| UMVC3 NOVA - BLADE | |
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+30galactus volzzilla Doom CapFighter bam77 Mr.Ketchup ernes RenatoNat.J shanri ajrenalin gartanham Blagoy COldMoon superxash Aeon07 alnyrd regisc malevka1 skhsato123 rafhot metamutant brucewayne74 Mazemerald laspacho tony spector dakidbanks thatguy SUPERFERNANDOXT Tsuyoi crosspotts1.0 34 posters |
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volzzilla
Posts : 10259 Join date : 2012-05-02
| Subject: Re: UMVC3 NOVA - BLADE June 2nd 2019, 2:38 am | |
| congrats to all involved. main things that jump out are me are little gameplay tweaks that are needed and some anims need more frames or movement (like the stance) | |
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galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
| Subject: Re: UMVC3 NOVA - BLADE June 3rd 2019, 5:40 pm | |
| Wow, this Nova is Awesome, the sprites are beautiful and I love his moves too, he is amazing especially for a beta, I like this Nova a lot personally, great job well done Blade + all involved also congrats on the release and many thanks for this UMVC3 Nova very, very much appreciated cheers Blade and team | |
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: UMVC3 NOVA - BLADE June 3rd 2019, 7:43 pm | |
| I'm wondering what "great for a beta" or "especially for a beta" means when there has been NO proper feedback given (not specific feedback). This is the second comment on the thread about it being a beta. This is not a beta release... Please provide feedback if you find anything needing fixing as Shanri has requested this feedback. Thanks - volzzilla wrote:
- congrats to all involved. main things that jump out are me are little gameplay tweaks that are needed and some anims need more frames or movement (like the stance)
Can yo elaborate with more info. You say the stance needs more frames? What other animations? What needs gameplay tweaks? | |
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heartoffire
Posts : 21 Join date : 2012-12-13
| Subject: Re: UMVC3 NOVA - BLADE June 3rd 2019, 10:25 pm | |
| - thatguy wrote:
Can yo elaborate with more info.
You say the stance needs more frames? What other animations? What needs gameplay tweaks? He's obviously missing some animations. Missing moves are his ground pound with his fist on fire to extend combos after knockdown, and his diagonal torpedo landing called Nova Strike which causes hard knock down (works in air), and anti air Gravimetric Pulse. Also his hyper Nova Prime is missing. These should be easy to add if the spriter has the time. I would think Nova Prime works a lot like Dragon Claw's super by Reuben Kee.
Last edited by heartoffire on June 3rd 2019, 10:29 pm; edited 2 times in total | |
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Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: UMVC3 NOVA - BLADE June 3rd 2019, 10:27 pm | |
| i loved to play with him. | |
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galactus
Posts : 1308 Join date : 2012-05-30 Age : 41 Location : warrington (uk britain)
| Subject: Re: UMVC3 NOVA - BLADE June 6th 2019, 5:22 pm | |
| - thatguy wrote:
- I'm wondering what "great for a beta" or "especially for a beta" means when there has been NO proper feedback given (not specific feedback).
This is the second comment on the thread about it being a beta. This is not a beta release...
Please provide feedback if you find anything needing fixing as Shanri has requested this feedback.
Thanks
About the beta thing ..sorry about that thatguy it was a mistake I was just going off gartanham's comment on the previous page to be honest ..and when I said especially for a beta, it was just a compliment (I just meant that Nova seems really good/complete for a beta thats all) as for fixing Nova I would just recommend giving him a stronger AI at some point because in watch mode he gets beat quite easily (even by Kung Fu Man ) aside from that though I would say he was pretty much perfect personally | |
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gartanham
Posts : 1112 Join date : 2012-05-01 Age : 33
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thatguy
Posts : 1381 Join date : 2014-05-28 Age : 47 Location : Canada
| Subject: Re: UMVC3 NOVA - BLADE June 6th 2019, 7:27 pm | |
| No harm done. I was only stating that, as a beta refers to not being complete. Thanks for the feedback everyone, hopefully Blade and Shanri can fix, add and update the feedback provided for Nova
Last edited by thatguy on June 9th 2019, 4:32 pm; edited 1 time in total | |
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heartoffire
Posts : 21 Join date : 2012-12-13
| Subject: Re: UMVC3 NOVA - BLADE June 9th 2019, 4:08 pm | |
| He's also missing his crouching sweep move when he swoops both his legs like a breakdance move. | |
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CPurvis57
Posts : 86 Join date : 2019-06-23
| Subject: Re: UMVC3 NOVA - BLADE June 24th 2019, 7:17 pm | |
| gorgeous character, love it | |
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heartoffire
Posts : 21 Join date : 2012-12-13
| Subject: Re: UMVC3 NOVA - BLADE July 1st 2019, 8:58 am | |
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Mazemerald
Posts : 3999 Join date : 2012-12-10 Age : 28
| Subject: Re: UMVC3 NOVA - BLADE December 25th 2019, 8:51 am | |
| I think you could help a guy here in mmv that is making storm mvc3, his sprites are awesome for her.
Are you doing another mvc3 char? | |
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chancethegamer
Posts : 642 Join date : 2019-12-12
| Subject: Re: UMVC3 NOVA - BLADE December 25th 2019, 11:47 am | |
| I'm surprised someone like O Ilu or Zvitor hasn't partnered up with Blade | |
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kabukisama
Posts : 40 Join date : 2015-01-01
| Subject: Re: UMVC3 NOVA - BLADE January 18th 2020, 7:30 am | |
| - chancethegamer wrote:
- I'm surprised someone like O Ilu or Zvitor hasn't partnered up with Blade
I know right? you would think that would be a given. Cool character by the way! | |
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