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Subject: Re: Batman MDS EDIT (WIP) Mon 26 Feb - 6:59
Few questions after watching that awesome video
1) the Superman move at the end where he flies into the screen. Is that an incoming update or was that already in your character and I missed it?
2) once Batman is in the plane or car, do we have to wait until the enemy destroys the video to fight regular again or is it optional to hop out the vehicle?
3) Aside from the Batmobile, bat plane and armor features, will he still have a lot of his hand to hand combat moves as well? The original version by Alucard and the edit by Mr Giang both have nice moves/hypers you can keep in tact of course with your upgraded flare
4) are you taking suggestions for hypers? If so, a cinematic hyper idea I have that can only be operated if you’re in the bat plane is him flying the plane up into the sky, pauses in front of the moon looking like the Batsignal, then diving directly down then him calling either Alfred, the Bat family or the Justice League (I guess if he’s going against a JL character, the JL image won’t appear and if he’s going against Nightwing, the Batfamily won’t appear, and for any other character it’s randomized but mostly Alfred) and landing the plane on the opponent to finish the match after saying “it’s been an honor” or something.
5) another hyper idea if you’re taking suggestions is adding some flare to 1 of those massive beatdown hypers and at the end, he asks “WHERE????!!!!”
MDS_GEIST likes this post
MDS_GEIST
Posts : 391 Join date : 2012-06-26
Subject: Re: Batman MDS EDIT (WIP) Mon 26 Feb - 17:21
RO-X wrote:
MDS_GEIST wrote:
It been a while...sorry for slow progress guys but haven't been able to work on Batman as much
real life stuff happened..but heres an updated WIP video...havent really added much just FX and SFX
of course not complete at all a lot of work to do but ...let me know what you think [You must be registered and logged in to see this image.]
Dang, he looks cinematic and fun to play and surely fits with the cinematic Superman you released before. Not sure he will fit with other normal Mugen chars. One question arises, tho. Are those batwing and batmobile called via hyper (using power) or like a helper?
-Hey RO-X thanks for the comment...yea the Batwing and Batmobile Hyper are called using Power....still trying to figure out a way to NERF them and not make it CHEAP...maybe can only be performed once per round or for a timebar? idk any thoughts?
volzzilla wrote:
loved those moves for your batman btw, the boss at the end, i wonder about it towards a brainiac?
-...hehe we'll see one day or someone can get ahead of me and create it ...it wouldn't be hard at all just 2 sprites LOL
gartanham likes this post
RO-X
Posts : 53 Join date : 2023-05-05
Subject: Re: Batman MDS EDIT (WIP) Tue 27 Feb - 2:35
MDS_GEIST wrote:
RO-X wrote:
MDS_GEIST wrote:
It been a while...sorry for slow progress guys but haven't been able to work on Batman as much
real life stuff happened..but heres an updated WIP video...havent really added much just FX and SFX
of course not complete at all a lot of work to do but ...let me know what you think [You must be registered and logged in to see this image.]
Dang, he looks cinematic and fun to play and surely fits with the cinematic Superman you released before. Not sure he will fit with other normal Mugen chars. One question arises, tho. Are those batwing and batmobile called via hyper (using power) or like a helper?
-Hey RO-X thanks for the comment...yea the Batwing and Batmobile Hyper are called using Power....still trying to figure out a way to NERF them and not make it CHEAP...maybe can only be performed once per round or for a timebar? idk any thoughts?
Personally, I'd prefer them to be with a timebar for batmobile and usual hyper, like helicopter hyper on Red Hood or Nick Fury in these videos
Minute 3:16
Minute 0:52
MDS_GEIST likes this post
Shining
Posts : 5028 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Batman MDS EDIT (WIP) Tue 27 Feb - 5:20
Msd geist your concept of Batman with his batwing,Batmobile and batarmor Is absolutely original Continue with this concept
MDS_GEIST likes this post
JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
Subject: Re: Batman MDS EDIT (WIP) Tue 27 Feb - 15:17
Some days ago i was looking for a Superman with a strong A.I. and really crazy moves i found it and i play against him when i complete the fight i take a look on who created such epic character
Then i realise you was the creator
Bro really to me that is the BEST Superman we have in mugen
I like alot that character you did a MASTERPIECE i had alot of fun play against him the cinematic move are completely crazy hahahahhah
Now i see this version of Batman and i can say you did really a cool work here
I know you will do an awesome character like you did with Superman
Best of luck it's time to make HYSTORY with Batman too
MDS_GEIST likes this post
MDS_GEIST
Posts : 391 Join date : 2012-06-26
Subject: Re: Batman MDS EDIT (WIP) Tue 27 Feb - 18:48
chancethegamer wrote:
Few questions after watching that awesome video
1) the Superman move at the end where he flies into the screen. Is that an incoming update or was that already in your character and I missed it?
-haha hey chance...yea that is already in the character...its just happens when p2 life is at a certain level..think of it as a finisher move=D
2) once Batman is in the plane or car, do we have to wait until the enemy destroys the video to fight regular again or is it optional to hop out the vehicle?
-the Batwing and Batmobile can either be destroyed or you can hop out...only thing I'm trying to figure out is out to nerf it so its not so cheap..I discussed it in an earler post but I think I might put a time-bar on it
3) Aside from the Batmobile, bat plane and armor features, will he still have a lot of his hand to hand combat moves as well? The original version by Alucard and the edit by Mr Giang both have nice moves/hypers you can keep in tact of course with your upgraded flare
-This is going to be based on Arkham Batman that the author "ZET" did...that edit is REALLY OP and kinda CHEAP but really HAS CINEMATIC MOVES...so I'm trying to SCALE IT DOWN and make LESS CHEAP
4) are you taking suggestions for hypers? If so, a cinematic hyper idea I have that can only be operated if you’re in the bat plane is him flying the plane up into the sky, pauses in front of the moon looking like the Batsignal, then diving directly down then him calling either Alfred, the Bat family or the Justice League (I guess if he’s going against a JL character, the JL image won’t appear and if he’s going against Nightwing, the Batfamily won’t appear, and for any other character it’s randomized but mostly Alfred) and landing the plane on the opponent to finish the match after saying “it’s been an honor” or something.
-This sounds really epic man might have to consider this BUT this might be outside my league of coding and might have to be a commission
5) another hyper idea if you’re taking suggestions is adding some flare to 1 of those massive beatdown hypers and at the end, he asks “WHERE????!!!!”
Personally, I'd prefer them to be with a timebar for batmobile and usual hyper, like helicopter hyper on Red Hood or Nick Fury in these videos
-I was thinking you know how Megaman from MvC has that Penguin Mini plane that Megaman sits in and it randomly shoots and its timed was thinking I could do that...let me know if you understand sounds a little confusing haha
chancethegamer
Posts : 642 Join date : 2019-12-13
Subject: Re: Batman MDS EDIT (WIP) Wed 28 Feb - 6:08
On point 5, I was saying that there’s a hyper on the original Alucard version of this. I think it’s also on the edit by Mr Giang. Not sure if it’s in the edit you’re basing this off but there’s a hyper where he beats down the opponent and the screen fades to black and it flashes to like a brief history of how he became Batman. I was saying at the end, you can add a clip or a comic text logo of him asking “WHERE??!!!” At the end as if he was interrogating someone. There’s also a win pose in the original Alucard version where he picks the opponent up over a rooftop I think.
And I agree with JARRO… you have the best Superman. I love the cinematic characters that are somewhat nerfed meaning they have flashy beautiful moves but aren’t too OP. You and Electro have my fav Superman. His version had a hyper that was never activated where he throws the opponent through a building.. yours has the 1 that throws the guy into a moon
crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Batman MDS EDIT (WIP) Wed 28 Feb - 22:21
Awesome work love that batmobile and the first combination and that stage is cool too I love big long ass stages It feel like we could make a beat em up level in mugen too I wish we could combine them and play forms that you can jump to the top of the building and fight on there
MDS_GEIST
Posts : 391 Join date : 2012-06-26
Subject: Re: Batman MDS EDIT (WIP) Thu 29 Feb - 16:26
chancethegamer wrote:
On point 5, I was saying that there’s a hyper on the original Alucard version of this. I think it’s also on the edit by Mr Giang. Not sure if it’s in the edit you’re basing this off but there’s a hyper where he beats down the opponent and the screen fades to black and it flashes to like a brief history of how he became Batman. I was saying at the end, you can add a clip or a comic text logo of him asking “WHERE??!!!” At the end as if he was interrogating someone. There’s also a win pose in the original Alucard version where he picks the opponent up over a rooftop I think.
And I agree with JARRO… you have the best Superman. I love the cinematic characters that are somewhat nerfed meaning they have flashy beautiful moves but aren’t too OP. You and Electro have my fav Superman. His version had a hyper that was never activated where he throws the opponent through a building.. yours has the 1 that throws the guy into a moon
-This Batman has a knockdown more than a beatdown hyper you'll see it in a video one day or just look at "ZET" edit of Batman so the "WHERE' doesn't work because P2 get knocked out lol can't talk haha... [You must be registered and logged in to see this image.]
crosspotts1.0 wrote:
Awesome work love that batmobile and the first combination and that stage is cool too I love big long ass stages It feel like we could make a beat em up level in mugen too I wish we could combine them and play forms that you can jump to the top of the building and fight on there
-I dream of the same thing one day....of mixing OPEN BOR and MUGEN IN THE SAME PROGRAM lol....good dream though don't know how to work...there are some stages that are really long and they kind of do similar like Dungeon and Dragon and Castlevania stage I believe
animaraz
Posts : 1804 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: Batman MDS EDIT (WIP) Sun 3 Mar - 21:13
Wooow!!! Amazing job men!!! Congratulations!
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Batman MDS EDIT (WIP) Mon 4 Mar - 3:16
whenever i see this, i think of armor mode as the main character....possible?
MDS_GEIST
Posts : 391 Join date : 2012-06-26
Subject: Re: Batman MDS EDIT (WIP) Mon 4 Mar - 15:20
volzzilla wrote:
whenever i see this, i think of armor mode as the main character....possible?
Possible but not interested would rather have it as a mode...but if someone else is inspired I don't mind sending the sprites
LightingRed99
Posts : 36 Join date : 2022-04-12
Subject: Re: Batman MDS EDIT (WIP) Wed 6 Mar - 14:10
Can’t wait until he’s finished!!
RenatoNat.J
Posts : 597 Join date : 2018-01-14 Age : 33 Location : Apocolypse Brazil
Subject: Re: Batman MDS EDIT (WIP) Sat 1 Jun - 19:46
@MDS_GEIST This Batman is getting really good, it will definitely be the best Batman released for Mugen. It is very well done, congratulations, I was out of date on your projects, the progress made on it is incredible.