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 Shadow The Hedgehog by ABAB - Edit Redux

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SumirekoUsami-Spectacle

SumirekoUsami-Spectacle


Posts : 3
Join date : 2022-06-08
Age : 22
Location : United States

Shadow The Hedgehog by ABAB - Edit Redux Empty
PostSubject: Shadow The Hedgehog by ABAB - Edit Redux   Shadow The Hedgehog by ABAB - Edit Redux EmptyJune 20th 2022, 4:08 pm

​Shadow The Hedgehog, by ABAB.
This is a redux of an old edit I made of ABAB's Shadow, which is meant to fix issues with Shadow, as well as adding a few new attacks,
fixing sound triggers, as well as replacing the original, really bad Air Kick attacks which could leave you floating midair if you spammed hard enough.
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Well. Here is, my edit of ABAB's Shadow The Hedgehog.
It used to be exclusive to MUGEN Archive, and.. being as light as I possibly can with my old editing work.

it was shit.

So 2 years later, I decided to throw the hat in again, fixing the errors and issues I had created back then, as well adding more gameplay and such.
A Redux, if you will.

just to note, ABABShadow.def and ABABShadowAIOff.def do not make a difference right now, because ABAB's last update for him (which was 2016) broke the AI.. somehow. the AI is starting to become intelligent again.. sort of.
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Sound Credits go to

SEGA
ZUN
Marvel
SNK
Capcom
Tsukihime
French Bread (Melty Blood Game devs.)
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Credit for Sprites goes to.

SEGA - Made the original Sonic Battle Sprites
ABAB, Cyanide - Sprites that were already there

RudyTheFox, Deekman, Domenico, Shadow333, Ryujmkrebs30, Destro The Dragon, JoshuaTheDark13,
Mark Haynes, shadow_91, superdarkshadic, Phantom644, neox, tanuke, ryu, Taymentthehedgehog - Custom Sprites used

SumirekoUsami - Crouch/Air customs

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Redux Period - 2022

-Added the English Soundpack back in
-Named all the Palettes, and split them up into 3 Different Folders, found in the Palettes Folder.
-Fixed Trigger issues with air attacks, now the Air Punch can only be changed to if the Air Chop lands successfully
-Added new Crouch Attacks to add better comboability.
-Reverted Shadow's Chaos Spear sound back to Remilia Scarlet's sounds (tbh now I don't like it, too aggressive)
-Medium Chaos Spear now takes more time to activate
-Disabled Shadow's ability to chain into Standing Attacks from the Crouch Spin
-Max Chaos Blast now has fitting sounds
-Changed time triggers for the Chaos Spears to activate 1 second earlier (they are active once Shadow has his hand out at the opponent rather than a second later)
-Disabled Shadow's infinite healing during Chaos Control (once Power is Drained, his state is changed to 701 by force, ending the heal)
-Shadow can no longer spam the Light Crouch Kick while in Chaos Control (he can't infinite during Stopped Time anymore)
-Chaos Control now uses a second sound when being activated, the singular sound really didn't fit
-Heal Sound now uses a Loop trigger, instead of a persistent trigger
-Voices now stop if Shadow is hit
-Shadow cannot exit the Chaos Spear Super State until all Spears have been used now
-Added a Gun Projectile (the same gun you saw in every sprite video made in the 2000's)
-Added several new sounds for the Chaos Blast, and Chaos Control
-Fixed Animation positions
-Added a Gun Hyper (Uses 2000 Power.)
-Added Bounce Bracelet Special
-Nerfed the Pursuit Damage
-Lowered Airjuggle Points
-Disabled Shadow's ability to attack after using the Chaos Spear Hyper mid-air
-Added a movelist for Ikemen Go users
-Replaced all the Battle Sounds
-Disabled Single button healing
-Disabled Single button dodging
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[Command]
name = "hold_zx"
command = /z,x
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
[Command]
name = "FwdDodge"
command = ~F,D,F,z
time = 15

[Command]
name = "BackDodge"
command = ~B,D,B,z
time = 15
-----------------------------------------------------------------------------------------------------------------------------------------------------------------

Code:
https://www.mediafire.com/file/ykc0mvggiwtvpsn/ABABShadowEditRedux.zip/file

-----------------------------------------------------------------------------------------------------------------------------------------------------------------
6,26,2022 Update - (Note: If you already have the previous version, delete the folder, as files were rearranged)
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
-Changed Icon to a smaller, more compact version
-Fixed huge hitbox issue with Chaos Spears
-Nerfed a bunch of hitboxes
-Removed Life-Dependant Chaos Spears from the Hyper (Absurdly op)
-Chaos Spear Barrage takes more time to exit when in Time Stop
-Added Intro State 189 (Meaning once he exits Intro State 191, the round doesn't instantly begin after landing.)
-Fixed Chaos Burst trigger mistiming
-Added Ground Shockwave animations
-Added proper ground collision sounds
-Added proper Animation/Sound Triggers for ground collision
-Lowered overall damage for the basic attacks
-Rewrote the Statedefs to use english letters rather than the original Japanese
-Lowered Jugglepoints (Now Shadow cannot infinitely juggle the opponents, highest damage possible via Air Combo now being 250)
-Shadow Turbo is now blockable (chips 100 health)
-Changed Afterimage state from Stateno 230 to Stateno 40 to use Shadow's Homing Attack Colors
-Added Afterimage for Shadow Rocket (however unlike in Battle, this afterimage uses Shadow's Homing Attack Colors.)
-Restored AppendToClipboard Statedef
-Nerfed Shadow Combo Damage
-All SA2 Palettes now have the darkest shade slighty brightened
-Fixed a few palettes (ended up missing a few errors, oops)
-Improved Chaos Spear Barrage animations
-Fixed Ground Collision sprite positions
-Fixed Missing hit voice errors
-Nerfed Chaos Burst damage
-Shadow Turbo, if blocked, now puts Shadow into a new state (Stateno 2510) where he is left open for attacking
-Shadow can no longer perform Air Combos after using Shadow Turbo successfully
-Chaos Burst's sounds are now split into two.
-Shadow cannot use Heal, if his Life is at the Maximum
-Fixed Shadow's Heal Lifeadd bug (he wasn't regaining health when using it.)
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Finale Update, this is Shadow's Final Update, and with it comes a major fix.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
-Shadow's Boost Mode, if he's KO'd with it Active, it's turned off, as it causes problems in Simul mode, because he still drained the power despite being KO'd.
-Shadow utilizes two different cns files now, depending on the .def used.
-Shadow uses a seperate .cns file, if you attempt to use the AI, Shadow-2.cns
-Shadow uses a seperate .cns file, if you don't attempt to use the AI, Shadow-2-3.cns
-Tweaked Shadow's Healing values to be more accurate with Sonic Battle
-Nerfed Chaos Blast (Low), lowered overall damage caused by 30
-Nerfed Shadow Combo by 4 damage
-Buffed Chaos Blast (Max), by 3 damage
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
You can stop reading here, the below doesn't matter as most changes got revised above or were removed/overhauled
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
the 2020 Editing Period.

-Higher Quality SFX
-Smoother Animations for floor colliding
-Sprite Cleanups
-Sprite addons
-Alpha Storm Lifebar support
-an actual character icon (not a cropped ingame sprite anymore, now it's cropped Pixel Art from the Source Game, aka Sonic Battle.)
-over 30 new colors to choose from
-new intro states
-new victory states
-a def file that turns off the AI (ABABShadowAIoff.def)
-Animations for, Frozen, Burnt, Electrocuted, Continue Screen
-a few new attacks
-hitboxes for attacks that didn't have them, and for both grabs
-Shadow Heal actually heals now.
-if you stand still for a long time, Shadow will enter a different idle state.
-actual air guard sprites instead of the standing ones being reused.
-repositioned jump
-the swoosh sound for a lot of attacks now plays at the correct time instead of playing after the opponent is hit
-some hitboxes were thinned out due to being too big.
-some hitboxes are made bigger due to being too small.
-some animations felt really sluggish compared to how they play out in Sonic Battle, and now have been sped up a bit
-Shadow now uses his SA2 Chaos Spear sound, rather than sounds borrowed from Remilia Scarlet. (Touhou)
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
Following Stats were changed.
Life is now 1055
Defense is now 105
Attack is now 105


Last edited by SumirekoUsami-Spectacle on July 11th 2022, 10:48 am; edited 4 times in total (Reason for editing : swapped preview video out with Final Preview)
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