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Lasombra's Interactive Stages' WIP Topic - Page 3 Emptyby SWAGaming98 Today at 4:23 am

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 Lasombra's Interactive Stages' WIP Topic

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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

Lasombra's Interactive Stages' WIP Topic - Page 3 Empty
PostSubject: Re: Lasombra's Interactive Stages' WIP Topic   Lasombra's Interactive Stages' WIP Topic - Page 3 EmptyAugust 24th 2022, 8:31 pm

really nice looking stages Smile
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LasombraDemon

LasombraDemon


Posts : 91
Join date : 2022-05-26
Age : 40
Location : San Luis, Argentina

Lasombra's Interactive Stages' WIP Topic - Page 3 Empty
PostSubject: Re: Lasombra's Interactive Stages' WIP Topic   Lasombra's Interactive Stages' WIP Topic - Page 3 EmptyAugust 26th 2022, 1:55 am

Thanks guys!

I will be cooking some new WIPs next week, thanks to my buddy Reginukem.

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LasombraDemon

LasombraDemon


Posts : 91
Join date : 2022-05-26
Age : 40
Location : San Luis, Argentina

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PostSubject: Re: Lasombra's Interactive Stages' WIP Topic   Lasombra's Interactive Stages' WIP Topic - Page 3 EmptySeptember 23rd 2022, 12:35 pm



Still have to make the other PI1 stages, once that's done I'll cook the PI2 ones. Smile
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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

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PostSubject: Re: Lasombra's Interactive Stages' WIP Topic   Lasombra's Interactive Stages' WIP Topic - Page 3 EmptySeptember 23rd 2022, 7:21 pm

i guess i didnt understand what you mean by expandable when watching.

i guess i was thinking how there are breakaways to go down in some mugen stages, but in the case i thought you meant, same thing but horizontally.

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LasombraDemon

LasombraDemon


Posts : 91
Join date : 2022-05-26
Age : 40
Location : San Luis, Argentina

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PostSubject: Re: Lasombra's Interactive Stages' WIP Topic   Lasombra's Interactive Stages' WIP Topic - Page 3 EmptySeptember 23rd 2022, 8:00 pm

Thanks! Yeah, it's using a new SCTRL that allows us to expand stage boundaries.

This means Rugal and other characters can pull a God Press (that auto-detects corners), and truly open up new stage areas, without the bugs we would get if we used a helper-wall.

So far, I'm prioritizing classic stages that had these features and were not feasible before.

When the new official IKEMEN Go version that fully supports this is released (so far I have used a version compiled from source), I plan to release PI1/2, RotD and the MvC1 stage.

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MatreroG

MatreroG


Posts : 1734
Join date : 2014-03-09

Lasombra's Interactive Stages' WIP Topic - Page 3 Empty
PostSubject: Re: Lasombra's Interactive Stages' WIP Topic   Lasombra's Interactive Stages' WIP Topic - Page 3 EmptySeptember 24th 2022, 9:37 am

Well done comrade. That constant search for exhance the possibilities of the bgs and the gameplay is admirable.

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crosspotts1.0

crosspotts1.0


Posts : 4856
Join date : 2013-04-15
Age : 31
Location : GLEN BURNIE maryland

Lasombra's Interactive Stages' WIP Topic - Page 3 Empty
PostSubject: Re: Lasombra's Interactive Stages' WIP Topic   Lasombra's Interactive Stages' WIP Topic - Page 3 EmptySeptember 24th 2022, 9:44 am

Can we do something like dead or alive like kicking some one off a part of The stage and landing on a new part of a stage to continue the fight

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LasombraDemon

LasombraDemon


Posts : 91
Join date : 2022-05-26
Age : 40
Location : San Luis, Argentina

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PostSubject: Re: Lasombra's Interactive Stages' WIP Topic   Lasombra's Interactive Stages' WIP Topic - Page 3 EmptySeptember 24th 2022, 12:07 pm

MatreroG wrote:
Well done comrade. That constant search for exhance the possibilities of the bgs and the gameplay is admirable.
Gracias! IKEMEN Go has a lot features, and our compatriota Wreq is actually adding more features for us interactive stage makers.

crosspotts1.0 wrote:
Can we do something like dead or alive like kicking some one off a part of The stage and landing on a new part of a stage to continue the fight
Yes, it's doable. That is actually *easier* to do, since it completely swaps the fighting area, while this *adds* to the fighting area.


Also, made the other PI1 stages. Will probably tackle PI1/2 remaining stages soon.
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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

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PostSubject: Re: Lasombra's Interactive Stages' WIP Topic   Lasombra's Interactive Stages' WIP Topic - Page 3 EmptySeptember 24th 2022, 11:56 pm

you mean the latest version of ikeman go? what is the latest version for the public currently?
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LasombraDemon

LasombraDemon


Posts : 91
Join date : 2022-05-26
Age : 40
Location : San Luis, Argentina

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PostSubject: Re: Lasombra's Interactive Stages' WIP Topic   Lasombra's Interactive Stages' WIP Topic - Page 3 EmptyOctober 19th 2022, 3:04 pm

volzzilla wrote:
you mean the latest version of ikeman go? what is the latest version for the public currently?
IKEMEN Go being open source, you can compile from the latest source and get a taste for some new features.

Current official public version is 0.98.2, upcoming version is 0.99

One more WIP:
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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

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PostSubject: Re: Lasombra's Interactive Stages' WIP Topic   Lasombra's Interactive Stages' WIP Topic - Page 3 EmptyOctober 20th 2022, 12:30 am

while its cool and all, i'm thinking system only works in underwater scenerios...which there are not alot of...or may get old if too many water stages? maybe adapt to other things too?


Last edited by volzzilla on October 20th 2022, 9:28 am; edited 1 time in total
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crosspotts1.0

crosspotts1.0


Posts : 4856
Join date : 2013-04-15
Age : 31
Location : GLEN BURNIE maryland

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PostSubject: Re: Lasombra's Interactive Stages' WIP Topic   Lasombra's Interactive Stages' WIP Topic - Page 3 EmptyOctober 20th 2022, 2:21 am

Another question is there a possible way yet to have a p1 vs p2 vs p3 vs p4
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LasombraDemon

LasombraDemon


Posts : 91
Join date : 2022-05-26
Age : 40
Location : San Luis, Argentina

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PostSubject: Re: Lasombra's Interactive Stages' WIP Topic   Lasombra's Interactive Stages' WIP Topic - Page 3 EmptyNovember 1st 2022, 12:27 pm

volzzilla wrote:
while its cool and all, i'm thinking system only works in underwater scenerios...which there are not alot of...or may get old if too many water stages? maybe adapt to other things too?
Yeah, truth be told there are hardly any water stages. I was just wondering if I could do something like this.

crosspotts1.0 wrote:
Another question is there a possible way yet to have a p1 vs p2 vs p3 vs p4
Not yet. Such a mode would demand Teams 1-4, when there actually are only 2 teams in any match, since the first days of MUGEN.

New WIP: Cameo System

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Fede X

Fede X


Posts : 2431
Join date : 2014-06-26
Age : 41
Location : ARGENTINA PARA EL MUNDO

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PostSubject: Re: Lasombra's Interactive Stages' WIP Topic   Lasombra's Interactive Stages' WIP Topic - Page 3 EmptyNovember 1st 2022, 12:35 pm

LasombraDemon wrote:
volzzilla wrote:
while its cool and all, i'm thinking system only works in underwater scenerios...which there are not alot of...or may get old if too many water stages? maybe adapt to other things too?
Yeah, truth be told there are hardly any water stages. I was just wondering if I could do something like this.

crosspotts1.0 wrote:
Another question is there a possible way yet to have a p1 vs p2 vs p3 vs p4
Not yet. Such a mode would demand Teams 1-4, when there actually are only 2 teams in any match, since the first days of MUGEN.

New WIP: Cameo System
Fantastico stage vecino, excelente codificacion de como ampliar un stage, espero que pronto puedas lanzar esos stages
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LasombraDemon

LasombraDemon


Posts : 91
Join date : 2022-05-26
Age : 40
Location : San Luis, Argentina

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PostSubject: Re: Lasombra's Interactive Stages' WIP Topic   Lasombra's Interactive Stages' WIP Topic - Page 3 EmptyNovember 3rd 2022, 7:00 pm

fede de 10 wrote:

Fantastico stage vecino, excelente codificacion de como ampliar un stage, espero que pronto puedas lanzar esos stages
Gracias pibe! Este con los cameos ya está lanzado.

Saludos!
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