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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
gartanham, Mr.Ketchup, malevka1, yolomate, MatreroG, Jinky, kimczi and like this post
Shining
Posts : 4805 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Mandarin by Buyog WIP Continuation September 13th 2022, 2:47 am
Cooool... You have in mind to complete it?!?
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candido159
Posts : 1214 Join date : 2013-05-16 Age : 25
Subject: Re: Mandarin by Buyog WIP Continuation September 13th 2022, 2:52 am
Shining wrote:
Cooool... You have in mind to complete it?!?
Yes, I have officially started completing the basics with some help with @wil.li.an
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Vovanilkto
Posts : 268 Join date : 2021-02-27 Age : 22 Location : Ukraine
Subject: Re: Mandarin by Buyog WIP Continuation September 13th 2022, 3:28 am
Coooool job
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Shining
Posts : 4805 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: Mandarin by Buyog WIP Continuation September 13th 2022, 4:16 am
If you need you can take few specials/hypers from my version... I Don t know what you have in mind but I hope you will take in consideration to use his 10 rings looking like the comic
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dev
Posts : 584 Join date : 2012-05-18
Subject: Re: Mandarin by Buyog WIP Continuation September 13th 2022, 5:12 am
I'm so happy to see YOU picked up this wip to finish. I would say, go with the original stance because later on you won't have too much trouble transittioning from stance to a high puch or middle punch for example, plus I think it fits him. Man I wish you good luck and hopefully you'll bring this character to life.
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skhsato123
Posts : 2929 Join date : 2013-04-04 Age : 38 Location : Egypt
Subject: Re: Mandarin by Buyog WIP Continuation September 13th 2022, 5:29 am
The character needs more animations and sprites
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candido159
Posts : 1214 Join date : 2013-05-16 Age : 25
Subject: Re: Mandarin by Buyog WIP Continuation September 13th 2022, 5:49 am
Shining wrote:
If you need you can take few specials/hypers from my version... I Don t know what you have in mind but I hope you will take in consideration to use his 10 rings looking like the comic
At the moment I'll just have to do what buyog's readme says on what moves to add. When I finish him and he feels missing then I'd totally take some inspiration moves from your version
dev wrote:
I'm so happy to see YOU picked up this wip to finish. I would say, go with the original stance because later on you won't have too much trouble transittioning from stance to a high puch or middle punch for example, plus I think it fits him. Man I wish you good luck and hopefully you'll bring this character to life.
Thanks, well 3rd one has no trouble transitioning too because his hands are out. But yeah the original is great too that's why I made it part of the poll to help me decide what's final.
skhsato123 wrote:
The character needs more animations and sprites
Yes, that's why I will complete it
Anyways you guys keep voting and I will use the one with biggest vote when I finish him.
alnyrd
Posts : 598 Join date : 2014-03-22
Subject: Re: Mandarin by Buyog WIP Continuation September 13th 2022, 7:32 am
I'd prefer no.3 to the others. It is more natural and, iirc, Mandarin has never fought using praying-mantis-stance.
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yolomate
Posts : 7415 Join date : 2013-06-17 Age : 47
Subject: Re: Mandarin by Buyog WIP Continuation September 13th 2022, 10:06 am
i like new 2 and yeah he need new update!
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wil.li.an
Posts : 209 Join date : 2012-11-07 Location : Brazil
Subject: Re: Mandarin by Buyog WIP Continuation September 13th 2022, 11:41 am
It's complicated because I like all three.
Perhaps this third one could be used for a walk back animation
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dev
Posts : 584 Join date : 2012-05-18
Subject: Re: Mandarin by Buyog WIP Continuation September 13th 2022, 11:52 am
wil.li.an wrote:
It's complicated because I like all three.
Perhaps this third one could be used for a walk back animation
Winner!!!
candido159
Posts : 1214 Join date : 2013-05-16 Age : 25
Subject: Re: Mandarin by Buyog WIP Continuation September 13th 2022, 12:36 pm
wil.li.an wrote:
It's complicated because I like all three.
Perhaps this third one could be used for a walk back animation
Well actually the third one is from the base's walk back animation [You must be registered and logged in to see this image.]
I already like your walking anim as backwards and forward though [You must be registered and logged in to see this image.] (Walk Anim by @wil.li.an )
gartanham, animaraz, Mr.Ketchup, MatreroG and alnyrd like this post
RobiWanKen0bi
Posts : 411 Join date : 2012-10-05
Subject: Re: Mandarin by Buyog WIP Continuation September 13th 2022, 2:19 pm
IMO I think all are great. If I were you I'd add them all. Add them with a code that triggers when certain conditions are met. E.g. I'd use the 2nd stance when the character has 70-100% life points and the 3rd one when the LP drops below 70%. Maybe even add the option to trigger this in round 1 and the 1st stance in round 2 etc. I've done that with my Apocalypse character.
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volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Mandarin by Buyog WIP Continuation September 14th 2022, 9:12 am
candido159 wrote:
Shining wrote:
If you need you can take few specials/hypers from my version... I Don t know what you have in mind but I hope you will take in consideration to use his 10 rings looking like the comic
At the moment I'll just have to do what buyog's readme says on what moves to add. When I finish him and he feels missing then I'd totally take some inspiration moves from your version
fwiw, you dont have to follow buyog's instructions. do what you want to do because its your project