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Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: some sprite edits February 16th 2021, 4:19 am
Shining wrote:
... So next wip?
well, i will try it at least boss version at first, which requires much less sprites (just basic movements, specials/hypers) and while i did a few static body sprites, i didnt try tentacles in motion yet, maybe it will be beyond my level dont want to promise anything yet, friend
Splash likes this post
Shining
Posts : 5034 Join date : 2013-03-26 Age : 44 Location : Italy
Subject: Re: some sprite edits February 16th 2021, 5:19 am
Take your time my friend Octopus needs its time
Splash
Posts : 226 Join date : 2020-06-21
Subject: Re: some sprite edits February 16th 2021, 5:57 am
BigPimp wrote:
damn, man, thats exactly it! thanks! i was adding darker wrinkles and more protruding chin, but your glasses and mouth really did it combined with that chin, i feel it looks exactly like what was needed
If you allow me to opine, I think that if you put him fatter (widening his waist) and other adaptations.
And clarify muscle definitions, it will be perfect!
Either way, you have great potential. Focus on quality, not quantity. You are very talented!
And yes, this Ock remmeber TAS Ock from Spiderman TAS!
candido159
Posts : 1221 Join date : 2013-05-16 Age : 25
Subject: Re: some sprite edits February 16th 2021, 7:03 am
Nice we'll have two doc oc coming then for I'm continuing bradern/skshato's Doc oc.
I checked the Jojo char, his name is Devo and too bad he got only few sprites. Any base that is similar to the character though?
crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: some sprite edits February 16th 2021, 7:23 am
You could try gambit without his stick and I'll look for other bases
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JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
Subject: Re: some sprite edits February 16th 2021, 9:19 am
crosspotts1.0 wrote:
You could try gambit without his stick and I'll look for other bases
I'm Agree with crosspotts Gambit Definetely can work!!
Also Multiple Man can be used too
If we talk about Down Body you can use too Hayato Kanzaki
If you make Frankenspriting and Mix of Bases beetween these Characters you can do really an AWESOME MORBIUS
Think about it!! Pretty Sure you will found people ready to make a team with you
luciangarude
Posts : 270 Join date : 2013-03-08 Age : 37 Location : Brazil
Subject: Re: some sprite edits February 16th 2021, 10:20 am
BigPimp wrote:
damn, man, thats exactly it! thanks! i was adding darker wrinkles and more protruding chin, but your glasses and mouth really did it combined with that chin, i feel it looks exactly like what was needed
this has to happen
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: some sprite edits February 16th 2021, 10:45 am
ok, guys, i think morbius is off for now i actually tried to do a tentacle walk animation (which is supposed to be the hardest one i guess) and i think it turned out pretty good definitely better than i expected, so im definitely commited now these were probably the most long 8 frames ive ever done, but it was worth it i feel not perfect, probably couldve been better with 12 or 16 frames, but i think its enough
Blagoy, Mr.Ketchup, JARRO77, yolomate, chancethegamer and Splash like this post
Doom
Posts : 10512 Join date : 2014-08-22
Subject: Re: some sprite edits February 16th 2021, 10:52 am
MERK_U
Posts : 304 Join date : 2014-05-09 Age : 37 Location : Canada
Subject: Re: some sprite edits February 16th 2021, 10:57 am
BigPimp wrote:
ok, guys, i think morbius is off for now i actually tried to do a tentacle walk animation (which is supposed to be the hardest one i guess) and i think it turned out pretty good definitely better than i expected, so im definitely commited now these were probably the most long 8 frames ive ever done, but it was worth it i feel not perfect, probably couldve been better with 12 or 16 frames, but i think its enough
Wow... BP. Congratulation's on this EPIC Dr. Octopus sprite & animation.
Look's EXACTLY like the "Classic" Animated Spider Man Series Cartoon Doc Oc
Amazing. Now this is how it should be done & EXECUTED!
crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: some sprite edits February 16th 2021, 11:02 am
Bp dose this mean he's your newest wip
deanjo2000
Posts : 206 Join date : 2012-06-04
Subject: Re: some sprite edits February 16th 2021, 11:04 am
Looks really good, the legs are a massive pain but you defo have them down.
BigPimp
Posts : 784 Join date : 2012-05-01 Age : 33 Location : Russia
Subject: Re: some sprite edits February 16th 2021, 1:58 pm
Splash wrote:
If you allow me to opine, I think that if you put him fatter (widening his waist) and other adaptations.
And clarify muscle definitions, it will be perfect!
Either way, you have great potential. Focus on quality, not quantity. You are very talented!
And yes, this Ock remmeber TAS Ock from Spiderman TAS!
thanks man, really pleasant! but i definitely not fattening him up, we have classic fat waist dr.ock wips already, and in tas he was never overweight (i mean, i know they made him fit and look cool to sell more toys, but that doc ock image is engraved in my mind since i was 6, so thats what im going with:D )
but what do you mean about muscle definition? im using default cap america and m.bison sprites, no colors removed there, no muscle definition lost. i dont think adding some additional has any point
crosspotts1.0 wrote:
Bp dose this mean he's your newest wip
as a boss character for now, im definitely not commited for a full character yet, cross and also animations of him im making cover half the screen, and with other wips around, i think its a good purpose for him at least for now
ps. and glad you guys liked that walking anim
yolomate and Splash like this post
crosspotts1.0
Posts : 4988 Join date : 2013-04-15 Age : 32 Location : GLEN BURNIE maryland
Subject: Re: some sprite edits February 16th 2021, 4:15 pm
So boss character means no basics but specials and hyper 's
Splash
Posts : 226 Join date : 2020-06-21
Subject: Re: some sprite edits February 16th 2021, 4:57 pm
BigPimp wrote:
Splash wrote:
If you allow me to opine, I think that if you put him fatter (widening his waist) and other adaptations.
And clarify muscle definitions, it will be perfect!
Either way, you have great potential. Focus on quality, not quantity. You are very talented!
And yes, this Ock remmeber TAS Ock from Spiderman TAS!
thanks man, really pleasant! but i definitely not fattening him up, we have classic fat waist dr.ock wips already, and in tas he was never overweight (i mean, i know they made him fit and look cool to sell more toys, but that doc ock image is engraved in my mind since i was 6, so thats what im going with:D )
but what do you mean about muscle definition? im using default cap america and m.bison sprites, no colors removed there, no muscle definition lost. i dont think adding some additional has any point
Ock for being a little bit fatter, has less neat muscles.
To give this sensation, I suggested to make the muscles less clear. To do this, just make the muscle definition pixels clearer.
Since you are not going to change Ock's physique, I believe that you don't need to touch it at all.
And yes, Ock TAS is even stronger, and yours is identical!
I had only suggested making him fatter.
But as it is, it is very good !!! You don't need to change anything about it, if your intention is to do it as TAS.