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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Oh man your works are definitely improving, I had hopes for this character to be great and I am not disappointed I have higher hopes for your Lizard project now
I have seen small issue in intro, maybe it's like kraven's issue where it works timings right on some screenpack and in some it doesn't. I know he's supposed to turn water after that splash ends but in mine he has slight delay. I'm curious if some are experiencing this too.
Anyways,
You had a lot improved in both spriting and coding, although you still needed @Pilgrim to fix something in coding, you still delivered a more than enough work on it and in time you will be solo creator
Hey, I probe against Kraven and works for me well, I can't tell you if there's a problem with the stage or the screenpack, or maybe but I don't believe is Kraven 'cause sometimes I change little things in chars.
Really thanks to all for your apreciation, we had a lot of work with him both os us.
Oh what I meant was Kraven has an issue in intro where in some screenpacks the timing works well and in some it doesn't. I still haven't figured it out how to fix it. And I assumed since in the video and in your screenpack it works fine but in mine it doesn't then it probably has similar issue
But really he's great, if most people doesn't have that intro error then good, you did great work as well, similar with Beta Ray Bill you helped all issues they had and made fine work and for that we thank you. (Even those skhsato chars you fixed we're greatly appreciated )
Btw, you did really great job on capturing Wucash's specials and hyper ideas. I mean really everything in it. You both did fine teamwork
Oh, I have Kraven on the Bigpimp game and works for me, If Kraven have problems with only some screenpacks there must be a very hard fix to find for him, maybe is in the changestates, maybe is something from the explods, anyways is a really great char as the massive update that you did to Spider-Gwen, Trigon, Mysterio and Hammerhead was very good too or the eraserhead who has very interesting movements, is a pleasure to have really good creators like you active in mugen.
candido159 likes this post
crosspotts1.0
Posts : 4992 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
congrats on such a great release jspider and pilgrim
my only feedback: - some animations could use a little speed up - i dont like the f,d,f+p command string for that pillar of water move - missing hypers regarding text in readme - maybe remove the translational movement on crouching HK (then use it on something for a new move) - main port could be traditional 120x140 since no telling about the screenpacks people downloading are using
JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
Subject: Re: Marvel mugen char Hydroman release + stage November 10th 2022, 5:00 am
I tried the char really solid great work guys
My feedback is just about some specials and hypers
Would be cool adding a little damage when the opponed defend himself by specials and hypers
I noted in some moves there is no damage when the opponent defense and sometimes in a fight this is a little unfair
By the rest this is really an awesome version of hydroman
Can't wait to see more
Pilgrim likes this post
Pilgrim
Posts : 484 Join date : 2012-12-02
Subject: Re: Marvel mugen char Hydroman release + stage November 10th 2022, 5:23 am
JARRO77 wrote:
I tried the char really solid great work guys
My feedback is just about some specials and hypers
Would be cool adding a little damage when the opponed defend himself by specials and hypers
I noted in some moves there is no damage when the opponent defense and sometimes in a fight this is a little unfair
By the rest this is really an awesome version of hydroman
Can't wait to see more
Right, good feedback so I change that and now hit does a little damage when the opponent defends, plus I change the big portrait for the standar, here is the link:
Subject: Re: Marvel mugen char Hydroman release + stage November 10th 2022, 6:10 am
Fantastic job guys. Great spriting and code.
My only issue if him would be this one:
This happens with stages that has zoom.
But great job guys
Pilgrim
Posts : 484 Join date : 2012-12-02
Subject: Re: Marvel mugen char Hydroman release + stage November 10th 2022, 6:55 am
AvalokiteshvaraX wrote:
Fantastic job guys. Great spriting and code.
My only issue if him would be this one:
This happens with stages that has zoom.
But great job guys
This happens with a lot of chars with rays also this is the code from Aquaman so him have the same problem, to fix this is not so much precise, you have to expand these sprites, but when a stage has more zoom than the last one you need to expand more. Sorry if you don't know how to fix by yourself, but except for mayor bugs my work is done with him, if you want more explanation you have to open the char with fighter factory, edit all the waves sprites giving more large content and then you have to go to the anim of the waves and expand all the red hit boxes with the new size, is easy but tedious. I hope my indications help you to change him for your zoom stages
AvalokiteshvaraX likes this post
candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: Marvel mugen char Hydroman release + stage November 10th 2022, 9:08 am
Pilgrim wrote:
AvalokiteshvaraX wrote:
Fantastic job guys. Great spriting and code.
My only issue if him would be this one:
This happens with stages that has zoom.
But great job guys
This happens with a lot of chars with rays also this is the code from Aquaman so him have the same problem, to fix this is not so much precise, you have to expand these sprites, but when a stage has more zoom than the last one you need to expand more. Sorry if you don't know how to fix by yourself, but except for mayor bugs my work is done with him, if you want more explanation you have to open the char with fighter factory, edit all the waves sprites giving more large content and then you have to go to the anim of the waves and expand all the red hit boxes with the new size, is easy but tedious. I hope my indications help you to change him for your zoom stages
@Pilgrim I solved this issue with my Aquaman, yeah it required stretching the water sprites via code. You can check it if you like or anyone who wants fixed but stretched water.
Pilgrim likes this post
yolomate
Posts : 7507 Join date : 2013-06-17 Age : 47
Subject: Re: Marvel mugen char Hydroman release + stage November 10th 2022, 9:58 am
Pilgrim, jspiderman171717, Vovanilkto and ZONIK like this post
Pilgrim
Posts : 484 Join date : 2012-12-02
Subject: Re: Marvel mugen char Hydroman release + stage November 10th 2022, 11:17 am
candido159 wrote:
@Pilgrim I solved this issue with my Aquaman, yeah it required stretching the water sprites via code. You can check it if you like or anyone who wants fixed but stretched water.
yes, this is true, I suposse with scale command this can be solve too, or maybe repeating the helpers but with diferent pos.
I would only add bigger or more prominent hit sparks to hight light impact. It’s not so noticeable during normal attacks but during specials and hypers it is noticeable especially during the wave attack.
I know you would like to make it exactly scruffy but I think you can add your own flair as well. Also I think after one of the hypers from scruffy it would rain. I think this might help your bubble hyper since it kinda ends abruptly. It may work if you use shumas chaos dimension hyper.
Lastly the wave hyper could be further accentuated if you add debris
ie tires rocks beams whatever…usually that tends to hurt people before the drowning while in rushing water
Anyway cool char
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jspiderman171717
Posts : 290 Join date : 2015-06-25 Age : 26 Location : Mexico
We appreciate everyone's feedback! Based on that, the link of the char of the main publication was updated. Among the news: *Added palettes made by yolomate (credited in char's readme.txt file) *Fixed some bugs *minimal damage when opponent blocks specials/hypers *added a standard big Portait by default (the Spiderman Mugen style half face is still in the char .sff file)
Please download the char again so you don't miss out on the new update!
Pilgrim
Posts : 484 Join date : 2012-12-02
Subject: Re: Marvel mugen char Hydroman release + stage November 11th 2022, 3:31 am
warecus wrote:
Looks pretty cool.
I would only add bigger or more prominent hit sparks to hight light impact. It’s not so noticeable during normal attacks but during specials and hypers it is noticeable especially during the wave attack.
I know you would like to make it exactly scruffy but I think you can add your own flair as well. Also I think after one of the hypers from scruffy it would rain. I think this might help your bubble hyper since it kinda ends abruptly. It may work if you use shumas chaos dimension hyper.
Lastly the wave hyper could be further accentuated if you add debris
ie tires rocks beams whatever…usually that tends to hurt people before the drowning while in rushing water
Anyway cool char
It doesn't have hitsparks because it takes them by default from the mugen in which you have it, do you want bigger hitsparks? then you can change it from mugen or edit the sff where they come from in your mugen. About adding rocks, rains, etc... I apart from correcting major bugs I have no thought of adding anything else, imagine if I had to do it, I would never finish, because everyone would want something different, for me you can edit it to your liking for your mugen, if you want to update it to your liking and publish it I have no problem, just ask Jspiderman171717 before. And about the inspiration, when I asked the same to Jspiderman171717 his answer seemed to me more than valid, he always wanted to have that hydroman that wucash never published.