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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Thanks! Yeah, it's using a new SCTRL that allows us to expand stage boundaries.
This means Rugal and other characters can pull a God Press (that auto-detects corners), and truly open up new stage areas, without the bugs we would get if we used a helper-wall.
So far, I'm prioritizing classic stages that had these features and were not feasible before.
When the new official IKEMEN Go version that fully supports this is released (so far I have used a version compiled from source), I plan to release PI1/2, RotD and the MvC1 stage.
MatreroG likes this post
MatreroG
Posts : 1734 Join date : 2014-03-09
Subject: Re: Lasombra's Interactive Stages' WIP Topic September 24th 2022, 9:37 am
Well done comrade. That constant search for exhance the possibilities of the bgs and the gameplay is admirable.
LasombraDemon likes this post
crosspotts1.0
Posts : 4856 Join date : 2013-04-15 Age : 31 Location : GLEN BURNIE maryland
Subject: Re: Lasombra's Interactive Stages' WIP Topic September 24th 2022, 9:44 am
Can we do something like dead or alive like kicking some one off a part of The stage and landing on a new part of a stage to continue the fight
LasombraDemon likes this post
LasombraDemon
Posts : 91 Join date : 2022-05-26 Age : 40 Location : San Luis, Argentina
you mean the latest version of ikeman go? what is the latest version for the public currently?
IKEMEN Go being open source, you can compile from the latest source and get a taste for some new features.
Current official public version is 0.98.2, upcoming version is 0.99
One more WIP:
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Lasombra's Interactive Stages' WIP Topic October 20th 2022, 12:30 am
while its cool and all, i'm thinking system only works in underwater scenerios...which there are not alot of...or may get old if too many water stages? maybe adapt to other things too?
Last edited by volzzilla on October 20th 2022, 9:28 am; edited 1 time in total
crosspotts1.0
Posts : 4856 Join date : 2013-04-15 Age : 31 Location : GLEN BURNIE maryland
Subject: Re: Lasombra's Interactive Stages' WIP Topic October 20th 2022, 2:21 am
Another question is there a possible way yet to have a p1 vs p2 vs p3 vs p4
LasombraDemon
Posts : 91 Join date : 2022-05-26 Age : 40 Location : San Luis, Argentina
while its cool and all, i'm thinking system only works in underwater scenerios...which there are not alot of...or may get old if too many water stages? maybe adapt to other things too?
Yeah, truth be told there are hardly any water stages. I was just wondering if I could do something like this.
crosspotts1.0 wrote:
Another question is there a possible way yet to have a p1 vs p2 vs p3 vs p4
Not yet. Such a mode would demand Teams 1-4, when there actually are only 2 teams in any match, since the first days of MUGEN.
New WIP: Cameo System
MatreroG likes this post
Fede X
Posts : 2431 Join date : 2014-06-26 Age : 41 Location : ARGENTINA PARA EL MUNDO
while its cool and all, i'm thinking system only works in underwater scenerios...which there are not alot of...or may get old if too many water stages? maybe adapt to other things too?
Yeah, truth be told there are hardly any water stages. I was just wondering if I could do something like this.
crosspotts1.0 wrote:
Another question is there a possible way yet to have a p1 vs p2 vs p3 vs p4
Not yet. Such a mode would demand Teams 1-4, when there actually are only 2 teams in any match, since the first days of MUGEN.
New WIP: Cameo System
Fantastico stage vecino, excelente codificacion de como ampliar un stage, espero que pronto puedas lanzar esos stages
LasombraDemon
Posts : 91 Join date : 2022-05-26 Age : 40 Location : San Luis, Argentina