Thank you for this unique DW-styled KI Cinder!
Like all the custom sprite edits for new moves!
A couple of MUGEN bugs (debug floods), after a quick MUGEN test
:
- missing MUGEN animation Action #105 for the Cinder's Hop Backwards animation
- ChangeAnim elem = [negative number] in crouching states StateDef 10 and StateDef 12:
- Code:
-
[State 10, ChangeAnim]
type = ChangeAnim
trigger1 = !Time && Anim = 12
value = 10
elem = 3 - AnimElemNo(0)
- Code:
-
[State 12, ChangeAnim]
type = ChangeAnim
trigger1 = !Time && Anim = 10
value = 12
elem = 3 - AnimElemNo(0)
You need to change both "elem = 3 - AnimElemNo(0)" lines to "elem = 6 - AnimElemNo(0)", it is because your Cinder's crouching animation Actions Begin Action 10 and Begin Action 12 both has six (6) frames/sprites. Or you may want to add a MUGEN Trigger like "trigger1 = AnimElemNo(0) <= 3" to both type = ChangeAnim in states StateDef 10 and StateDef 12.