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I noticed a bug when using his "night crawler hyper"
He doesn't connect and stays suspended off screen. You have to restart the game.
I guess what happens is that he doesn't connect with player 2 and it just freezes him off screen somewhere
hey man do you remember at which hit did it happen? or it happened on different ones? it goes: left starter uppercut - left air punch - right kick - right air punch - left uppercut - left air kick finisher also if any specifics, like opponent was cornered, or that hyper was executed right after some other attack?
warecus
Posts : 592 Join date : 2012-05-27
Subject: Re: Easter Egg 2022: Spider-man mugen/Morbius update April 22nd 2022, 1:21 am
First hit. Or better yet he rushes the opponent and then disappears off screen. The hyper background continues to play while pl2 is striking at air trying to find him. I tried to wait it out but it just plays the hyper background continuously so I just press escape or avoid using the hyper at all.
Side note I think that flock of bats hyper would be cool if added.
Another side note:
Don’t really see him being a teleport char ( I know he does it in the movie, but idk)
Maybe a teleport like Akuma where slides across the screen pass pl2 would fit better. On that same token maybe a ragin demon would be a better hyper since that would convey him moving in the shadows and striking the pl2 many times before he knows it.
Or something like the lights hyper daredevil by arkady uses
But otherwise I really like what you did with the char
I hope some of that love can be given to hydroman and Kraven if you incorporate them into your game.
A shame you had no interest in shaw
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Easter Egg 2022: Spider-man mugen/Morbius update April 22nd 2022, 1:53 am
Hmm, this is odd, I thought it would happen on some of the later hits, because in theory if first hit doesn't connect the hyper just doesn't start.. But i guess there is something else in play. Thanks
Yeah, I didn't see him as a teleporting character too, since he doesn't use that in tas, and even wanted to remove that special at first, but, ai utilizes that special very well sometimes, really making him more formidable. And also several intros win poses are tied to his teleporting, so it would have to stay in this way, with the cloud and everything. But the hyper can be changed
And yes, bat flock hyper is a good one, I agree, would fit right in place, Parado0x should def upload it, I will send him a pm
ParaDo0x
Posts : 260 Join date : 2012-06-11 Age : 31 Location : Russia
Subject: Re: Easter Egg 2022: Spider-man mugen/Morbius update April 27th 2022, 7:52 am
BigPimp wrote:
thank you very much guys! glad you liked it
and @ParaDo0x and to everyone really guys when it comes to something ive done and publicly shared, forget about me and permissions, please. just please credit people accordingly and even if i wanted, i have not the slightest rights to this mugen character anyway. or any character really if you did something creative just share me and other people will decide if they want to use it or not or do something else
it looks great, ParaDo0x, and actually had similar idea for Morbius (but just maybe more slow, like storm or thor weather hyper, where bats just randomly would fly out during timed period) just share it, definitely, i think it fits right in place
@thatguy thanks man, i saw that stage and we actually discussed it with jspiderman171717 too it looks great, but either needs expansion (Matrerog rat city needs it less), but the reason i made decision towards the dark alley, is because of that 1 morbius intro where people run away from him. i guess that intro could be coded not to play out on roof stages. but i also like the rat city atmosphere for morbius, with all the bums whose look that theyve been fed on. but that roof stage is also great. will have to decide
ps. @ParaDo0x, dam i never noticed that hypnotic gaze special does damage. in that case, yeah using it indefinitely is absolutely should be fixed (or in any case i guess, since you can just land a first hit and then keep opponent stunlocked until timer runs out, even if it doesnt do damage) thanks
Sorry for the long answer. I have already sent the version of Morbius for Volzzilla
gartanham likes this post
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: Easter Egg 2022: Spider-man mugen/Morbius update April 27th 2022, 8:25 am
Yeah, I forgot to send you a pm man, my bad
warecus
Posts : 592 Join date : 2012-05-27
Subject: Re: Easter Egg 2022: Spider-man mugen/Morbius update April 28th 2022, 9:19 am
Additionally during this teleport hyper he dashes towards them to make contact. After screen pans up and morbius disappears Whitley hyper back continues to play. I think what is happening is that pl2 does pop up/juggle high enough initially to keep them in the air
gartanham
Posts : 1112 Join date : 2012-05-01 Age : 33
Subject: Re: Easter Egg 2022: Spider-man mugen/Morbius update April 28th 2022, 11:20 am
ParaDo0x wrote:
I thought it would be a good idea to add a flock of bats.
Yes that's really cool I had also done my private edit and added a similar hyper plus a new face, but this edit by jspiderman171717 and BigPimp were cotimas , although I wish the smart pallet had been kept.