December 29th 2022, 2:37 pm
cormano wrote:
Excellent work pilgrim, the improved version of the arcade version of gartanham is also great...This character was great, one of my favorites from the comics, I fixed his version, added some sounds, palettes and a new hyper , follow the link: (Portrait by MMV members) Link: www.mediafire.com/file/6rcjupe9mlt00l9/Kingpin+Fix.rar/file
I love the new palettes, by the way, did you not have a Kingpin WIP with a very good look?
Last edited by volzzilla on December 29th 2022, 6:11 pm; edited 1 time in total (Reason for editing : remove adfly)
jspiderman171717
Posts : 290 Join date : 2015-06-25 Age : 26 Location : Mexico
Subject: Re: Kingpin Release, Xmas December 29th 2022, 3:44 pm
Well, I already got to try both versions (the original one and the cormano one) and first I have to thank all these people involved for bringing this version of Kinpin, it really has a lot of potential!
The sprites are solid but they still need some tweaks to make it even better (the tweaks it would need are really minimal) the specials are very good, although when it comes to hypers I feel like there's still a lot of work to do
@JARRO77@crosspotts1.0 , I think they could make a good collaboration, it would be good if crosspotts shared the sprites they have to see if something interesting can be done with them, even if they want to, I think I could help them with some things too, all in favor to get a definitive version of Kinpin!
Once again I thank Pilgrim, Braden and Cormano for this spectacular gift!
Last edited by jspiderman171717 on December 29th 2022, 3:47 pm; edited 1 time in total
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cormano
Posts : 237 Join date : 2012-05-30 Age : 32 Location : Sampa
Subject: Re: Kingpin Release, Xmas December 29th 2022, 3:46 pm
Kingpin only started the basics, then I left the sheet opensource , then some members of mmv were finishing it, I don't know how the process is going, so Shining told me it's stopped. Add new head in the sprites, the status is stop i belevie
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carpa5
Posts : 1388 Join date : 2012-06-04
Subject: Re: Kingpin Release, Xmas December 29th 2022, 5:52 pm
THANK YOU SO MUCH
yolomate
Posts : 7507 Join date : 2013-06-17 Age : 47
Subject: Re: Kingpin Release, Xmas December 29th 2022, 6:00 pm
cormano wrote:
Excellent work pilgrim, the improved version of the arcade version of gartanham is also great...This character was great, one of my favorites from the comics, I fixed his version, added some sounds, palettes and a new hyper , follow the link: (Portrait by MMV members) Link: www.mediafire.com/file/6rcjupe9mlt00l9/Kingpin+Fix.rar/file
ohhh excellent !!
Last edited by volzzilla on December 29th 2022, 6:12 pm; edited 1 time in total (Reason for editing : remove adfly)
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Kingpin Release, Xmas December 29th 2022, 11:18 pm
thanks cormano
btw, can anyone tease what the new hyper is please?