BlueSpiderX
Posts : 1115 Join date : 2013-05-30 Age : 23 Location : the meme dimension
| Subject: Custom Gameplay Kung Fu Man (my first actual character) July 16th 2019, 9:08 am | |
| After years, it's finally done My first (properly functioning) self-coded character Backstory- Spoiler:
A few years ago i made a character, it was messy since i had no base and direction at that time. So i canceled it and created this character as a base character. Found a problem, can't solve it, got too lazy, played other games and do other stuff and then i forgot about Mugen
Fast forward to this year i suddenly want to work on it again and here we are
That's it i guess Features- Spoiler:
Original gameplay style featuring:
-6 button gameplay, 3 for attacks and 3 for other actions -Power charging, super jump and move canceling -Escape cancelling, a cancel that will make you dash away from the enemy -Gimmick button (none for this character, will be used in future characters) This will have different functions in each characters -Basic, special, super, hyper and insta-kill attacks -Damage dampener Technical features- Spoiler:
-Tested on Mugen 1.0 & 1.1 -Hi-res FX -Works with widescreen (?) -Sprite movement, rotation, scaling and transparency done by coding to decrease file size -Detailed CNS (actually not yet, cause i don't think anyone would want to use this character yet) Movelist- Spoiler:
--------------Basic moves Directional buttons - obviously moving D, U - super jump
x - light attack y - med attack z - hard attack F+z - charge attack (can be charged by holding z, max charge will make enemy bounce to the wall) U (after crouch z hits) - super jump
a - charge power b - gimmick (none for this character) c - cancel (after basic and special attack hits, doesn't work with supers and hypers, uses a half of super bar) B+z - escape cancel (same as above but makes you dash back away from the enemy)
start - taunt
The basic attacks can combo into the higher attacks, crouch attacks, supers and hypers
-------------Special moves D, F, attack - Kung Fu Palm
#Has 3 levels depending on the attack button #The higher the slower the animations gets #Z level knocks down the enemy
F, D, F, attack - Kung Fu Knee
#Anti air move. Also has 3 levels and gets slower each level. #X level can combo into air attacks. #Z level knocks down the enemy
D, B, attack - Kung Fu Blow
#Counter move with 3 levels. The wait time gets shorter each level #Z level knocks... at this point you know
-------------Super moves (1 super bar, about 200 damage) D, F, 2 attacks (x+y/x+z/y+z) - Triple Kung Fu Palm
#3 consequentive Kung Fu Palms, last hit knocks down the enemy
F, D, F, 2 attacks - Triple Kung Fu Knee
#3 times Kung Fu Knee, last hit knocks down the enemy
D, B, 2 attacks - Super Kung Fu Blow
#Not a counter move #Knocks down the enemy very hard far from you #Pushes the enemy even if blocked #Half screen distance
-------------Hyper moves (2 super bar, about 330 damage) D, F, charge+attack (a+x/a+y/a+z) - Kung Fu Rush
#Grab to auto-combo move #Last hit sends enemy flying
D, B, charge+attack - Wood Throw
#Kung Fu Man will get to the back corner of the screen before hyper move starts #Projectile move
-------------Absolute finish (3 bars, insta-kill) a+b - Great Kung Fu Palm
If the first attack lands, finisher sequence will play Credits and thanks- Spoiler:
(i forgot many of their helps but i have a list of the authors)
Elecbyte R@CE45, DrKelexo - a few MVC2 & CvS FX & SFX Blagoy (DC vs Marvel character template) - super jump code and sound Kishio - some Touhou FX Phantom.of.the.Server - the charge FX i have looks similiar to the one i found in his char The creator of MemoHitSparks - hitsparks & other FX and the hitspark codes qzak - some Neo Geo Battle Colliseum FX
Rairadar on YouTube - a sound effect from Ultraman Fighting Evolution 3 ripped from one of his videos Random Talking Bush on sounds-resource.com - Ultimate Marvel vs Capcom 3 SFX Sosfiro & Vanilluxe92 on sounds-resource.com - Under Night In-Birth Exe:Late SFX Vanilluxe92 on sounds-resource.com - BlazBlue Cross Tag Battle SFX
Mistah Jorge on Mugen Multiverse - coded my first character, thanks man Mugen Multiverse - my home for Mugen
PicsI don't give too many pics so i don't spoil the entire character Other things to sayI made this character to be a base for many of my future characters (if i last that long). I hope people will use this character as a base too, would be happy to see that. As for what characters i will be making/editing into my gameplay style, i don't know for sure. But what's sure is i will not do many famous/mainstream series such as Street Fighter, King of Fighters etc. because honestly i'm tired of seeing them and i want to bring something fresh. What's wrong/missingHonestly so far, i see nothing. That's why i needed to upload this character so you guys can tell me, and i'll hope i can fix it. (actually i'm not good at fighting games so i can feel the mistakes coming) UPDATE: It doesn't have an AI since i don't know how to code one :pLinkhttps://www106.zippyshare.com/v/mFMQoJeF/file.html I'm gonna name my gameplay style BlueStyleIdk how to end this post so i just want to say Please try my first character Thanks
Last edited by BlueSpiderX on March 23rd 2020, 8:31 pm; edited 2 times in total | |
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Doom
Posts : 10512 Join date : 2014-08-22
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kingkano52
Posts : 2 Join date : 2019-08-30
| Subject: Re: Custom Gameplay Kung Fu Man (my first actual character) August 31st 2019, 8:00 am | |
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BlueSpiderX
Posts : 1115 Join date : 2013-05-30 Age : 23 Location : the meme dimension
| Subject: Re: Custom Gameplay Kung Fu Man (my first actual character) March 23rd 2020, 8:38 pm | |
| Update 24/3/2020
Revived download link | |
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BlueSpiderX
Posts : 1115 Join date : 2013-05-30 Age : 23 Location : the meme dimension
| Subject: Re: Custom Gameplay Kung Fu Man (my first actual character) March 23rd 2020, 8:40 pm | |
| - kingkano52 wrote:
- What's this stage?
I think it's training zone from Capcom Fighting Jam | |
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Shining
Posts : 4998 Join date : 2013-03-26 Age : 44 Location : Italy
| Subject: Re: Custom Gameplay Kung Fu Man (my first actual character) March 24th 2020, 3:06 am | |
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| Subject: Re: Custom Gameplay Kung Fu Man (my first actual character) | |
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