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Rurouni Kenshin Mugen Project - Page 2 Emptyby crosspotts1.0 Today at 1:40 pm

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 Rurouni Kenshin Mugen Project

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Aoshi24

Aoshi24


Posts : 33
Join date : 2013-07-21

Rurouni Kenshin Mugen Project - Page 2 Empty
PostSubject: Re: Rurouni Kenshin Mugen Project   Rurouni Kenshin Mugen Project - Page 2 EmptyMarch 9th 2014, 1:54 pm

Usui is definitely planned for the future. If not, who will Saito kill? lol
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3stars




Posts : 122
Join date : 2012-06-05
Location : The Poker Room

Rurouni Kenshin Mugen Project - Page 2 Empty
PostSubject: Re: Rurouni Kenshin Mugen Project   Rurouni Kenshin Mugen Project - Page 2 EmptyMarch 9th 2014, 4:55 pm

is there anyone else from the jinchuu arc that you're planning to make aside from enishi?
gein would be nice, kinda hard to think of a good base for him though. how about hiko? is he included in the roster?
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Aoshi24

Aoshi24


Posts : 33
Join date : 2013-07-21

Rurouni Kenshin Mugen Project - Page 2 Empty
PostSubject: Re: Rurouni Kenshin Mugen Project   Rurouni Kenshin Mugen Project - Page 2 EmptyMarch 10th 2014, 5:47 pm

I am planning to make Gein (not Iwanbo version) and maybe Mumyoujin (the guy that looks like venom). I'm on the fence with creating Hiko though.
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Aoshi24

Aoshi24


Posts : 33
Join date : 2013-07-21

Rurouni Kenshin Mugen Project - Page 2 Empty
PostSubject: Re: Rurouni Kenshin Mugen Project   Rurouni Kenshin Mugen Project - Page 2 EmptyMarch 13th 2014, 10:47 am

Here is another video showcasing the capabilities of the Kenki system in combos. This also shows Okita Souji's progress (95% done) which will be released sometime next week. All I need to do now is add slash effects and AI!

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Aoshi24

Aoshi24


Posts : 33
Join date : 2013-07-21

Rurouni Kenshin Mugen Project - Page 2 Empty
PostSubject: Re: Rurouni Kenshin Mugen Project   Rurouni Kenshin Mugen Project - Page 2 EmptyMarch 26th 2014, 1:23 pm

Here is a preview of Shinsengumi Saito's victory clip.  Shinsengumi Saito will be a full-game exclusive character and will not be available as a separate download for MUGEN.  The shinsengumi version will not have the gatotsu zeroshiki but he will have more hyper moves, different basic attacks, and more grappling options. A gameplay preview video coming soon..

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volzzilla

volzzilla


Posts : 10259
Join date : 2012-05-02

Rurouni Kenshin Mugen Project - Page 2 Empty
PostSubject: Re: Rurouni Kenshin Mugen Project   Rurouni Kenshin Mugen Project - Page 2 EmptyMarch 31st 2014, 8:23 am

looking pretty good Smile
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Aoshi24

Aoshi24


Posts : 33
Join date : 2013-07-21

Rurouni Kenshin Mugen Project - Page 2 Empty
PostSubject: Re: Rurouni Kenshin Mugen Project   Rurouni Kenshin Mugen Project - Page 2 EmptyApril 10th 2014, 12:04 am

Thanks man! Smile

Here is a preview of the beta version of Shinsengumi Saito.


As you can see the sprites need a little bit of editing. Also, this version will have some different specials/hypers from the police officer version.
Here is the movelist at the moment:

=======================================================================
Special Attacks
=======================================================================

Hakuroujin               a+x
body slam                b+y (close)
air body slam           b+y (close on the air)
Hiratsuki                  c+z
Gatotsu takedown Charge B,F, a/b/c
Gatotsu ishiki low      Charge B,F, x
Gatotsu ishiki middle   Charge B,F, y
Gatotsu ishiki high     Charge B,F, z
Gatotsu nishiki         D,DF,F x/y/z (on the air)
Gatotsu sanshiki        Charge D,U, x/y/z          
Gatotsu air takedown    Charge D,U, a/b/c          


======================================================================
Desperation Attacks
======================================================================

*Gatotsu Nishiki +       D,DF,F, x+y (on the air)
*Gatotsu Sanshiki +      D,DB,B, x+y
**Sai Gatotsu low   D,DF,F, a+b
**Sai Gatotsu mid   D,DF,F, a+c
**Sai Gatotsu high   D,DF,F, b+c
**Honki No Gatotsu       D,DB,B, a+b (while guarding)
======================================================================
*    need Power Level 1 or more
**   need Power Level 2 or more
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Aoshi24

Aoshi24


Posts : 33
Join date : 2013-07-21

Rurouni Kenshin Mugen Project - Page 2 Empty
PostSubject: Re: Rurouni Kenshin Mugen Project   Rurouni Kenshin Mugen Project - Page 2 EmptyApril 16th 2014, 12:39 am

Here is a preview of the character select screen for those who are curious about the roster. Thanks!

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Aoshi24

Aoshi24


Posts : 33
Join date : 2013-07-21

Rurouni Kenshin Mugen Project - Page 2 Empty
PostSubject: Re: Rurouni Kenshin Mugen Project   Rurouni Kenshin Mugen Project - Page 2 EmptyApril 30th 2014, 12:48 pm

Here is a playthrough with the beta version of Shinsengumi Saito. You'll notice an improvement in the image quality of the screenpack thanks to RGB support of 1.1. It also shows his new desperation move, the True Gatotsu, which replaces Gatotsu zeroshiki.

Thanks and enjoy!

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Aoshi24

Aoshi24


Posts : 33
Join date : 2013-07-21

Rurouni Kenshin Mugen Project - Page 2 Empty
PostSubject: Re: Rurouni Kenshin Mugen Project   Rurouni Kenshin Mugen Project - Page 2 EmptyMay 11th 2014, 10:17 pm

Here are 2 comparison screenshots of Warner's Shishio sprites vs DanMT's edits.  At the moment, I am coding the moves with Warner's sprites but it will eventually be replaced with DanMT's edits whenever he is finished.  Progress video coming soon...

Thanks to both for making this possible!

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Aoshi24

Aoshi24


Posts : 33
Join date : 2013-07-21

Rurouni Kenshin Mugen Project - Page 2 Empty
PostSubject: Re: Rurouni Kenshin Mugen Project   Rurouni Kenshin Mugen Project - Page 2 EmptyMay 21st 2014, 12:16 am

Here is a preview video of the alpha version of Shishio Makoto. As you can see, we still have a long way to go.  

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Aoshi24

Aoshi24


Posts : 33
Join date : 2013-07-21

Rurouni Kenshin Mugen Project - Page 2 Empty
PostSubject: Re: Rurouni Kenshin Mugen Project   Rurouni Kenshin Mugen Project - Page 2 EmptyJune 10th 2014, 12:01 am

Here is another look at the alpha version of Shishio Makoto. Sprites are still being remade as we speak.

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Aoshi24

Aoshi24


Posts : 33
Join date : 2013-07-21

Rurouni Kenshin Mugen Project - Page 2 Empty
PostSubject: Re: Rurouni Kenshin Mugen Project   Rurouni Kenshin Mugen Project - Page 2 EmptyJune 13th 2014, 4:12 pm

Great news to all Jinei fans!  A fan by the name of Karasu Arejandro wanted to contribute to the project and so now I found a great spriter for Jinei.  Here is a sample.

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At the moment, he is working on basic sprites like idle, movement, and get-hits.  There is no time line as of now since I am still busy with Shinsen Saito and Shishio.  Although, there is a chance that I will work on Jinei before Misao in the future. Let me know what you think. Thanks!
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Aoshi24

Aoshi24


Posts : 33
Join date : 2013-07-21

Rurouni Kenshin Mugen Project - Page 2 Empty
PostSubject: Re: Rurouni Kenshin Mugen Project   Rurouni Kenshin Mugen Project - Page 2 EmptyOctober 14th 2014, 10:23 am

Hey all, I know it's been awhile since my last update. Now that I'm back here are a couple of gameplay videos for Shishio beta version.  





The 2nd video shows his "Observe & Learn" special. Like in the manga, he can learn any opponent's attacks and if successful, he can easily counter them during guard states.  A maximum of 5 moves can be "learned".  This move is similar to Black Polnareff's Anubis Memory move in Jojo's Bizarre Adv game.
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Aoshi24

Aoshi24


Posts : 33
Join date : 2013-07-21

Rurouni Kenshin Mugen Project - Page 2 Empty
PostSubject: Re: Rurouni Kenshin Mugen Project   Rurouni Kenshin Mugen Project - Page 2 EmptyDecember 21st 2014, 11:44 pm

Here is the latest update video on Shishio Makoto:


What's left?
- 2 more basic attacks
- 8 levels of AI
- "Limit Break" Mode/ Boss Mode
- Sprite refining
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