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Subject: Re: the Mask (v0.7) Release April 25th 2019, 8:52 pm
Wow, this is really representative of the Mask. Wonderful job and looking forward to updates!
Mammalman
Posts : 58 Join date : 2017-09-24
Subject: Re: the Mask (v0.7) Release April 25th 2019, 11:40 pm
Thanks a lot folks, I appreciate your congrats. This encourages me so much to keep working on this project. This is the first time for me to receive such a lot of responds. And I'm bit surprised at it cause I kinda haven't expected so.
I'm gonna pay more effort for making him better char. Hope you are looking forward to the next update. It won't be so far future!
Mammalman
Posts : 58 Join date : 2017-09-24
Subject: Re: the Mask (v0.7) Release April 26th 2019, 12:49 am
JARRO77 wrote:
Woooooow Man this is really an AWESOME release i like him alot!!!! and congratulation to your first release you have SKILLS
I'm a fan of The Mask so i want give yuo feedback
I would like more a Normal Fight Stand
This is The Mask so i think yuo need to add More Hypers this char can do EVERYTHING!!
I really like The Mask so if you want i can help you to update this char, i can improve the Gameplay about fix something on the animation i want make him more fast and with superjump combo i know i can do a good work i'm a creator too
Let me know if you are interested
Thanks so much for the comment. I'm happy with that you have loved it.
"...the Gameplay about fix something on the animation i want make him more fast and with superjump combo" > Putting priority for representing original comic's image, it happened to be that projectile moves mostly occupy the moves of this char. To be honest I intently made his close-combat moves rather slow, cause I was afraid of making him so all-around that he becomes cheap or broken. But don't worry, after finishing him I'll make him open source. If you wanna do some edit on my work I don't mind any kinds of change and releasing him as a new char.
"...so i think yuo need to add More Hypers this char can do EVERYTHING!!" > I'm totally agree with your opinion. I was thinking of another two hypers, one that calls a large number of helpers and another one that flushes enemy down into a water vortex. But I gave up to adding them cause it seemed to need too much time, and effort to write complicated codes and prepare sprites. Maybe if possible I'll add these Hypers after accomplishing current goal, but I consider that time won't come so soon.
About the stance animation, I keep it in my mind to make alternate version as the time allows. Seems your'e not the only guy who expects a more popular style of the standing pose.
Anyway, thanks for the feedback. It helped me to have a new inspiration and think from other person's point of view on making the char. I keep doing my best to finish him.
Mammalman
Posts : 58 Join date : 2017-09-24
Subject: Re: the Mask (v0.7) Release April 26th 2019, 12:58 am
thatguy wrote:
Great job so far on him
Congrats on the release. Thanks for sharing
Here is a video:
Thank you so much for making great video! If only I had checked the forum before starting to make my own one... (Recording it was awfully tiring even more than making the char itself)
But I still appreciate your contribution.
Mammalman
Posts : 58 Join date : 2017-09-24
Subject: Re: the Mask (v0.7) Release April 26th 2019, 1:49 am
regisc wrote:
I really enjoyed your work on the mask, especially Suiecide Bombing. congratulations
I'm very glad at you liked my work. Suicide Bombing Hyper is the best struggling part for me to represent how impressively, and I put priority on it more than any other aspects of this character. So hearing from you that you enjoyed it really honors me.
And I'm looking forward to see your version of The Mask! I saw your video and the style of his moves impressed me. I especially favored some factors referring to the movie that my version doesn't have.
Keep good work, I'm rooting for you as a creator who got interested in the same character.
Mammalman
Posts : 58 Join date : 2017-09-24
Subject: Re: the Mask (v0.7) Release April 26th 2019, 1:53 am
yolomate wrote:
ok nice char but need fixed palettes, the problem is almost the sprites got different palettes!!! see:
Forgive me for my bungle on making sprites. Fixing them may take time, but I promise to complete them properly.
skhsato123
Posts : 2968 Join date : 2013-04-04 Age : 39 Location : Egypt
Subject: Re: the Mask (v0.7) Release April 26th 2019, 2:22 am
beautiful
Mammalman
Posts : 58 Join date : 2017-09-24
Subject: Re: the Mask (v0.7) Release April 26th 2019, 3:48 am
skhsato123 wrote:
beautiful
Thanks bro, your evaluation makes me feel it was worthwhile for trying my creativity on making him.
JARRO77
Posts : 1883 Join date : 2012-06-01 Age : 32 Location : Italy
Subject: Re: the Mask (v0.7) Release April 26th 2019, 4:02 am
Mammalman wrote:
JARRO77 wrote:
Woooooow Man this is really an AWESOME release i like him alot!!!! and congratulation to your first release you have SKILLS
I'm a fan of The Mask so i want give yuo feedback
I would like more a Normal Fight Stand
This is The Mask so i think yuo need to add More Hypers this char can do EVERYTHING!!
I really like The Mask so if you want i can help you to update this char, i can improve the Gameplay about fix something on the animation i want make him more fast and with superjump combo i know i can do a good work i'm a creator too
Let me know if you are interested
Thanks so much for the comment. I'm happy with that you have loved it.
"...the Gameplay about fix something on the animation i want make him more fast and with superjump combo" > Putting priority for representing original comic's image, it happened to be that projectile moves mostly occupy the moves of this char. To be honest I intently made his close-combat moves rather slow, cause I was afraid of making him so all-around that he becomes cheap or broken. But don't worry, after finishing him I'll make him open source. If you wanna do some edit on my work I don't mind any kinds of change and releasing him as a new char.
"...so i think yuo need to add More Hypers this char can do EVERYTHING!!" > I'm totally agree with your opinion. I was thinking of another two hypers, one that calls a large number of helpers and another one that flushes enemy down into a water vortex. But I gave up to adding them cause it seemed to need too much time, and effort to write complicated codes and prepare sprites. Maybe if possible I'll add these Hypers after accomplishing current goal, but I consider that time won't come so soon.
About the stance animation, I keep it in my mind to make alternate version as the time allows. Seems your'e not the only guy who expects a more popular style of the standing pose.
Anyway, thanks for the feedback. It helped me to have a new inspiration and think from other person's point of view on making the char. I keep doing my best to finish him.
Ok man i understand you really like this char and i know you will do a great update i'm waiting for the update and i really want see more of you!! Best of Luck KEEP CREATING
brucewayne74
Posts : 1065 Join date : 2012-11-29
Subject: Re: the Mask (v0.7) Release April 26th 2019, 6:29 am
oh, the char is better than I imagined, a great work, I hope you will change the stance, and fix some little sprites, and he will be perfect
yolomate
Posts : 7503 Join date : 2013-06-17 Age : 47
Subject: Re: the Mask (v0.7) Release April 26th 2019, 9:51 am
Mammalman wrote:
yolomate wrote:
ok nice char but need fixed palettes, the problem is almost the sprites got different palettes!!! see:
Forgive me for my bungle on making sprites. Fixing them may take time, but I promise to complete them properly.
yeah!!!! fixed all the sprites and I created new palettes ok?
volzzilla
Posts : 10259 Join date : 2012-05-02
Subject: Re: the Mask (v0.7) Release April 26th 2019, 3:09 pm
great work mammalman as he is very cool. i do agree with @JARRO77 about a different stance could.
and congrats on your first release
CAMARAO
Posts : 703 Join date : 2012-07-07 Age : 35 Location : Portugal
Subject: Re: the Mask (v0.7) Release April 26th 2019, 4:34 pm
It was a great work!
but I think it needs to be improved in some ways!
ah!! and I will really like that you made a special with his dog Milo
will be very fun xD
kyoman
Posts : 525 Join date : 2012-05-20 Location : France
Subject: Re: the Mask (v0.7) Release April 26th 2019, 4:55 pm