Would you like to react to this message? Create an account in a few clicks or log in to continue.
Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Posts : 3 Join date : 2022-06-08 Age : 22 Location : United States
Subject: Shadow The Hedgehog by ABAB - Edit Redux June 20th 2022, 4:08 pm
Shadow The Hedgehog, by ABAB. This is a redux of an old edit I made of ABAB's Shadow, which is meant to fix issues with Shadow, as well as adding a few new attacks, fixing sound triggers, as well as replacing the original, really bad Air Kick attacks which could leave you floating midair if you spammed hard enough. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Well. Here is, my edit of ABAB's Shadow The Hedgehog. It used to be exclusive to MUGEN Archive, and.. being as light as I possibly can with my old editing work.
it was shit.
So 2 years later, I decided to throw the hat in again, fixing the errors and issues I had created back then, as well adding more gameplay and such. A Redux, if you will.
just to note, ABABShadow.def and ABABShadowAIOff.def do not make a difference right now, because ABAB's last update for him (which was 2016) broke the AI.. somehow. the AI is starting to become intelligent again.. sort of. -----------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------------- Sound Credits go to
SEGA ZUN Marvel SNK Capcom Tsukihime French Bread (Melty Blood Game devs.) ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Credit for Sprites goes to.
SEGA - Made the original Sonic Battle Sprites ABAB, Cyanide - Sprites that were already there
RudyTheFox, Deekman, Domenico, Shadow333, Ryujmkrebs30, Destro The Dragon, JoshuaTheDark13, Mark Haynes, shadow_91, superdarkshadic, Phantom644, neox, tanuke, ryu, Taymentthehedgehog - Custom Sprites used
SumirekoUsami - Crouch/Air customs
----------------------------------------------------------------------------------------------------------------------------------------------------------------- Redux Period - 2022
-Added the English Soundpack back in -Named all the Palettes, and split them up into 3 Different Folders, found in the Palettes Folder. -Fixed Trigger issues with air attacks, now the Air Punch can only be changed to if the Air Chop lands successfully -Added new Crouch Attacks to add better comboability. -Reverted Shadow's Chaos Spear sound back to Remilia Scarlet's sounds (tbh now I don't like it, too aggressive) -Medium Chaos Spear now takes more time to activate -Disabled Shadow's ability to chain into Standing Attacks from the Crouch Spin -Max Chaos Blast now has fitting sounds -Changed time triggers for the Chaos Spears to activate 1 second earlier (they are active once Shadow has his hand out at the opponent rather than a second later) -Disabled Shadow's infinite healing during Chaos Control (once Power is Drained, his state is changed to 701 by force, ending the heal) -Shadow can no longer spam the Light Crouch Kick while in Chaos Control (he can't infinite during Stopped Time anymore) -Chaos Control now uses a second sound when being activated, the singular sound really didn't fit -Heal Sound now uses a Loop trigger, instead of a persistent trigger -Voices now stop if Shadow is hit -Shadow cannot exit the Chaos Spear Super State until all Spears have been used now -Added a Gun Projectile (the same gun you saw in every sprite video made in the 2000's) -Added several new sounds for the Chaos Blast, and Chaos Control -Fixed Animation positions -Added a Gun Hyper (Uses 2000 Power.) -Added Bounce Bracelet Special -Nerfed the Pursuit Damage -Lowered Airjuggle Points -Disabled Shadow's ability to attack after using the Chaos Spear Hyper mid-air -Added a movelist for Ikemen Go users -Replaced all the Battle Sounds -Disabled Single button healing -Disabled Single button dodging ----------------------------------------------------------------------------------------------------------------------------------------------------------------- [Command] name = "hold_zx" command = /z,x ----------------------------------------------------------------------------------------------------------------------------------------------------------------- [Command] name = "FwdDodge" command = ~F,D,F,z time = 15
[Command] name = "BackDodge" command = ~B,D,B,z time = 15 -----------------------------------------------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------------------------------------------- 6,26,2022 Update - (Note: If you already have the previous version, delete the folder, as files were rearranged) ----------------------------------------------------------------------------------------------------------------------------------------------------------------- -Changed Icon to a smaller, more compact version -Fixed huge hitbox issue with Chaos Spears -Nerfed a bunch of hitboxes -Removed Life-Dependant Chaos Spears from the Hyper (Absurdly op) -Chaos Spear Barrage takes more time to exit when in Time Stop -Added Intro State 189 (Meaning once he exits Intro State 191, the round doesn't instantly begin after landing.) -Fixed Chaos Burst trigger mistiming -Added Ground Shockwave animations -Added proper ground collision sounds -Added proper Animation/Sound Triggers for ground collision -Lowered overall damage for the basic attacks -Rewrote the Statedefs to use english letters rather than the original Japanese -Lowered Jugglepoints (Now Shadow cannot infinitely juggle the opponents, highest damage possible via Air Combo now being 250) -Shadow Turbo is now blockable (chips 100 health) -Changed Afterimage state from Stateno 230 to Stateno 40 to use Shadow's Homing Attack Colors -Added Afterimage for Shadow Rocket (however unlike in Battle, this afterimage uses Shadow's Homing Attack Colors.) -Restored AppendToClipboard Statedef -Nerfed Shadow Combo Damage -All SA2 Palettes now have the darkest shade slighty brightened -Fixed a few palettes (ended up missing a few errors, oops) -Improved Chaos Spear Barrage animations -Fixed Ground Collision sprite positions -Fixed Missing hit voice errors -Nerfed Chaos Burst damage -Shadow Turbo, if blocked, now puts Shadow into a new state (Stateno 2510) where he is left open for attacking -Shadow can no longer perform Air Combos after using Shadow Turbo successfully -Chaos Burst's sounds are now split into two. -Shadow cannot use Heal, if his Life is at the Maximum -Fixed Shadow's Heal Lifeadd bug (he wasn't regaining health when using it.) ----------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Finale Update, this is Shadow's Final Update, and with it comes a major fix. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- -Shadow's Boost Mode, if he's KO'd with it Active, it's turned off, as it causes problems in Simul mode, because he still drained the power despite being KO'd. -Shadow utilizes two different cns files now, depending on the .def used. -Shadow uses a seperate .cns file, if you attempt to use the AI, Shadow-2.cns -Shadow uses a seperate .cns file, if you don't attempt to use the AI, Shadow-2-3.cns -Tweaked Shadow's Healing values to be more accurate with Sonic Battle -Nerfed Chaos Blast (Low), lowered overall damage caused by 30 -Nerfed Shadow Combo by 4 damage -Buffed Chaos Blast (Max), by 3 damage ----------------------------------------------------------------------------------------------------------------------------------------------------------------- You can stop reading here, the below doesn't matter as most changes got revised above or were removed/overhauled ----------------------------------------------------------------------------------------------------------------------------------------------------------------- the 2020 Editing Period.
-Higher Quality SFX -Smoother Animations for floor colliding -Sprite Cleanups -Sprite addons -Alpha Storm Lifebar support -an actual character icon (not a cropped ingame sprite anymore, now it's cropped Pixel Art from the Source Game, aka Sonic Battle.) -over 30 new colors to choose from -new intro states -new victory states -a def file that turns off the AI (ABABShadowAIoff.def) -Animations for, Frozen, Burnt, Electrocuted, Continue Screen -a few new attacks -hitboxes for attacks that didn't have them, and for both grabs -Shadow Heal actually heals now. -if you stand still for a long time, Shadow will enter a different idle state. -actual air guard sprites instead of the standing ones being reused. -repositioned jump -the swoosh sound for a lot of attacks now plays at the correct time instead of playing after the opponent is hit -some hitboxes were thinned out due to being too big. -some hitboxes are made bigger due to being too small. -some animations felt really sluggish compared to how they play out in Sonic Battle, and now have been sped up a bit -Shadow now uses his SA2 Chaos Spear sound, rather than sounds borrowed from Remilia Scarlet. (Touhou) ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Following Stats were changed. Life is now 1055 Defense is now 105 Attack is now 105
Last edited by SumirekoUsami-Spectacle on July 11th 2022, 10:48 am; edited 4 times in total (Reason for editing : swapped preview video out with Final Preview)