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Subject: Re: Wizard project October 4th 2022, 10:52 pm
question, are there not some basic attacks missing? like air and crouch?
Vovanilkto
Posts : 273 Join date : 2021-02-27 Age : 22 Location : Ukraine
Subject: Re: Wizard project October 5th 2022, 12:43 am
volzzilla wrote:
question, are there not some basic attacks missing? like air and crouch?
According to my idea, he should not squat and jump. I had plans to make a fully flying character.
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Wizard project October 5th 2022, 10:31 am
many times, air attacks can be remade standing or crouching attacks. crouching attacks in his case, would not distract from a flight ability and thus would make him more complete in general.
skhsato123
Posts : 2968 Join date : 2013-04-04 Age : 39 Location : Egypt
Subject: Re: Wizard project October 14th 2022, 3:12 pm
Vovanilkto and Vity.Vistys. like this post
Shining
Posts : 5028 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Wizard project October 14th 2022, 4:05 pm
Great... I will wait anxiously next steps
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Wizard project October 14th 2022, 9:20 pm
woo hoo, nice to see him come alone in that video
skhsato123
Posts : 2968 Join date : 2013-04-04 Age : 39 Location : Egypt
Subject: Re: Wizard project October 16th 2022, 3:10 pm
Looks amazing. But I tweaked a few things a bit. [You must be registered and logged in to see this image.]
amazing
RenatoNat.J
Posts : 597 Join date : 2018-01-14 Age : 33 Location : Apocolypse Brazil
Subject: Re: Wizard project October 16th 2022, 4:37 pm
Amazing Work.
Vovanilkto
Posts : 273 Join date : 2021-02-27 Age : 22 Location : Ukraine
Subject: Re: Wizard project December 31st 2022, 9:21 am
The Wizard attacks with his hands in the air. I originally planned to draw him as a fully flying character throughout the scene, but yesterday everything changed. I noticed and read a few things, plus while doing Alistair's sprites (I stopped working on his sprites for a while to finish the Wizard) I realized that a character without high and low attacks wouldn't be quite complete. Also animations of kicks in the air will be posted soon and I will do all the necessary animations for the Mugen characters in the crouch. But I still really want him not to jump into the air, but to rise smoothly and soar around the map, but have air attacks (Like the Green Goblin does on his glider). If this does not suit someone, then I do not mind making a jump animation. It's just that the main detail of the Wizard's abilities is his anti-gravity discs and flight, so I want to make the flight somehow manifest and feel when you play as him. [You must be registered and logged in to see this image.]
animaraz, Mr.Ketchup, Pilgrim and Vity.Vistys. like this post
Pilgrim
Posts : 484 Join date : 2012-12-02
Subject: Re: Wizard project December 31st 2022, 9:28 am
Lot of potential here!!!!
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animaraz
Posts : 1804 Join date : 2012-05-20 Age : 48 Location : León, Gto.
Subject: Re: Wizard project December 31st 2022, 9:59 am
Vovanilkto wrote:
The Wizard attacks with his hands in the air. I originally planned to draw him as a fully flying character throughout the scene, but yesterday everything changed. I noticed and read a few things, plus while doing Alistair's sprites (I stopped working on his sprites for a while to finish the Wizard) I realized that a character without high and low attacks wouldn't be quite complete. Also animations of kicks in the air will be posted soon and I will do all the necessary animations for the Mugen characters in the crouch. But I still really want him not to jump into the air, but to rise smoothly and soar around the map, but have air attacks (Like the Green Goblin does on his glider). If this does not suit someone, then I do not mind making a jump animation. It's just that the main detail of the Wizard's abilities is his anti-gravity discs and flight, so I want to make the flight somehow manifest and feel when you play as him.
The visualization you have of where you want to go with this character is excellent. I know you will do an excellent job!
Excelente la visualización que tienes de a donde quieres llegar con este personaje ¡Sé que harás un excelente trabajo!
Vovanilkto likes this post
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Wizard project December 31st 2022, 2:29 pm
Vovanilkto wrote:
The Wizard attacks with his hands in the air. I originally planned to draw him as a fully flying character throughout the scene, but yesterday everything changed. I noticed and read a few things, plus while doing Alistair's sprites (I stopped working on his sprites for a while to finish the Wizard) I realized that a character without high and low attacks wouldn't be quite complete. Also animations of kicks in the air will be posted soon and I will do all the necessary animations for the Mugen characters in the crouch. But I still really want him not to jump into the air, but to rise smoothly and soar around the map, but have air attacks (Like the Green Goblin does on his glider). If this does not suit someone, then I do not mind making a jump animation. It's just that the main detail of the Wizard's abilities is his anti-gravity discs and flight, so I want to make the flight somehow manifest and feel when you play as him. [You must be registered and logged in to see this image.]
many characters have a flight mode + jump (with jump basic attacks). its all good.
pseudoingles and Avaid like this post
Vovanilkto
Posts : 273 Join date : 2021-02-27 Age : 22 Location : Ukraine
Subject: Re: Wizard project January 5th 2023, 10:34 am
Vovanilkto wrote:
The Wizard attacks with his hands in the air. I originally planned to draw him as a fully flying character throughout the scene, but yesterday everything changed. I noticed and read a few things, plus while doing Alistair's sprites (I stopped working on his sprites for a while to finish the Wizard) I realized that a character without high and low attacks wouldn't be quite complete. Also animations of kicks in the air will be posted soon and I will do all the necessary animations for the Mugen characters in the crouch. But I still really want him not to jump into the air, but to rise smoothly and soar around the map, but have air attacks (Like the Green Goblin does on his glider). If this does not suit someone, then I do not mind making a jump animation. It's just that the main detail of the Wizard's abilities is his anti-gravity discs and flight, so I want to make the flight somehow manifest and feel when you play as him. [You must be registered and logged in to see this image.]
Jumping kick attacks [You must be registered and logged in to see this image.]
animaraz, Mr.Ketchup, pseudoingles and Vity.Vistys. like this post