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Subject: Re: MK:Sh releases July 24th 2013, 6:17 am
Cool Game
arsène Lupin
Posts : 23 Join date : 2012-10-04 Location : Italy
Subject: Re: MK:Sh releases July 25th 2013, 5:45 am
beatiful
madbomberxp
Posts : 7 Join date : 2012-05-29 Age : 36 Location : Philippines
Subject: Re: MK:Sh releases July 29th 2013, 11:22 pm
Great Release! The detail is stunning
borg117
Posts : 51 Join date : 2013-02-26
Subject: Re: MK:Sh releases August 8th 2013, 4:01 am
here's the walkthrough for Sub-Zero
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: MK:Sh releases August 8th 2013, 6:51 am
I was hoping for a story ending in there, to be honest I never beat the game, I'm not really good at playing the Mk GAMES :p lol
Thank goodness you made a play through with Sub-Zero.
BTW was that the alien from stargate?
https://www.youtube.com/watch?v=A8McbG9YpHU
CatLoverMolly
Posts : 1 Join date : 2013-08-08 Age : 25 Location : Lubbock TX
Subject: Re: MK:Sh releases August 8th 2013, 10:00 am
As long as Prince Rain and possibly Tremor get in, I'm happy as a clam.
You know, I always thought this would be a cool roster ninja-wise. You can use it or not, whichever.
Ninja Roster:
Scorpion Sub-Zero Reptile Noob Saibot Ermac Smoke Chameleon Tremor Rain Epoch (A new teal-and-ruby-garbed ninja that can slow time or even stop for a short time. However his temporal fluxes use up Super Bars in most cases. To make up for his time-based attacks, he has low attack and defense and relies on slowing time to get hits in. Looks something like this http://fc08.deviantart.net/fs71/f/2012/305/b/5/mortal_kombat_oc_redo__by_mewtow4590-d5jmtiu.png)
Tanya Frost Jade Kitana Mileena Skarlet Khameleon
Cyrax Sektor Robo-Smoke Cyber Sub-Zero Hydro
Again though I'm happy as long as Rain gets in with the possibility of Epoch and Tremor
Last edited by CatLoverMolly on August 10th 2013, 8:49 pm; edited 1 time in total
Lows 9.0
Posts : 210 Join date : 2013-02-19 Age : 28 Location : Brazil
Subject: Re: MK:Sh releases August 9th 2013, 9:28 am
this game is very difficult, i like it, on this way, i'll keep trying
borg117
Posts : 51 Join date : 2013-02-26
Subject: Re: MK:Sh releases August 12th 2013, 3:07 am
Yeah, both Rain and Tremor will definately be in. I'll be able to show more WIPs once i start a development thread here as well. As for the time-freezing character, i had my own ideas on this same direction but it resulted a cyber, not a ninja. as for the alien - all them greys look alike lol, asgards are never taller than one meter as i recall it though
Lows 9.0
Posts : 210 Join date : 2013-02-19 Age : 28 Location : Brazil
Subject: Re: MK:Sh releases August 12th 2013, 5:45 am
Finally!! i've destroyed my clone \o/
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skillfrank
Posts : 192 Join date : 2012-05-17
Subject: Re: MK:Sh releases August 13th 2013, 11:04 am
i havent seen anyone recreate the jax from mk armageddon
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skillfrank
Posts : 192 Join date : 2012-05-17
Subject: Re: MK:Sh releases August 13th 2013, 11:15 am
And Moloch
Ax
Posts : 3158 Join date : 2012-06-02
Subject: Re: MK:Sh releases August 13th 2013, 7:49 pm
I remember borg telling me years ago that this game was to focus on sub-zero's MKIII story, where the Lin Kuei (Sub-Zero's clan) were being converted into cyborgs. So there probably is no Jax or Moloch in there because it's mostly just centered around the ninjas and cyborgs.
borg117
Posts : 51 Join date : 2013-02-26
Subject: Re: MK:Sh releases August 14th 2013, 8:04 am
not MK3 though, but right-after-MK4. still that means no jax or moloch, unfortunately
dragopi
Posts : 1 Join date : 2013-08-29
Subject: Re: MK:Sh releases August 29th 2013, 11:44 am
can you create a list of things that need to be done before this project can be considered finished, cause i have no idea what exactly this project aims to accomplish other than what i could make out from the gameplay videos
borg117
Posts : 51 Join date : 2013-02-26
Subject: Re: MK:Sh releases September 1st 2013, 8:20 am
there is a lot to do, i will post it some time later when i'll create a wip thread here