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| Hosted Release: Feedback for Shadowcat by Hypersonic92, Arkady, and B-5 | |
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+3Hypersonic Snakebyte Adminbot 7 posters | Author | Message |
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Adminbot
Posts : 2592 Join date : 2012-04-22
| Subject: Hosted Release: Feedback for Shadowcat by Hypersonic92, Arkady, and B-5 May 22nd 2012, 2:27 pm | |
| Thank you for downloading Shadowcat by Hypersonic92, Arkady, and B-5 from: http://mugenmultiverse.webstarts.com/
If you have feedback, please reply here. | |
| | | The author of this message was banned from the forum - See the message | Snakebyte
Posts : 137 Join date : 2012-06-04
| Subject: Re: Hosted Release: Feedback for Shadowcat by Hypersonic92, Arkady, and B-5 June 7th 2012, 6:19 pm | |
| - Very nicely sprited and animated. The basics are great. - Her throw seems to make some characters go invisible. Weird. - DP+P takes WAAAAAY too long to start up and does barely any damage. - DP+K is odd. It only hits in a very specific spot, the sound is weird, and I don't understand why the opponent is suddenly thrown through you. - QCF+P: WAY too slow here too. I can't see how this would possibly hit anyone. Walking dodges it. - QCF+K: See DP+K. How these hit is just really weird and doesn't really work. Also the sound. And if she misses, she just runs in place for a second. This shouldn't work this way. - QCB+P: Probably the most useful special, it actually works fine. Though, for ALL of these, weak/medium/strong versions that affect distance would be very nice. - QCB+K: Okay, I take it back, this one is useful too. That said, it doesn't work as well as it should, because the other moves don't work. This feels like you should be able to combo it into an HP phase run, but that just doesn't RUN that far, so Kitty kind of sits there jogging on an invisible treadmill and looking pretty. - QCF+PP: Mostly fine, but it feels like this one doesn't pause correctly in the start-up either? May be too easy to block? Not sure. - QCF+KK: This is unblockable, which I assume is intentional, but the final kick can be blocked. Fix that. - QCB+PP: This barely does any damage if you're a full screen away. Not sure if intentional. - QCB+KK: I think we talked about this back on CVG. It works well enough for some things, but I'd really like a command to turn it off before the timer runs out. The main thing here is DP+P/QCF+P are just too slow, and DP+K/QCF+K need major changes to feel right. There are moves on KOF/CVS characters floating around where you run through an opponent and do damage... my brain's failing me right now, but I think some version of Rugal has the one I'm thinking of? Maybe God Rugal? There's a move where he flashes through the opponent and then deals damage a second later. Definitely use that, it'd work much better than what's there right now. | |
| | | Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: Hosted Release: Feedback for Shadowcat by Hypersonic92, Arkady, and B-5 June 7th 2012, 6:21 pm | |
| Don't worry, many of those are being fixed. | |
| | | The author of this message was banned from the forum - See the message | Snakebyte
Posts : 137 Join date : 2012-06-04
| Subject: Re: Hosted Release: Feedback for Shadowcat by Hypersonic92, Arkady, and B-5 June 7th 2012, 6:29 pm | |
| No worries. I was talking to Arkady over PM, and he (she?) requested I give feedback on earlier work. | |
| | | Arkady
Posts : 1408 Join date : 2012-05-01 Age : 44 Location : Australia
| Subject: Re: Hosted Release: Feedback for Shadowcat by Hypersonic92, Arkady, and B-5 June 7th 2012, 8:07 pm | |
| he definetly a he, yes a thanks for all that, it will help me and future creators here (if they wish to update my work) fixing alot of the rushed mistakes in my work. i tend to work very fast and try to get betas released asap, to get this kind of feedback to re cap or re-invent thus re-vamping the old work, (kinda wanted to see more of this back at Cvg and IMT, but keep getting sprite look/base whinging) i meet snakebyte about a year ago, at cvg, i want him here to review our work before we release, it will strengthen our downloads, and i love the brutal honesty mixed with total objectiveness through his feedback, plus i love the recap at the end, its a basic working list i can use to improve all these characters. if your a creator here and value honest feedback, and want snakebyte to help, pm him | |
| | | YoungSamurai5
Posts : 946 Join date : 2012-05-01 Age : 31
| Subject: Re: Hosted Release: Feedback for Shadowcat by Hypersonic92, Arkady, and B-5 June 7th 2012, 8:24 pm | |
| - ArkadyRossovitch wrote:
- he definetly a he, yes a thanks for all that, it will help me and future creators here (if they wish to update my work) fixing alot of the rushed mistakes in my work. i tend to work very fast and try to get betas released asap, to get this kind of feedback to re cap or re-invent thus re-vamping the old work, (kinda wanted to see more of this back at Cvg and IMT, but keep getting sprite look/base whinging)
i meet snakebyte about a year ago, at cvg, i want him here to review our work before we release, it will strengthen our downloads, and i love the brutal honesty mixed with total objectiveness through his feedback, plus i love the recap at the end, its a basic working list i can use to improve all these characters. if your a creator here and value honest feedback, and want snakebyte to help, pm him sounds like a good idea | |
| | | Arkady
Posts : 1408 Join date : 2012-05-01 Age : 44 Location : Australia
| Subject: Re: Hosted Release: Feedback for Shadowcat by Hypersonic92, Arkady, and B-5 June 10th 2012, 5:41 pm | |
| MUIR ISLAND Stage is now updated with extra efforts thanks to the talented kyoman and WizzyWhipitWonderful enjoy! | |
| | | LoKoLoKo
Posts : 170 Join date : 2012-05-20 Location : Brazil
| Subject: Re: Hosted Release: Feedback for Shadowcat by Hypersonic92, Arkady, and B-5 June 10th 2012, 6:30 pm | |
| Very nice this stage. Well, First I want to apologize to the creators of Shadowcat, because I think the character really cool, but after poking around until you can not make her more able to fight in winmugen (for my personal use). With a little sequel, the special gun does not work, sadly! Do not wanna be 'boring of the patch, but just not to lose a chance: Get out a pair Shadowcat winmugen patch, or a hint to get this move to work on winmugen? | |
| | | Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: Hosted Release: Feedback for Shadowcat by Hypersonic92, Arkady, and B-5 June 10th 2012, 8:22 pm | |
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| | | volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: Hosted Release: Feedback for Shadowcat by Hypersonic92, Arkady, and B-5 January 6th 2013, 3:35 pm | |
| recently played with her and came across a couple bugs. cloned. dont know what happened as went to quick and could not replicate. also, when she gets hit when coming out of intangibility mode, you will see 2 kitty pryde's. one intangible, and one in solid form. ============= - Spoiler:
Play a game in the MMV Arcade. But not just any game, one that no one else has played in awhile. Post a screenshot in the thread of that game as a reply for verification, then PM volzzilla for your a final hint.
Last edited by volzzilla on June 21st 2017, 2:07 pm; edited 2 times in total (Reason for editing : edit) | |
| | | Hypersonic
Posts : 896 Join date : 2012-05-01
| Subject: Re: Hosted Release: Feedback for Shadowcat by Hypersonic92, Arkady, and B-5 January 6th 2013, 6:07 pm | |
| I'll have to see myself. We're gonna finish up Kitty once we have all AvX stuff done with | |
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