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Welcome!!! - Bienvenidos!!! - ( We hope you will get involved in the MMV Community which is dedicated to having fun with Mugen ) - Bienvenidos!!! - Welcome!!!
Jago: -fixed tiger fx color and size -added special move cancels (wind kick into laser blade into tiger fury)
Fulgore: -Added Machine Gun Special move -Added Machine Gun Super -Changed Devastation Beam Command
Cinder: -Fixed Cinder's Voice Volume (His voice is not loud) -Changed his sprites to not be transparent (Accept his kick throw animation. His Trailblazer move is half transparent when turning into fire) -Fixed Fire Aura FX (they wont get effected by ex yellow flashing effect and Ect) -Fixed special and super moves hit pause time
TJ Combo: -Changed Wind Up Punch Super (Added Punches Into one Wind Up Punch)
well its the ones with the kis sprites i just tried my best to give them appropriate colors to fit...i already have to make edits and sprite characters in sega vs. capcom 2 i don't really have time to sprite but i took my time to make them look pass able or almost passable until someone make some 2d sprites maya and kim wu don't look too bad and they could work fine, animations could look a bit weird but if you don't think of it too much it works for what it's worth, i wish i had a bunch of people helping me sprite. im just one person lol
it has to be mugen multiverse website doing this i tried infinitymugenteam post i made and it does not go to ad.fly some admids might have to fix this issue
go to the video on youtube to get the links to the characters
Nexus Gaming
Posts : 935 Join date : 2012-10-26
Subject: Re: Sabrewulf - Divinewolf Pots Style Release (Characters Update) (Sabrewulf Fix) October 23rd 2019, 7:31 am
COPY THE CHARACTERS LINKS TO THE ADDRESS BAR and you should be able to download the characters.
LESSARD
Posts : 2221 Join date : 2016-06-19 Age : 45 Location : In your wildest mugen Dreams
Subject: Re: Sabrewulf - Divinewolf Pots Style Release (Characters Update) (Sabrewulf Fix) October 23rd 2019, 8:21 am
Nexus Gaming wrote:
well its the ones with the kis sprites i just tried my best to give them appropriate colors to fit...i already have to make edits and sprite characters in sega vs. capcom 2 i don't really have time to sprite but i took my time to make them look pass able or almost passable until someone make some 2d sprites maya and kim wu don't look too bad and they could work fine, animations could look a bit weird but if you don't think of it too much it works for what it's worth, i wish i had a bunch of people helping me sprite. im just one person lol
It would be awesome if can convert the sprites into 2d versions. and BTW i make a lot of sprites for Sabrewulf too for the character base. Nice Job in the Sabrewulf upgrade.
Nexus Gaming
Posts : 935 Join date : 2012-10-26
Subject: Re: Sabrewulf - Divinewolf Pots Style Release (Characters Update) (Sabrewulf Fix) October 23rd 2019, 8:24 am
yeah but i don't have a lot of time to sprite since im making characters for sega vs. capcom 2 this is the best i could do is to convert the colors to try to fit 15 or under colors
cinder is updated and fixed re-download him everyone