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 Kraven Release by deanjo2000 & candido159

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Helio
ParaDo0x
RYUYAGAMI
GTAGuy
Vity.Vistys.
RobiWanKen0bi
RyoHazaki
tony spector
RenatoNat.J
Fede X
Avaid
kyoman
yolomate
Blagoy
dev
RobsonMSH
Mr.Ketchup
CLManiac
animaraz
chancethegamer
BigPimp
MatreroG
crosspotts1.0
AvalokiteshvaraX
Doom
Pilgrim
skhsato123
gartanham
JARRO77
kimczi
Shining
bam77
alnyrd
Seiko Kimura
Jinky
deanjo2000
volzzilla
Adminbot
candido159
43 posters
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AuthorMessage
RyoHazaki

RyoHazaki


Posts : 115
Join date : 2016-02-21

Kraven Release by deanjo2000 & candido159 - Page 4 Empty
PostSubject: Re: Kraven Release by deanjo2000 & candido159   Kraven Release by deanjo2000 & candido159 - Page 4 EmptyJune 11th 2022, 11:02 pm

This is a long time dream come true for me. Thank you, thank you Kraven Release by deanjo2000 & candido159 - Page 4 1f600

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Seiko Kimura

Seiko Kimura


Posts : 34
Join date : 2022-05-24
Location : Planet Earth

Kraven Release by deanjo2000 & candido159 - Page 4 Empty
PostSubject: Re: Kraven Release by deanjo2000 & candido159   Kraven Release by deanjo2000 & candido159 - Page 4 EmptyJune 12th 2022, 4:05 am

feedback:
kraven's hitting the ground with the spear win pose is too quick
add guard push maybe? Kraven Release by deanjo2000 & candido159 - Page 4 370463729

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RobiWanKen0bi

RobiWanKen0bi


Posts : 411
Join date : 2012-10-05

Kraven Release by deanjo2000 & candido159 - Page 4 Empty
PostSubject: Re: Kraven Release by deanjo2000 & candido159   Kraven Release by deanjo2000 & candido159 - Page 4 EmptyJune 12th 2022, 4:24 am

Niiice. I can already tell the Spider-man game roster will be updated... Very Happy

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Vity.Vistys.

Vity.Vistys.


Posts : 548
Join date : 2021-06-08
Age : 22
Location : Ukraine

Kraven Release by deanjo2000 & candido159 - Page 4 Empty
PostSubject: Re: Kraven Release by deanjo2000 & candido159   Kraven Release by deanjo2000 & candido159 - Page 4 EmptyJune 12th 2022, 4:34 am

Incredible Kraven!!!!! I never thought I'd catch the time when all the main opponents of Spider-Man came out on Mugen.
It remains to wait for the Lizard and Alistair Smythe, The Beetle.
Kraven Release by deanjo2000 & candido159 - Page 4 Lizard10
Kraven Release by deanjo2000 & candido159 - Page 4 Stance10
Kraven Release by deanjo2000 & candido159 - Page 4 Ultima10

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GTAGuy

GTAGuy


Posts : 655
Join date : 2012-06-16

Kraven Release by deanjo2000 & candido159 - Page 4 Empty
PostSubject: Re: Kraven Release by deanjo2000 & candido159   Kraven Release by deanjo2000 & candido159 - Page 4 EmptyJune 12th 2022, 5:27 am

Vity.Vistys. wrote:
Incredible Kraven!!!!! I never thought I'd catch the time when all the main opponents of Spider-Man came out on Mugen.
It remains to wait for the Lizard and Alistair Smythe, The Beetle.
Kraven Release by deanjo2000 & candido159 - Page 4 Lizard10
Kraven Release by deanjo2000 & candido159 - Page 4 Stance10
Kraven Release by deanjo2000 & candido159 - Page 4 Ultima10

Yeah and this time, a playable Lizard like this will be nice.

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candido159




Posts : 1221
Join date : 2013-05-16
Age : 25

Kraven Release by deanjo2000 & candido159 - Page 4 Empty
PostSubject: Re: Kraven Release by deanjo2000 & candido159   Kraven Release by deanjo2000 & candido159 - Page 4 EmptyJune 12th 2022, 8:35 am

RobsonMSH wrote:
I'm returning to this community and I come across this beautiful work. My congratulations to DeAnjo and Candido who bring us this much-desired character over the years clap  clap  clap  at Mugen.
Thanks and you're welcome to return anytime, I would like to try a collaboration with you someday Very Happy

gartanham wrote:
I found something here, it's not really a bug, but it's a cheap move,
because after hitting the bear trap you trigger the poison move and you can repeat these two in that order
until you beat the opponent easily, without the right to defense...
Nice find, I agree that this does seem like a spam move by a player Kraven Release by deanjo2000 & candido159 - Page 4 311127478 I will change it. Very Happy

Doom wrote:

I have already updated the BLOG: Kraven Release by deanjo2000 & candido159 - Page 4 3876111886

https://doom783.wixsite.com/doomismia/candido159

denso
Thank you my friend Very Happy

gartanham wrote:
Hello my friend, I played a little with your char and maybe you want to use this animation I made with your spears, I'm already using it in my edition of your kraven and I think it looks much better.

Kraven Release by deanjo2000 & candido159 - Page 4 Aramad10
Sick animation! I don't know where to put this one though

Seiko Kimura wrote:
feedback:
kraven's hitting the ground with the spear win pose is too quick
add guard push maybe? Kraven Release by deanjo2000 & candido159 - Page 4 370463729

I didn't really add any coding in win pose, it doesn't have hitdef Kraven Release by deanjo2000 & candido159 - Page 4 311127478
And I don't think guard push will do anything either.

Thanks everyone, I'm still trying to figure out how to fix the intro for all screenpacks.
I just found out that it's not a screenpack problem, it is a character quantity problem.
I found out because my Ikemen screenpack was new and had a few characters only, the 1st Kraven intro worked back then, and now my screenpack is slowly increasing in characters, then the 1st don't work anymore.
So yeah I'm finding another way if I can. Very Happy
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MatreroG

MatreroG


Posts : 1739
Join date : 2014-03-09

Kraven Release by deanjo2000 & candido159 - Page 4 Empty
PostSubject: Re: Kraven Release by deanjo2000 & candido159   Kraven Release by deanjo2000 & candido159 - Page 4 EmptyJune 12th 2022, 8:44 am

gartanham wrote:
...
Kraven Release by deanjo2000 & candido159 - Page 4 Aramad10
There is a small bug at the bottom of the animation but it's still an excellent addition.
If @BigPimp is reworking Kraven's gameplay for his compilation, he might find it useful.

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https://www.youtube.com/channel/UCqWXFLyId41h6itJE2IwhlQ
Seiko Kimura

Seiko Kimura


Posts : 34
Join date : 2022-05-24
Location : Planet Earth

Kraven Release by deanjo2000 & candido159 - Page 4 Empty
PostSubject: Re: Kraven Release by deanjo2000 & candido159   Kraven Release by deanjo2000 & candido159 - Page 4 EmptyJune 12th 2022, 9:38 am

Seiko Kimura wrote:
feedback:
kraven's hitting the ground with the spear win pose is too quick
add guard push maybe? Kraven Release by deanjo2000 & candido159 - Page 4 370463729

I didn't really add any coding in win pose, it doesn't have hitdef Kraven Release by deanjo2000 & candido159 - Page 4 311127478
And I don't think guard push will do anything either.


oh I mean are you gonna add guard push? since sometimes you get cornered by the opponent, not involved with the win pose or anything hehe

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gartanham

gartanham


Posts : 1112
Join date : 2012-05-01
Age : 33

Kraven Release by deanjo2000 & candido159 - Page 4 Empty
PostSubject: Re: Kraven Release by deanjo2000 & candido159   Kraven Release by deanjo2000 & candido159 - Page 4 EmptyJune 12th 2022, 9:39 am

gartanham wrote:
Hello my friend, I played a little with your char and maybe you want to use this animation I made with your spears, I'm already using it in my edition of your kraven and I think it looks much better.

Kraven Release by deanjo2000 & candido159 - Page 4 Aramad10


candido159 wrote:
Sick animation! I don't know where to put this one though

Hello again friends, good morning everyone.
Candido, not wanting to advertise, just for demonstration purposes,
take a look at the video below I've changed a few minimal things like his victory poses and have the animation running in his hyper.
for a quick look at what I mean go to the 9:50 for the edited win pose, or 3:06 and 26:47 moment of the video where he impales the spider without mercy. lol!

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RYUYAGAMI

RYUYAGAMI


Posts : 126
Join date : 2014-01-13
Age : 40
Location : Mexico, CDMX

Kraven Release by deanjo2000 & candido159 - Page 4 Empty
PostSubject: Re: Kraven Release by deanjo2000 & candido159   Kraven Release by deanjo2000 & candido159 - Page 4 EmptyJune 12th 2022, 12:55 pm

Excelente trabajo, tiene un alto nivel de detalle!

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ParaDo0x

ParaDo0x


Posts : 260
Join date : 2012-06-11
Age : 31
Location : Russia

Kraven Release by deanjo2000 & candido159 - Page 4 Empty
PostSubject: Re: Kraven Release by deanjo2000 & candido159   Kraven Release by deanjo2000 & candido159 - Page 4 EmptyJune 12th 2022, 1:13 pm

Damn...
This character is great, really.
This is such a great gift for this big holiday.
You did a great job of capturing the essence of the character.
I enjoyed it, and you know, it seems the Spiderman enemy character pool is closed now, no?
The community has taken a huge leap forward and in a short time many characters that have been ignored for years have now emerged.
And look at their quality, they look like they're from an official Marvel game.
And those sprites are so beautiful...
I love this job, now I just have to wait for the movie about Craven.
Many thanks to all the people who are involved in the production of this character, you brought joy to an orgmon number of people and filled this holiday with bright colors.
Thank you.
About the Gameplay.
Everything is fine, as I said, but there are some details.
You did a good job with poisons.
But I can use poisonous smoke and this rope an infinite number of times, trapping the enemy in an endless stun. Of course, I won't do it, but if I lose a match, it's hard to resist the temptation to do a couple of loops with this, ahahaha.
His transformation looks amazing, I know you meant it to be slow on purpose, but in the AI ​​fight we end up with 2 scenarios.
Either a solid defense, or he will try to hit you in the same way and will miss you until you start hitting him.
It looks weird, but I don't want to interfere with the creative intent.
And about the sprites.
There are some that differ slightly stylistically.
Because of the angle of the head and its rotation.
But even using what was inside the character, we can get a good result (I checked it in dynamics, everything is very smooth).
I don't want to say that your version looks worse, it's just different
I don't know if you'd like to use this, it seems there have already been a lot of suggestions, so I don't rule out that you will make a small update in the near future.
Once again, many thanks for your great work.
Kraven Release by deanjo2000 & candido159 - Page 4 Screen10

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dev




Posts : 593
Join date : 2012-05-18

Kraven Release by deanjo2000 & candido159 - Page 4 Empty
PostSubject: Re: Kraven Release by deanjo2000 & candido159   Kraven Release by deanjo2000 & candido159 - Page 4 EmptyJune 12th 2022, 1:32 pm

ParaDo0x wrote:
Damn...
This character is great, really.
This is such a great gift for this big holiday.
You did a great job of capturing the essence of the character.
I enjoyed it, and you know, it seems the Spiderman enemy character pool is closed now, no?
The community has taken a huge leap forward and in a short time many characters that have been ignored for years have now emerged.
And look at their quality, they look like they're from an official Marvel game.
And those sprites are so beautiful...
I love this job, now I just have to wait for the movie about Craven.
Many thanks to all the people who are involved in the production of this character, you brought joy to an orgmon number of people and filled this holiday with bright colors.
Thank you.
About the Gameplay.
Everything is fine, as I said, but there are some details.
You did a good job with poisons.
But I can use poisonous smoke and this rope an infinite number of times, trapping the enemy in an endless stun. Of course, I won't do it, but if I lose a match, it's hard to resist the temptation to do a couple of loops with this, ahahaha.
His transformation looks amazing, I know you meant it to be slow on purpose, but in the AI ​​fight we end up with 2 scenarios.
Either a solid defense, or he will try to hit you in the same way and will miss you until you start hitting him.
It looks weird, but I don't want to interfere with the creative intent.
And about the sprites.
There are some that differ slightly stylistically.
Because of the angle of the head and its rotation.
But even using what was inside the character, we can get a good result (I checked it in dynamics, everything is very smooth).
I don't want to say that your version looks worse, it's just different
I don't know if you'd like to use this, it seems there have already been a lot of suggestions, so I don't rule out that you will make a small update in the near future.
Once again, many thanks for your great work.
Kraven Release by deanjo2000 & candido159 - Page 4 Screen10
That's a very good feedback. And good job on the sprites improvement.

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ParaDo0x

ParaDo0x


Posts : 260
Join date : 2012-06-11
Age : 31
Location : Russia

Kraven Release by deanjo2000 & candido159 - Page 4 Empty
PostSubject: Re: Kraven Release by deanjo2000 & candido159   Kraven Release by deanjo2000 & candido159 - Page 4 EmptyJune 12th 2022, 1:56 pm

dev wrote:
ParaDo0x wrote:
Damn...
This character is great, really.
This is such a great gift for this big holiday.
You did a great job of capturing the essence of the character.
I enjoyed it, and you know, it seems the Spiderman enemy character pool is closed now, no?
The community has taken a huge leap forward and in a short time many characters that have been ignored for years have now emerged.
And look at their quality, they look like they're from an official Marvel game.
And those sprites are so beautiful...
I love this job, now I just have to wait for the movie about Craven.
Many thanks to all the people who are involved in the production of this character, you brought joy to an orgmon number of people and filled this holiday with bright colors.
Thank you.
About the Gameplay.
Everything is fine, as I said, but there are some details.
You did a good job with poisons.
But I can use poisonous smoke and this rope an infinite number of times, trapping the enemy in an endless stun. Of course, I won't do it, but if I lose a match, it's hard to resist the temptation to do a couple of loops with this, ahahaha.
His transformation looks amazing, I know you meant it to be slow on purpose, but in the AI ​​fight we end up with 2 scenarios.
Either a solid defense, or he will try to hit you in the same way and will miss you until you start hitting him.
It looks weird, but I don't want to interfere with the creative intent.
And about the sprites.
There are some that differ slightly stylistically.
Because of the angle of the head and its rotation.
But even using what was inside the character, we can get a good result (I checked it in dynamics, everything is very smooth).
I don't want to say that your version looks worse, it's just different
I don't know if you'd like to use this, it seems there have already been a lot of suggestions, so I don't rule out that you will make a small update in the near future.
Once again, many thanks for your great work.
Kraven Release by deanjo2000 & candido159 - Page 4 Screen10
That's a very good feedback. And good job on the sprites improvement.
oh, it's actually not even work.
There were several types of faces right in the character, from different angles. Those. everything you need, hahahaha. It seems you left it as a useful tool.
some of the sprites are slightly different... in style, I think.
I pasted this and checked if the animation was losing quality.
Everything moves very well with this, so I would recommend using this =)
If you want to use it, just tell me.

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Vity.Vistys.

Vity.Vistys.


Posts : 548
Join date : 2021-06-08
Age : 22
Location : Ukraine

Kraven Release by deanjo2000 & candido159 - Page 4 Empty
PostSubject: Re: Kraven Release by deanjo2000 & candido159   Kraven Release by deanjo2000 & candido159 - Page 4 EmptyJune 13th 2022, 8:31 am

Vity.Vistys. wrote:
Incredible Kraven!!!!! I never thought I'd catch the time when all the main opponents of Spider-Man came out on Mugen.
It remains to wait for the Lizard and Alistair Smythe, The Beetle.
Kraven Release by deanjo2000 & candido159 - Page 4 Lizard10
Kraven Release by deanjo2000 & candido159 - Page 4 Stance10
Kraven Release by deanjo2000 & candido159 - Page 4 Ultima10

By the way, does anyone know if Alistair is still being worked on?
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Helio

Helio


Posts : 172
Join date : 2014-06-26
Age : 40
Location : Spain

Kraven Release by deanjo2000 & candido159 - Page 4 Empty
PostSubject: Re: Kraven Release by deanjo2000 & candido159   Kraven Release by deanjo2000 & candido159 - Page 4 EmptyJune 13th 2022, 8:40 am

Thank you very much for this release. It was a required Marvel foe and now we have a very good char.

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