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Hey forum this is what I'm showing for the Halloween event it's an edit of an Arkham style Batman that was worked on by an author called "ZET" The moves he coded are super cool and cinematic BUT MAN this Batman AI is reallly overpowered and cheap so i'm just going to try and scale it down and nerf him a bit but add some of my own ideas for specials and hypers
No specials in the video yet but for the hypers, the Batplane, Batmobile, and Dark Knight Armor(not this one) can be called and taken away but once destroyed can't be called back again, so you can only perform once per round, well at least that is what I'm trying to do LOL don't know if it will be successful, just not the the FX, SFX arent done yet
I am also not the biggest fan of the stance in the Dark Knight Armor because I think it looks too much like Steel but maybe someone can help me do a new stance for it based on this??
Hey forum this is what I'm showing for the Halloween event it's an edit of an Arkham style Batman that was worked on by an author called "ZET" The moves he coded are super cool and cinematic BUT MAN this Batman AI is reallly overpowered and cheap so i'm just going to try and scale it down and nerf him a bit but add some of my own ideas for specials and hypers
No specials in the video yet but for the hypers, the Batplane, Batmobile, and Dark Knight Armor(not this one) can be called and taken away but once destroyed can't be called back again, so you can only perform once per round, well at least that is what I'm trying to do LOL don't know if it will be successful, just not the the FX, SFX arent done yet
I am also not the biggest fan of the stance in the Dark Knight Armor because I think it looks too much like Steel but maybe someone can help me do a new stance for it based on this??
Hope you guys enjoy and give me feedback and thoughts Happy Halloween
Woow this has really surprised me, I didn't know that things like this could be done, it's fantastic... But how much does it weigh in char in MB?... without knowing I estimate that it must be really heavy...
MDS_GEIST likes this post
alnyrd
Posts : 598 Join date : 2014-03-22
Subject: Re: Batman MDS EDIT (WIP) November 9th 2022, 6:53 pm
fede de 10 wrote:
Woow this has really surprised me, I didn't know that things like this could be done, it's fantastic... But how much does it weigh in char in MB?... without knowing I estimate that it must be really heavy...
I believe that will be the case, as is with his Superman (100+mb). But I don't mind, tho :p
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MatreroG
Posts : 1739 Join date : 2014-03-09
Subject: Re: Batman MDS EDIT (WIP) November 11th 2022, 5:45 am
This custom version of Batman with a cinematic moveset looks very interesting and promises a lot.
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Jinky
Posts : 188 Join date : 2015-04-16 Age : 28 Location : -
Subject: Re: Batman MDS EDIT (WIP) November 14th 2022, 8:37 am
MDS_GEIST wrote:
I am also not the biggest fan of the stance in the Dark Knight Armor because I think it looks too much like Steel but maybe someone can help me do a new stance for it based on this??
not the sprite you requested but i hope this helps [You must be registered and logged in to see this image.]
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RYUYAGAMI
Posts : 126 Join date : 2014-01-13 Age : 40 Location : Mexico, CDMX
Subject: Re: Batman MDS EDIT (WIP) November 14th 2022, 9:16 pm
Dude, your edits are too good, you remind me of the Batman movies and comics, I hope I can have the playable version.
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MDS_GEIST
Posts : 391 Join date : 2012-06-25
Subject: Re: Batman MDS EDIT (WIP) November 15th 2022, 12:37 pm
alnyrd wrote:
fede de 10 wrote:
Woow this has really surprised me, I didn't know that things like this could be done, it's fantastic... But how much does it weigh in char in MB?... without knowing I estimate that it must be really heavy...
I believe that will be the case, as is with his Superman (100+mb). But I don't mind, tho :p
Yea that sounds about right I apologize to your computer in advanced
Jinky wrote:
MDS_GEIST wrote:
I am also not the biggest fan of the stance in the Dark Knight Armor because I think it looks too much like Steel but maybe someone can help me do a new stance for it based on this??
not the sprite you requested but i hope this helps [You must be registered and logged in to see this image.]
Hey Jinky I was just thinking of asking you to help me on this!!! I know this is your specialty =D I appreciate the work you did on this but I'm really interested in the one I requested as I think it will flow with the moves better, is there any way you could try this one? Here's one where you see the color separation a little better, he's in armor so he's going to be a little stiff just need to be movement at the joints not much anywhere else like in the legs you did, do you get what I'm saying? and obviously you can erase the cape I know there annoying to animate haha
Last edited by MDS_GEIST on November 16th 2022, 4:53 pm; edited 1 time in total
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crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: Batman MDS EDIT (WIP) November 15th 2022, 2:10 pm
It looks amazing
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gartanham
Posts : 1112 Join date : 2012-05-01 Age : 33
Subject: Re: Batman MDS EDIT (WIP) November 20th 2022, 8:26 am
This is really cool [You must be registered and logged in to see this image.]
I agree with Jinky about posture, this will bring more imposing and also better stature [You must be registered and logged in to see this image.]
MDS_GEIST
Posts : 391 Join date : 2012-06-25
Subject: Batman MDS EDIT (WIP) February 25th 2024, 5:47 pm
It been a while...sorry for slow progress guys but haven't been able to work on Batman as much
real life stuff happened..but heres an updated WIP video...havent really added much just FX and SFX
of course not complete at all a lot of work to do but ...let me know what you think [You must be registered and logged in to see this image.]
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RO-X
Posts : 53 Join date : 2023-05-05
Subject: Re: Batman MDS EDIT (WIP) February 25th 2024, 7:41 pm
MDS_GEIST wrote:
It been a while...sorry for slow progress guys but haven't been able to work on Batman as much
real life stuff happened..but heres an updated WIP video...havent really added much just FX and SFX
of course not complete at all a lot of work to do but ...let me know what you think [You must be registered and logged in to see this image.]
Dang, he looks cinematic and fun to play and surely fits with the cinematic Superman you released before. Not sure he will fit with other normal Mugen chars. One question arises, tho. Are those batwing and batmobile called via hyper (using power) or like a helper?
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volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Batman MDS EDIT (WIP) February 25th 2024, 9:22 pm
MDS_GEIST wrote:
It been a while...sorry for slow progress guys but haven't been able to work on Batman as much
real life stuff happened..but heres an updated WIP video...havent really added much just FX and SFX
of course not complete at all a lot of work to do but ...let me know what you think [You must be registered and logged in to see this image.]
loved those moves for your batman
btw, the boss at the end, i wonder about it towards a brainiac?
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ƒ}ƒbƒXƒ‹Dƒtƒ@ƒCƒg
Posts : 45 Join date : 2015-08-09 Age : 25 Location : U.S.
Subject: Re: Batman MDS EDIT (WIP) February 25th 2024, 11:04 pm
Thank you for more news, was extremely interested in this Batman edit.
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Shining
Posts : 5027 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Batman MDS EDIT (WIP) February 25th 2024, 11:20 pm
It seems incredible work
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brucewayne74
Posts : 1064 Join date : 2012-11-29
Subject: Re: Batman MDS EDIT (WIP) February 25th 2024, 11:48 pm
Man,this Is absolutely Crazy, the Batman of our dreams