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Subject: Re: Kraven Release by deanjo2000 & candido159 June 12th 2022, 4:05 am
feedback: kraven's hitting the ground with the spear win pose is too quick add guard push maybe?
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RobiWanKen0bi
Posts : 411 Join date : 2012-10-05
Subject: Re: Kraven Release by deanjo2000 & candido159 June 12th 2022, 4:24 am
Niiice. I can already tell the Spider-man game roster will be updated...
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Vity.Vistys.
Posts : 548 Join date : 2021-06-08 Age : 22 Location : Ukraine
Subject: Re: Kraven Release by deanjo2000 & candido159 June 12th 2022, 4:34 am
Incredible Kraven!!!!! I never thought I'd catch the time when all the main opponents of Spider-Man came out on Mugen. It remains to wait for the Lizard and Alistair Smythe, The Beetle.
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GTAGuy
Posts : 655 Join date : 2012-06-16
Subject: Re: Kraven Release by deanjo2000 & candido159 June 12th 2022, 5:27 am
Vity.Vistys. wrote:
Incredible Kraven!!!!! I never thought I'd catch the time when all the main opponents of Spider-Man came out on Mugen. It remains to wait for the Lizard and Alistair Smythe, The Beetle.
Yeah and this time, a playable Lizard like this will be nice.
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candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: Kraven Release by deanjo2000 & candido159 June 12th 2022, 8:35 am
RobsonMSH wrote:
I'm returning to this community and I come across this beautiful work. My congratulations to DeAnjo and Candido who bring us this much-desired character over the years    at Mugen.
Thanks and you're welcome to return anytime, I would like to try a collaboration with you someday
gartanham wrote:
I found something here, it's not really a bug, but it's a cheap move, because after hitting the bear trap you trigger the poison move and you can repeat these two in that order until you beat the opponent easily, without the right to defense...
Nice find, I agree that this does seem like a spam move by a player I will change it.
Doom wrote:
I have already updated the BLOG:
https://doom783.wixsite.com/doomismia/candido159
Thank you my friend
gartanham wrote:
Hello my friend, I played a little with your char and maybe you want to use this animation I made with your spears, I'm already using it in my edition of your kraven and I think it looks much better.
Sick animation! I don't know where to put this one though
Seiko Kimura wrote:
feedback: kraven's hitting the ground with the spear win pose is too quick add guard push maybe?
I didn't really add any coding in win pose, it doesn't have hitdef And I don't think guard push will do anything either.
Thanks everyone, I'm still trying to figure out how to fix the intro for all screenpacks. I just found out that it's not a screenpack problem, it is a character quantity problem. I found out because my Ikemen screenpack was new and had a few characters only, the 1st Kraven intro worked back then, and now my screenpack is slowly increasing in characters, then the 1st don't work anymore. So yeah I'm finding another way if I can.
MatreroG
Posts : 1739 Join date : 2014-03-09
Subject: Re: Kraven Release by deanjo2000 & candido159 June 12th 2022, 8:44 am
gartanham wrote:
...
There is a small bug at the bottom of the animation but it's still an excellent addition. If @BigPimp is reworking Kraven's gameplay for his compilation, he might find it useful.
Subject: Re: Kraven Release by deanjo2000 & candido159 June 12th 2022, 9:38 am
Seiko Kimura wrote:
feedback: kraven's hitting the ground with the spear win pose is too quick add guard push maybe?
I didn't really add any coding in win pose, it doesn't have hitdef And I don't think guard push will do anything either.
oh I mean are you gonna add guard push? since sometimes you get cornered by the opponent, not involved with the win pose or anything hehe
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gartanham
Posts : 1112 Join date : 2012-05-01 Age : 33
Subject: Re: Kraven Release by deanjo2000 & candido159 June 12th 2022, 9:39 am
gartanham wrote:
Hello my friend, I played a little with your char and maybe you want to use this animation I made with your spears, I'm already using it in my edition of your kraven and I think it looks much better.
candido159 wrote:
Sick animation! I don't know where to put this one though
Hello again friends, good morning everyone. Candido, not wanting to advertise, just for demonstration purposes, take a look at the video below I've changed a few minimal things like his victory poses and have the animation running in his hyper. for a quick look at what I mean go to the 9:50 for the edited win pose, or 3:06 and 26:47 moment of the video where he impales the spider without mercy.
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RYUYAGAMI
Posts : 126 Join date : 2014-01-13 Age : 40 Location : Mexico, CDMX
Subject: Re: Kraven Release by deanjo2000 & candido159 June 12th 2022, 12:55 pm
Excelente trabajo, tiene un alto nivel de detalle!
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ParaDo0x
Posts : 260 Join date : 2012-06-11 Age : 31 Location : Russia
Subject: Re: Kraven Release by deanjo2000 & candido159 June 12th 2022, 1:13 pm
Damn... This character is great, really. This is such a great gift for this big holiday. You did a great job of capturing the essence of the character. I enjoyed it, and you know, it seems the Spiderman enemy character pool is closed now, no? The community has taken a huge leap forward and in a short time many characters that have been ignored for years have now emerged. And look at their quality, they look like they're from an official Marvel game. And those sprites are so beautiful... I love this job, now I just have to wait for the movie about Craven. Many thanks to all the people who are involved in the production of this character, you brought joy to an orgmon number of people and filled this holiday with bright colors. Thank you. About the Gameplay. Everything is fine, as I said, but there are some details. You did a good job with poisons. But I can use poisonous smoke and this rope an infinite number of times, trapping the enemy in an endless stun. Of course, I won't do it, but if I lose a match, it's hard to resist the temptation to do a couple of loops with this, ahahaha. His transformation looks amazing, I know you meant it to be slow on purpose, but in the AI fight we end up with 2 scenarios. Either a solid defense, or he will try to hit you in the same way and will miss you until you start hitting him. It looks weird, but I don't want to interfere with the creative intent. And about the sprites. There are some that differ slightly stylistically. Because of the angle of the head and its rotation. But even using what was inside the character, we can get a good result (I checked it in dynamics, everything is very smooth). I don't want to say that your version looks worse, it's just different I don't know if you'd like to use this, it seems there have already been a lot of suggestions, so I don't rule out that you will make a small update in the near future. Once again, many thanks for your great work.
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dev
Posts : 593 Join date : 2012-05-18
Subject: Re: Kraven Release by deanjo2000 & candido159 June 12th 2022, 1:32 pm
ParaDo0x wrote:
Damn... This character is great, really. This is such a great gift for this big holiday. You did a great job of capturing the essence of the character. I enjoyed it, and you know, it seems the Spiderman enemy character pool is closed now, no? The community has taken a huge leap forward and in a short time many characters that have been ignored for years have now emerged. And look at their quality, they look like they're from an official Marvel game. And those sprites are so beautiful... I love this job, now I just have to wait for the movie about Craven. Many thanks to all the people who are involved in the production of this character, you brought joy to an orgmon number of people and filled this holiday with bright colors. Thank you. About the Gameplay. Everything is fine, as I said, but there are some details. You did a good job with poisons. But I can use poisonous smoke and this rope an infinite number of times, trapping the enemy in an endless stun. Of course, I won't do it, but if I lose a match, it's hard to resist the temptation to do a couple of loops with this, ahahaha. His transformation looks amazing, I know you meant it to be slow on purpose, but in the AI fight we end up with 2 scenarios. Either a solid defense, or he will try to hit you in the same way and will miss you until you start hitting him. It looks weird, but I don't want to interfere with the creative intent. And about the sprites. There are some that differ slightly stylistically. Because of the angle of the head and its rotation. But even using what was inside the character, we can get a good result (I checked it in dynamics, everything is very smooth). I don't want to say that your version looks worse, it's just different I don't know if you'd like to use this, it seems there have already been a lot of suggestions, so I don't rule out that you will make a small update in the near future. Once again, many thanks for your great work.
That's a very good feedback. And good job on the sprites improvement.
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ParaDo0x
Posts : 260 Join date : 2012-06-11 Age : 31 Location : Russia
Subject: Re: Kraven Release by deanjo2000 & candido159 June 12th 2022, 1:56 pm
dev wrote:
ParaDo0x wrote:
Damn... This character is great, really. This is such a great gift for this big holiday. You did a great job of capturing the essence of the character. I enjoyed it, and you know, it seems the Spiderman enemy character pool is closed now, no? The community has taken a huge leap forward and in a short time many characters that have been ignored for years have now emerged. And look at their quality, they look like they're from an official Marvel game. And those sprites are so beautiful... I love this job, now I just have to wait for the movie about Craven. Many thanks to all the people who are involved in the production of this character, you brought joy to an orgmon number of people and filled this holiday with bright colors. Thank you. About the Gameplay. Everything is fine, as I said, but there are some details. You did a good job with poisons. But I can use poisonous smoke and this rope an infinite number of times, trapping the enemy in an endless stun. Of course, I won't do it, but if I lose a match, it's hard to resist the temptation to do a couple of loops with this, ahahaha. His transformation looks amazing, I know you meant it to be slow on purpose, but in the AI fight we end up with 2 scenarios. Either a solid defense, or he will try to hit you in the same way and will miss you until you start hitting him. It looks weird, but I don't want to interfere with the creative intent. And about the sprites. There are some that differ slightly stylistically. Because of the angle of the head and its rotation. But even using what was inside the character, we can get a good result (I checked it in dynamics, everything is very smooth). I don't want to say that your version looks worse, it's just different I don't know if you'd like to use this, it seems there have already been a lot of suggestions, so I don't rule out that you will make a small update in the near future. Once again, many thanks for your great work.
That's a very good feedback. And good job on the sprites improvement.
oh, it's actually not even work. There were several types of faces right in the character, from different angles. Those. everything you need, hahahaha. It seems you left it as a useful tool. some of the sprites are slightly different... in style, I think. I pasted this and checked if the animation was losing quality. Everything moves very well with this, so I would recommend using this =) If you want to use it, just tell me.
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Vity.Vistys.
Posts : 548 Join date : 2021-06-08 Age : 22 Location : Ukraine
Subject: Re: Kraven Release by deanjo2000 & candido159 June 13th 2022, 8:31 am
Vity.Vistys. wrote:
Incredible Kraven!!!!! I never thought I'd catch the time when all the main opponents of Spider-Man came out on Mugen. It remains to wait for the Lizard and Alistair Smythe, The Beetle.
By the way, does anyone know if Alistair is still being worked on?
Helio
Posts : 172 Join date : 2014-06-26 Age : 40 Location : Spain
Subject: Re: Kraven Release by deanjo2000 & candido159 June 13th 2022, 8:40 am
Thank you very much for this release. It was a required Marvel foe and now we have a very good char.
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Subject: Re: Kraven Release by deanjo2000 & candido159