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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
is there anyone else from the jinchuu arc that you're planning to make aside from enishi? gein would be nice, kinda hard to think of a good base for him though. how about hiko? is he included in the roster?
I am planning to make Gein (not Iwanbo version) and maybe Mumyoujin (the guy that looks like venom). I'm on the fence with creating Hiko though.
Aoshi24
Posts : 33 Join date : 2013-07-21
Subject: Re: Rurouni Kenshin Mugen Project March 13th 2014, 10:47 am
Here is another video showcasing the capabilities of the Kenki system in combos. This also shows Okita Souji's progress (95% done) which will be released sometime next week. All I need to do now is add slash effects and AI!
Here is a preview of Shinsengumi Saito's victory clip. Shinsengumi Saito will be a full-game exclusive character and will not be available as a separate download for MUGEN. The shinsengumi version will not have the gatotsu zeroshiki but he will have more hyper moves, different basic attacks, and more grappling options. A gameplay preview video coming soon..
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: Rurouni Kenshin Mugen Project March 31st 2014, 8:23 am
looking pretty good
Aoshi24
Posts : 33 Join date : 2013-07-21
Subject: Re: Rurouni Kenshin Mugen Project April 10th 2014, 12:04 am
Thanks man!
Here is a preview of the beta version of Shinsengumi Saito.
As you can see the sprites need a little bit of editing. Also, this version will have some different specials/hypers from the police officer version. Here is the movelist at the moment:
======================================================================= Special Attacks =======================================================================
Hakuroujin a+x body slam b+y (close) air body slam b+y (close on the air) Hiratsuki c+z Gatotsu takedown Charge B,F, a/b/c Gatotsu ishiki low Charge B,F, x Gatotsu ishiki middle Charge B,F, y Gatotsu ishiki high Charge B,F, z Gatotsu nishiki D,DF,F x/y/z (on the air) Gatotsu sanshiki Charge D,U, x/y/z Gatotsu air takedown Charge D,U, a/b/c
*Gatotsu Nishiki + D,DF,F, x+y (on the air) *Gatotsu Sanshiki + D,DB,B, x+y **Sai Gatotsu low D,DF,F, a+b **Sai Gatotsu mid D,DF,F, a+c **Sai Gatotsu high D,DF,F, b+c **Honki No Gatotsu D,DB,B, a+b (while guarding) ====================================================================== * need Power Level 1 or more ** need Power Level 2 or more
Aoshi24
Posts : 33 Join date : 2013-07-21
Subject: Re: Rurouni Kenshin Mugen Project April 16th 2014, 12:39 am
Here is a preview of the character select screen for those who are curious about the roster. Thanks!
Here is a playthrough with the beta version of Shinsengumi Saito. You'll notice an improvement in the image quality of the screenpack thanks to RGB support of 1.1. It also shows his new desperation move, the True Gatotsu, which replaces Gatotsu zeroshiki.
Here are 2 comparison screenshots of Warner's Shishio sprites vs DanMT's edits. At the moment, I am coding the moves with Warner's sprites but it will eventually be replaced with DanMT's edits whenever he is finished. Progress video coming soon...
Great news to all Jinei fans! A fan by the name of Karasu Arejandro wanted to contribute to the project and so now I found a great spriter for Jinei. Here is a sample.
At the moment, he is working on basic sprites like idle, movement, and get-hits. There is no time line as of now since I am still busy with Shinsen Saito and Shishio. Although, there is a chance that I will work on Jinei before Misao in the future. Let me know what you think. Thanks!
Aoshi24
Posts : 33 Join date : 2013-07-21
Subject: Re: Rurouni Kenshin Mugen Project October 14th 2014, 10:23 am
Hey all, I know it's been awhile since my last update. Now that I'm back here are a couple of gameplay videos for Shishio beta version.
The 2nd video shows his "Observe & Learn" special. Like in the manga, he can learn any opponent's attacks and if successful, he can easily counter them during guard states. A maximum of 5 moves can be "learned". This move is similar to Black Polnareff's Anubis Memory move in Jojo's Bizarre Adv game.