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 Mr Sinister beta release

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+25
Swanky
Boolat72rus
Blagoy
gartanham
CAMARAO
ralbalboa
cormano
malevka1
Mr.Ketchup
MatreroG
JARRO77
DC VS MARVEL
Shining
candido159
ferreira
thatguy
yolomate
MDS_GEIST
RenatoNat.J
RobiWanKen0bi
MERK_U
crosspotts1.0
chancethegamer
Doom
BigPimp
29 posters
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AuthorMessage
Blagoy

Blagoy


Posts : 435
Join date : 2012-05-25

Mr Sinister beta release - Page 3 Empty
PostSubject: Re: Mr Sinister beta release   Mr Sinister beta release - Page 3 EmptyJanuary 26th 2021, 4:41 pm

Can Mr. Sinister make clones use it like hyper Smile

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MERK_U

MERK_U


Posts : 304
Join date : 2014-05-09
Age : 37
Location : Canada

Mr Sinister beta release - Page 3 Empty
PostSubject: Re: Mr Sinister beta release   Mr Sinister beta release - Page 3 EmptyJanuary 26th 2021, 5:53 pm

yolomate wrote:
now 10000000000 thank you @thatguy
Mr Sinister beta release - Page 3 3aj33Mr Sinister beta release - Page 3 3aj34Mr Sinister beta release - Page 3 3aj35Mr Sinister beta release - Page 3 3aj36Mr Sinister beta release - Page 3 3aj38Mr Sinister beta release - Page 3 3aj39Mr Sinister beta release - Page 3 3aj3aMr Sinister beta release - Page 3 3aj3bMr Sinister beta release - Page 3 3aj3c

That 3rd palette is just like the animated 90s X-Men Cartoon, great work.

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yolomate

yolomate


Posts : 7503
Join date : 2013-06-17
Age : 47

Mr Sinister beta release - Page 3 Empty
PostSubject: Re: Mr Sinister beta release   Mr Sinister beta release - Page 3 EmptyJanuary 26th 2021, 6:24 pm

ME72K_U wrote:
yolomate wrote:
now 10000000000 thank you @thatguy
Mr Sinister beta release - Page 3 3aj33Mr Sinister beta release - Page 3 3aj34Mr Sinister beta release - Page 3 3aj35Mr Sinister beta release - Page 3 3aj36Mr Sinister beta release - Page 3 3aj38Mr Sinister beta release - Page 3 3aj39Mr Sinister beta release - Page 3 3aj3aMr Sinister beta release - Page 3 3aj3bMr Sinister beta release - Page 3 3aj3c

That 3rd palette is just like the animated 90s X-Men Cartoon, great work.
yep I not found the correct blue but I found!! and I created others!!
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candido159




Posts : 1221
Join date : 2013-05-16
Age : 25

Mr Sinister beta release - Page 3 Empty
PostSubject: Re: Mr Sinister beta release   Mr Sinister beta release - Page 3 EmptyJanuary 28th 2021, 10:59 am

BigPimp wrote:
little update guys, probably last one
-fixed damage, blasts were too op
-fixed AI somewhat, not so spammy with projectiles (still spammy, but not to the point of broken)
-AI now uses telekenesis specials at a proper distance, combos off telekenetic slam
-AI will not use healing hyper, if HP is above 650
-fixed telekenesis special to be interrupted if Sinister is hit
-added Yolomate palettes

link updated
Amazing. He seemed to be not a beta anymore bounce

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Boolat72rus




Posts : 5
Join date : 2014-10-24
Age : 30
Location : Russian Federation

Mr Sinister beta release - Page 3 Empty
PostSubject: Re: Mr Sinister beta release   Mr Sinister beta release - Page 3 EmptyJanuary 28th 2021, 12:26 pm

Ты большой молодец!
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crosspotts1.0

crosspotts1.0


Posts : 4988
Join date : 2013-04-15
Age : 32
Location : GLEN BURNIE maryland

Mr Sinister beta release - Page 3 Empty
PostSubject: Re: Mr Sinister beta release   Mr Sinister beta release - Page 3 EmptyJanuary 28th 2021, 12:56 pm

Alright alright alright this is great need to download later
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Swanky




Posts : 24
Join date : 2021-02-02

Mr Sinister beta release - Page 3 Empty
PostSubject: Re: Mr Sinister beta release   Mr Sinister beta release - Page 3 EmptyFebruary 3rd 2021, 12:17 pm

Interesting character, going to keep tabs on it.

For now, here's what I found:

sHK doesn't combo. Not sure if intended or not.
cWP, cMP into cHP combochain has so much velpush/velocity that cHP will miss. Not sure if hittimes are good for combochain.
Launcher up into combo chain will make jWK miss (both alone and when comboing from jWP)
Super Hitspark is misaligned
214 K has a weird teleport when grabbing the opponent out of the air
214 P it might be neat if the different inputs threw the opponent in different directions, like weak throwing forward, medium up and heavy backwards.
His supers do a bit too much damage. I think QCF KK does 440+ damage, and QCF PP 300.

He feels pretty slow. I don't think having a healing factor with being big & slow is an issue. Haven't really played with him outside of the training room rn however.
Not sure he needs more stuff. Everything he has feels good. If anything, you could replace the more generic beam with a throw super that slams the opponent around some, then casually tosses them away.
Also, his telekinetic throws might be a neat setup for increased combo ability should you so choose.
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chancethegamer




Posts : 642
Join date : 2019-12-12

Mr Sinister beta release - Page 3 Empty
PostSubject: Re: Mr Sinister beta release   Mr Sinister beta release - Page 3 EmptyFebruary 3rd 2021, 12:22 pm

Swanky wrote:
Interesting character, going to keep tabs on it.

For now, here's what I found:

sHK doesn't combo. Not sure if intended or not.
cWP, cMP into cHP combochain has so much velpush/velocity that cHP will miss. Not sure if hittimes are good for combochain.
Launcher up into combo chain will make jWK miss (both alone and when comboing from jWP)
Super Hitspark is misaligned
214 K has a weird teleport when grabbing the opponent out of the air
214 P it might be neat if the different inputs threw the opponent in different directions, like weak throwing forward, medium up and heavy backwards.
His supers do a bit too much damage. I think QCF KK does 440+ damage, and QCF PP 300.

He feels pretty slow. I don't think having a healing factor with being big & slow is an issue. Haven't really played with him outside of the training room rn however.
Not sure he needs more stuff. Everything he has feels good. If anything, you could replace the more generic beam with a throw super that slams the opponent around some, then casually tosses them away.
Also, his telekinetic throws might be a neat setup for increased combo ability should you so choose.

I think he’s done working on Sinister but he did say it’s open source and I’ve seen your edits *hint hint*
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BigPimp




Posts : 784
Join date : 2012-05-01
Age : 33
Location : Russia

Mr Sinister beta release - Page 3 Empty
PostSubject: Re: Mr Sinister beta release   Mr Sinister beta release - Page 3 EmptyFebruary 3rd 2021, 2:33 pm

Swanky wrote:
Interesting character, going to keep tabs on it.

For now, here's what I found:

sHK doesn't combo. Not sure if intended or not.
cWP, cMP into cHP combochain has so much velpush/velocity that cHP will miss. Not sure if hittimes are good for combochain.
Launcher up into combo chain will make jWK miss (both alone and when comboing from jWP)
Super Hitspark is misaligned
214 K has a weird teleport when grabbing the opponent out of the air
214 P it might be neat if the different inputs threw the opponent in different directions, like weak throwing forward, medium up and heavy backwards.
His supers do a bit too much damage. I think QCF KK does 440+ damage, and QCF PP 300.

He feels pretty slow. I don't think having a healing factor with being big & slow is an issue. Haven't really played with him outside of the training room rn however.
Not sure he needs more stuff. Everything he has feels good. If anything, you could replace the more generic beam with a throw super that slams the opponent around some, then casually tosses them away.
Also, his telekinetic throws might be a neat setup for increased combo ability should you so choose.

thanks for the feedback, man
that character was not really worked on throughly in terms of coding (at all), and im not really a coder in the first place, nor do i really know all these little balancing mvc things to be honest, so i probably wouldnt be able to fix existing things more than ive done so already. only possibly add new moves (but also not in the foreseeable future. but Dev is also one of the creators along with myself, and i think he said he wanted to do something on him, but for now he is also retired)

most of the animations timing was also done to "look good" rather than have any balance or refined gameplay

it would be great if someone with balancing knowledge would do fixes, and if i like it, i even would probably add those fixes into the main version for people to have the best experience

ps. also in terms of slam hyper, i was thinking about exact thing you described, but was too lazy to finish it
uber beam maybe overused, but with lack of any other hypers, i decided to do it anyway. also he is kinda of a counter part for cyclops, so its a good excuse that have it in place lol

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crosspotts1.0

crosspotts1.0


Posts : 4988
Join date : 2013-04-15
Age : 32
Location : GLEN BURNIE maryland

Mr Sinister beta release - Page 3 Empty
PostSubject: Re: Mr Sinister beta release   Mr Sinister beta release - Page 3 EmptyFebruary 3rd 2021, 4:20 pm

I know your not a coder but if a coder out there can do some limmits to the spamming I think the AI is to op but not in good way he just spams specials until I'm dead is there a way to make him use specials only after he's low on health and hit at least seven basic moves every 3 minutes or something
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BigPimp




Posts : 784
Join date : 2012-05-01
Age : 33
Location : Russia

Mr Sinister beta release - Page 3 Empty
PostSubject: Re: Mr Sinister beta release   Mr Sinister beta release - Page 3 EmptyFebruary 3rd 2021, 6:33 pm

chancethegamer wrote:


I think he’s done working on Sinister but he did say it’s open source and I’ve seen your edits *hint hint*

and yes guys, while i clearly stated my position on this in another topic, dont forget there is another co-creator with me, Dev, who donated a bunch of sprites
and we never discussed this with him. so while i dont think he will pursue anyone for edits (after all, he released almost completed shaw spritesheet saying "i dont even care if you credit me, i just dont want this work to get lost", so he is probably even more openminded than me in this), and i definitely wont support him if he does, i cant decide for other people. so please, dont put words i never said in my mouth

i said that i wont pursue or forbid anyone to do anything with characters i worked on. as my personal position
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BigPimp




Posts : 784
Join date : 2012-05-01
Age : 33
Location : Russia

Mr Sinister beta release - Page 3 Empty
PostSubject: Re: Mr Sinister beta release   Mr Sinister beta release - Page 3 EmptyFebruary 3rd 2021, 7:12 pm

crosspotts1.0 wrote:
I know your not a coder but if a coder out there can do some limmits to the spamming I think the AI is to op but not in good way he just spams specials until I'm dead is there a way to make him use specials only after he's low on health and hit at least seven basic moves every 3 minutes or something

crosspotts, read my AI patch tutorial. its all described there (part about "random" parameter)
im maybe not a coder, but not to that degree lol. this character didnt code itself
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chancethegamer




Posts : 642
Join date : 2019-12-12

Mr Sinister beta release - Page 3 Empty
PostSubject: Re: Mr Sinister beta release   Mr Sinister beta release - Page 3 EmptyFebruary 3rd 2021, 8:07 pm

BigPimp wrote:
chancethegamer wrote:


I think he’s done working on Sinister but he did say it’s open source and I’ve seen your edits *hint hint*

and yes guys, while i clearly stated my position on this in another topic, dont forget there is another co-creator with me, Dev, who donated a bunch of sprites
and we never discussed this with him. so while i dont think he will pursue anyone for edits (after all, he released almost completed shaw spritesheet saying "i dont even care if you credit me, i just dont want this work to get lost", so he is probably even more openminded than me in this), and i definitely wont support him if he does, i cant decide for other people. so please, dont put words i never said in my mouth

i said that i wont pursue or forbid anyone to do anything with characters i worked on. as my personal position

Wasn’t trying to put words in your mouth.. I thought that’s what you said but hey it’s been about a week since I read your stance on that, my bad
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Mazemerald




Posts : 3999
Join date : 2012-12-10
Age : 28

Mr Sinister beta release - Page 3 Empty
PostSubject: Re: Mr Sinister beta release   Mr Sinister beta release - Page 3 EmptyFebruary 6th 2021, 11:52 am

i had never expected for this character... it's a surprise to me
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BigPimp




Posts : 784
Join date : 2012-05-01
Age : 33
Location : Russia

Mr Sinister beta release - Page 3 Empty
PostSubject: Re: Mr Sinister beta release   Mr Sinister beta release - Page 3 EmptyFebruary 7th 2021, 1:13 am

[quote="chancethegamer"]
BigPimp wrote:


Wasn’t trying to put words in your mouth.. I thought that’s what you said but hey it’s been about a week since I read your stance on that, my bad

no problem man
but it just wouldve been disrespectful to Dev time and work, if i hadnt correct you on that
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